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  • #16
    Re: Speculate about the new limit breaks

    Moggiebag fixed. They moved the NPC you get it from in windy's tower...
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    • #17
      Re: Speculate about the new limit breaks

      Originally posted by Neverslip View Post
      And once you get into rank 6 I believe you cannot change again until you've completed.
      You can, but you have to stop in exactly the right place. More specifically, you typically have to start the first cutscene of the next mission and then decline it.

      I really think the event quest for the moggiebag is pretty f'd up cuz they did that 2nd floor of Heaven's Tower BS.
      Did anyone say it wasn't BS? Tavnazia is one thing (you either have access or you don't depending on mission progress), but an NPC that you can't even reach if you're from a different nation is truly BS for a seasonal event quest like this. The least they could have done is allow tower access during the event for those wearing the Dinner Jacket.

      The difficulty of Windurst getting the Zulkheim OP warp without an organized group effort due to the geographical layout of the world is a hundred times bigger BS, since it's not just a fluff quest.
      Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
      99 Everything, mostly play PUP, WHM, and sometimes BST
      F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

      >2012
      >not having all jobs at 99


      Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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      • #18
        Re: Speculate about the new limit breaks

        Originally posted by Neverslip View Post
        And once you get into rank 6 I believe you cannot change again until you've completed. (offtopic)I really think the event quest for the moggiebag is pretty f'd up cuz they did that 2nd floor of Heaven's Tower BS.
        It's only rank 5->6 where you can't change. You're told your nation is in trouble and deal with that first. Well, 4->6 really since you can't change in the middle of a mission and finishing the magicite mission pretty much immediately starts 5-1. There is a limbo between getting the airship pass/gil and getting Rank 5, that is when you can change.
        I use a Mac because I'm just better than you are.

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        • #19
          Re: Speculate about the new limit breaks

          ... and once you've gotten past 5 and are actually rank 6, you can change at some point before you've gotten rank 10?
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          Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
          aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

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          • #20
            Re: Speculate about the new limit breaks

            5-1 is the only mission that's honestly a pain in the ass because it's level capped. (Dragon fight is capped too but that fight's a joke with 2-3 people on the right jobs. Hell, MNK can solo it.)

            As long as Maat is in no way shape or form involved in the new quests, all will be good. I have his hat, my business with him is now concluded.
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            • #21
              Re: Speculate about the new limit breaks

              Originally posted by Malacite View Post
              Hell, MNK can solo it.)
              I have to imagine pretty much every job has solo'd it at this point. I remember when I was new there had already been someone killing at as a WAR. He wasn't even up to the level cap. He may not have had a sub. Players have tons more tools now too.

              Obviously it's a joke of a fight though. If you can get a few bored people you're already done.

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              • #22
                Re: Speculate about the new limit breaks

                Originally posted by Omgwtfbbqkitten View Post
                Its nice lip service, but how would you plan to get to 99 without the zones to gain them in?
                . . . would you seriously exp in Dynamis, even if you could? Heck, on that note, there's no guarantee that any section of the Abyssea event proper would even give exp in the first place, either!

                Originally posted by Official Vanafest Website
                New camping grounds are scheduled to be added to cater to the anticipated rise in demand for experience parties. Furthermore, the redistribution of monsters in existing areas is also under consideration.
                Do I seriously believe absolutely everything S-E says? Of course not - I anticipate that they will always forsake the obviously stupid decision for some other, less obvious stupid implementation. I look at what they have planned for Red Mages in the future and pray that they don't end up taking the practically clean slate they've given themselves and make the exact same mistakes as last time (and considering some of the things that they have said about it, I'm not too hopeful at all on that).

                Do you seriously believe everything you say? I sincerely hope not, either.

                ----

                Concerning actual limit break speculation, methinks it'll go like this: LB6, +5 level cap, just like LB1-5. That much is confirmed. LB7, though, will be +8 level cap (Octave club owners, rejoice at your half-year of ownage!) and what else could be more appropriate for the new final limit break in FFXI than +11 to your level cap?

                Though, this does raise an interesting question on what will become of adventuring fellows. Whatever the content of the new limit break quests for yourself are, your fellow is probably just going to get something similar 1-4 updates later. They'll probably add more fellow stuff when they get around to it, too.

                ----

                Concerning the Moggiebag discussion, I have school and job-hunting in front of me right now. I do not have the time to try and burn through all my promies in two weeks. So, gee, thanks Square-Enix. Thanks a whole freakin' lot.
                Originally posted by Armando
                No one at Square Enix has heard of Occam's Razor.
                Originally posted by Armando
                Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                Originally posted by Taskmage
                GOD IS MIFFED AT AMERICA

                REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                GOD IS AMBIVALENT ABOUT FURRIES

                THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                Originally posted by Taskmage
                However much I am actually smart, I got that way by confronting how stupid I am.
                Matthew 16:15

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                • #23
                  Re: Speculate about the new limit breaks

                  Well, SE had God damn well either increase the base/chain EXP on EM and higher monsters, and/or add an EXP bonus to signet or the road to 99 is going to be paved by astral burns and Bhaflau Thickets will become the new East Ronfaure [S]
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                  • #24
                    Re: Speculate about the new limit breaks

                    How would your proposed solution solve that problem?
                    Originally posted by Armando
                    No one at Square Enix has heard of Occam's Razor.
                    Originally posted by Armando
                    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                    Originally posted by Taskmage
                    GOD IS MIFFED AT AMERICA

                    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                    GOD IS AMBIVALENT ABOUT FURRIES

                    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                    Originally posted by Taskmage
                    However much I am actually smart, I got that way by confronting how stupid I am.
                    Matthew 16:15

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                    • #25
                      Re: Speculate about the new limit breaks

                      Originally posted by Yellow Mage View Post
                      How would your proposed solution solve that problem?
                      "either increase the base/chain EXP on EM and higher monsters, and/or add an EXP bonus"

                      I think the best solution has been put forward.

                      Originally posted by Neverslip
                      ... and once you've gotten past 5 and are actually rank 6, you can change at some point before you've gotten rank 10?
                      As long as you don't have a mission active when you go to the NPC, yes.
                      I use a Mac because I'm just better than you are.

                      HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                      loose

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                      • #26
                        Re: Speculate about the new limit breaks

                        That, and make it so that you can still skill-up to your level while under the cap effect of Level Sync. Seriously SE. Cut it out.
                        Originally posted by Yygdrasil
                        Originally posted by Nandito
                        Ponies.

                        Duh.
                        You make me want to hurt things.

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                        • #27
                          Re: Speculate about the new limit breaks

                          Originally posted by Nandito View Post
                          That, and make it so that you can still skill-up to your level while under the cap effect of Level Sync. Seriously SE. Cut it out.
                          You can only cap out your level due to the level of the monster. So, if your skills where to kill a monster that caps skilling at 37, and you are lvl 40, and synced, your skills wont go any higher than 37.

                          So I don't really think it would work. Otherwise lvl 75 players would be capping out on lvl 1 monsters.

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                          • #28
                            Re: Speculate about the new limit breaks

                            So I don't really think it would work.
                            Sure it would. If you're 60 and you're capped to 40 and you're fighting level 48 mobs, you're fighting IT mobs. All SE has to do is make it so you continue to skill up past the level 40 cap all the way to the level 60 cap.

                            Capping skills is a useless and archaic time sink. There's so much crap to do in the game already that I wish SE would just remove skill capping altogether and automatically give everyone fully capped skills for their level.

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                            • #29
                              Re: Speculate about the new limit breaks

                              I dunno Armando, I rather enjoy seeing skillups while I'm out soloing stuff. I'd imagine it gets old after leveling multiple jobs, but that's more a symptom of leveling more than one job than anything else. Point is: some folks enjoy it, others don't.
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                              • #30
                                Re: Speculate about the new limit breaks

                                Originally posted by Malacite View Post
                                Well, SE had God damn well either increase the base/chain EXP on EM and higher monsters, and/or add an EXP bonus to signet or the road to 99 is going to be paved by astral burns and Bhaflau Thickets will become the new East Ronfaure [s]
                                Or they could change the exp curve, which is the real cause of the problem. In other words, the TNL to (for example) level 76 could be changed to less than 44,000xp. My understanding is they did exactly this when the cap was raised from 50 to 75.

                                It currently starts getting pretty steep at 50, and only gets steeper as you progress to 75. One projection I saw of if they didn't change the curve showed that you would need almost twice as much XP to get from 75 to 99 as you did from 0 to 75, if they kept the current parameters.

                                This is why I wouldn't recommend raising a job beyond 50 right now unless you really want it (like I want RDM right now) or are just having too much fun killing shit with it. I'd like to raise BST a bit since it has been a useful sub for leveling RDM, but I'd rather wait and see what happens to the XP curve. Also, they may not change it until the second or third time they raise the cap.
                                Last edited by Elwynn; 05-13-2010, 08:18 AM.
                                Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
                                99 Everything, mostly play PUP, WHM, and sometimes BST
                                F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6

                                >2012
                                >not having all jobs at 99


                                Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.

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