If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
And once you get into rank 6 I believe you cannot change again until you've completed.
You can, but you have to stop in exactly the right place. More specifically, you typically have to start the first cutscene of the next mission and then decline it.
I really think the event quest for the moggiebag is pretty f'd up cuz they did that 2nd floor of Heaven's Tower BS.
Did anyone say it wasn't BS? Tavnazia is one thing (you either have access or you don't depending on mission progress), but an NPC that you can't even reach if you're from a different nation is truly BS for a seasonal event quest like this. The least they could have done is allow tower access during the event for those wearing the Dinner Jacket.
The difficulty of Windurst getting the Zulkheim OP warp without an organized group effort due to the geographical layout of the world is a hundred times bigger BS, since it's not just a fluff quest.
Elwynn @ Fairy Elwynbelwyn @ Sylph | PS2 PC
99 Everything, mostly play PUP, WHM, and sometimes BST
F13.1 W60.0 S54.1 G63.2 Cl70.0+1 L70.0 B54.0 A69.4 Co59.6
>2012
>not having all jobs at 99
Quasilumin : Examination complete. Examinee unregistered. Kuluu syndrome detected. Displays tendency towards cowardice. Report to infirmary for treatment.
And once you get into rank 6 I believe you cannot change again until you've completed. (offtopic)I really think the event quest for the moggiebag is pretty f'd up cuz they did that 2nd floor of Heaven's Tower BS.
It's only rank 5->6 where you can't change. You're told your nation is in trouble and deal with that first. Well, 4->6 really since you can't change in the middle of a mission and finishing the magicite mission pretty much immediately starts 5-1. There is a limbo between getting the airship pass/gil and getting Rank 5, that is when you can change.
Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, maybe, read it again, insert smiley faces, rainbows, and glitter as needed.
5-1 is the only mission that's honestly a pain in the ass because it's level capped. (Dragon fight is capped too but that fight's a joke with 2-3 people on the right jobs. Hell, MNK can solo it.)
As long as Maat is in no way shape or form involved in the new quests, all will be good. I have his hat, my business with him is now concluded.
I have to imagine pretty much every job has solo'd it at this point. I remember when I was new there had already been someone killing at as a WAR. He wasn't even up to the level cap. He may not have had a sub. Players have tons more tools now too.
Obviously it's a joke of a fight though. If you can get a few bored people you're already done.
Its nice lip service, but how would you plan to get to 99 without the zones to gain them in?
. . . would you seriously exp in Dynamis, even if you could? Heck, on that note, there's no guarantee that any section of the Abyssea event proper would even give exp in the first place, either!
Originally posted by Official Vanafest Website
New camping grounds are scheduled to be added to cater to the anticipated rise in demand for experience parties. Furthermore, the redistribution of monsters in existing areas is also under consideration.
Do I seriously believe absolutely everything S-E says? Of course not - I anticipate that they will always forsake the obviously stupid decision for some other, less obvious stupid implementation. I look at what they have planned for Red Mages in the future and pray that they don't end up taking the practically clean slate they've given themselves and make the exact same mistakes as last time (and considering some of the things that they have said about it, I'm not too hopeful at all on that).
Do you seriously believe everything you say? I sincerely hope not, either.
----
Concerning actual limit break speculation, methinks it'll go like this: LB6, +5 level cap, just like LB1-5. That much is confirmed. LB7, though, will be +8 level cap (Octave club owners, rejoice at your half-year of ownage!) and what else could be more appropriate for the new final limit break in FFXI than +11 to your level cap?
Though, this does raise an interesting question on what will become of adventuring fellows. Whatever the content of the new limit break quests for yourself are, your fellow is probably just going to get something similar 1-4 updates later. They'll probably add more fellow stuff when they get around to it, too.
----
Concerning the Moggiebag discussion, I have school and job-hunting in front of me right now. I do not have the time to try and burn through all my promies in two weeks. So, gee, thanks Square-Enix. Thanks a whole freakin' lot.
Originally posted by Armando
No one at Square Enix has heard of Occam's Razor.
Originally posted by Armando
Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
Originally posted by Taskmage
GOD IS MIFFED AT AMERICA
REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG
GOD IS AMBIVALENT ABOUT FURRIES
THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
Originally posted by Taskmage
However much I am actually smart, I got that way by confronting how stupid I am.
Well, SE had God damn well either increase the base/chain EXP on EM and higher monsters, and/or add an EXP bonus to signet or the road to 99 is going to be paved by astral burns and Bhaflau Thickets will become the new East Ronfaure [S]
That, and make it so that you can still skill-up to your level while under the cap effect of Level Sync. Seriously SE. Cut it out.
You can only cap out your level due to the level of the monster. So, if your skills where to kill a monster that caps skilling at 37, and you are lvl 40, and synced, your skills wont go any higher than 37.
So I don't really think it would work. Otherwise lvl 75 players would be capping out on lvl 1 monsters.
Sure it would. If you're 60 and you're capped to 40 and you're fighting level 48 mobs, you're fighting IT mobs. All SE has to do is make it so you continue to skill up past the level 40 cap all the way to the level 60 cap.
Capping skills is a useless and archaic time sink. There's so much crap to do in the game already that I wish SE would just remove skill capping altogether and automatically give everyone fully capped skills for their level.
I dunno Armando, I rather enjoy seeing skillups while I'm out soloing stuff. I'd imagine it gets old after leveling multiple jobs, but that's more a symptom of leveling more than one job than anything else. Point is: some folks enjoy it, others don't.
Well, SE had God damn well either increase the base/chain EXP on EM and higher monsters, and/or add an EXP bonus to signet or the road to 99 is going to be paved by astral burns and Bhaflau Thickets will become the new East Ronfaure [s]
Or they could change the exp curve, which is the real cause of the problem. In other words, the TNL to (for example) level 76 could be changed to less than 44,000xp. My understanding is they did exactly this when the cap was raised from 50 to 75.
It currently starts getting pretty steep at 50, and only gets steeper as you progress to 75. One projection I saw of if they didn't change the curve showed that you would need almost twice as much XP to get from 75 to 99 as you did from 0 to 75, if they kept the current parameters.
This is why I wouldn't recommend raising a job beyond 50 right now unless you really want it (like I want RDM right now) or are just having too much fun killing shit with it. I'd like to raise BST a bit since it has been a useful sub for leveling RDM, but I'd rather wait and see what happens to the XP curve. Also, they may not change it until the second or third time they raise the cap.
Comment