Re: Theoretical Artifact gear for level 90, Get your dreams on!
I'm going to give my own take on RDM AF3, since Shepard's is completely unfashionable. Stealing from KoZ's format a bit here . . .
Fencer's Chapeau [Head]: DEF: 27 MP+25 MND+6 Enhancing Magic Skill+10 Enhances "Stoneskin" effect*
Fencer's Tabard [Body]: DEF: 48 Shield skill+15 Adds "Refresh" effect Augments "Composure"**
Fencer's Gloves [Hands]: DEF: 18 Haste+2% MND+4 "Counter"+3 Augments Sword enhancement spells***
Fencer's Tights [Legs]: DEF: 36 Enhances "Fast Cast" effect "Magic Def. Bonus"+6 "Prise de Fer"*+
Fencer's Boots [Feet]: DEF: 20 STR+6 Accuracy+5 Aftermath: Bonus damage added to magic burst
*See Stone Gorget and Mufflers.
**Each spell cast while under the effect of Composure will grant an additional +1 Accuracy to the Composure effect, up to a maximum total of +30 Accuracy for the duration of the effect.
***While under the effect of an Enspell, the Red Mage has Magic Shield against the element the Enspell's element is strong against, increased resistance to the matching element, but sharply loses resistance against the element the Enspell's element is weak against.
*+While engaged, the Red Mage gains Magic Accuracy proportional to their highest recorded amount of damage from a normal melee attack, in exchange for a penalty of reduced Magic Evasion for the duration of the engagement. The recorded value is reset to 0 upon disengaging.
My intent with this set, as you may have guessed, was to make a set that (appropriate to the Fencer name) shined the most both magically and physically when used on the front lines. I mean, come on, as absurdly Magic-heavy as the so-called "Duelist's" set was, I think it's only fair. I also kept the already existing artifact sets in mind when determining how useful they would be, so no, I was explicitly trying to not make the "best piece ever" for any of them. Except maybe the Chapeau as the "best enhancing piece ever," because, really, Red Mages can potentially already have everything else up there, as it is, between the Turban, the crazy-awesome add-on weaponskill hat, and both already existing Chapeaus.
I'm going to give my own take on RDM AF3, since Shepard's is completely unfashionable. Stealing from KoZ's format a bit here . . .
Fencer's Chapeau [Head]: DEF: 27 MP+25 MND+6 Enhancing Magic Skill+10 Enhances "Stoneskin" effect*
Fencer's Tabard [Body]: DEF: 48 Shield skill+15 Adds "Refresh" effect Augments "Composure"**
Fencer's Gloves [Hands]: DEF: 18 Haste+2% MND+4 "Counter"+3 Augments Sword enhancement spells***
Fencer's Tights [Legs]: DEF: 36 Enhances "Fast Cast" effect "Magic Def. Bonus"+6 "Prise de Fer"*+
Fencer's Boots [Feet]: DEF: 20 STR+6 Accuracy+5 Aftermath: Bonus damage added to magic burst
*See Stone Gorget and Mufflers.
**Each spell cast while under the effect of Composure will grant an additional +1 Accuracy to the Composure effect, up to a maximum total of +30 Accuracy for the duration of the effect.
***While under the effect of an Enspell, the Red Mage has Magic Shield against the element the Enspell's element is strong against, increased resistance to the matching element, but sharply loses resistance against the element the Enspell's element is weak against.
*+While engaged, the Red Mage gains Magic Accuracy proportional to their highest recorded amount of damage from a normal melee attack, in exchange for a penalty of reduced Magic Evasion for the duration of the engagement. The recorded value is reset to 0 upon disengaging.
My intent with this set, as you may have guessed, was to make a set that (appropriate to the Fencer name) shined the most both magically and physically when used on the front lines. I mean, come on, as absurdly Magic-heavy as the so-called "Duelist's" set was, I think it's only fair. I also kept the already existing artifact sets in mind when determining how useful they would be, so no, I was explicitly trying to not make the "best piece ever" for any of them. Except maybe the Chapeau as the "best enhancing piece ever," because, really, Red Mages can potentially already have everything else up there, as it is, between the Turban, the crazy-awesome add-on weaponskill hat, and both already existing Chapeaus.
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