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Theoretical Artifact gear for level 90, Get your dreams on!

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  • #16
    Re: Theoretical Artifact gear for level 90, Get your dreams on!

    I'm going to give my own take on RDM AF3, since Shepard's is completely unfashionable. Stealing from KoZ's format a bit here . . .

    Fencer's Chapeau [Head]: DEF: 27 MP+25 MND+6 Enhancing Magic Skill+10 Enhances "Stoneskin" effect*

    Fencer's Tabard [Body]: DEF: 48 Shield skill+15 Adds "Refresh" effect Augments "Composure"**

    Fencer's Gloves [Hands]: DEF: 18 Haste+2% MND+4 "Counter"+3 Augments Sword enhancement spells***

    Fencer's Tights [Legs]: DEF: 36 Enhances "Fast Cast" effect "Magic Def. Bonus"+6 "Prise de Fer"*+

    Fencer's Boots [Feet]: DEF: 20 STR+6 Accuracy+5 Aftermath: Bonus damage added to magic burst

    *See Stone Gorget and Mufflers.
    **Each spell cast while under the effect of Composure will grant an additional +1 Accuracy to the Composure effect, up to a maximum total of +30 Accuracy for the duration of the effect.
    ***While under the effect of an Enspell, the Red Mage has Magic Shield against the element the Enspell's element is strong against, increased resistance to the matching element, but sharply loses resistance against the element the Enspell's element is weak against.
    *+While engaged, the Red Mage gains Magic Accuracy proportional to their highest recorded amount of damage from a normal melee attack, in exchange for a penalty of reduced Magic Evasion for the duration of the engagement. The recorded value is reset to 0 upon disengaging.



    My intent with this set, as you may have guessed, was to make a set that (appropriate to the Fencer name) shined the most both magically and physically when used on the front lines. I mean, come on, as absurdly Magic-heavy as the so-called "Duelist's" set was, I think it's only fair. I also kept the already existing artifact sets in mind when determining how useful they would be, so no, I was explicitly trying to not make the "best piece ever" for any of them. Except maybe the Chapeau as the "best enhancing piece ever," because, really, Red Mages can potentially already have everything else up there, as it is, between the Turban, the crazy-awesome add-on weaponskill hat, and both already existing Chapeaus.
    Originally posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    Originally posted by Armando
    Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
    Originally posted by Taskmage
    GOD IS MIFFED AT AMERICA

    REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

    GOD IS AMBIVALENT ABOUT FURRIES

    THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
    Originally posted by Taskmage
    However much I am actually smart, I got that way by confronting how stupid I am.
    Matthew 16:15

    Comment


    • #17
      Re: Theoretical Artifact gear for level 90, Get your dreams on!

      Well if we're gonna do it... might as well:

      Crude Fish Oil Broth
      [Ammo] All Races
      Calls Courier Carrie (Gestalt Mode)
      [LadyKiKi]
      Soloed to 75

      [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

      all done via BST sub where applicable (no DRG/BST!)
      .:|The Prototype BST|:.
      Xtreme Precision Soloing [XPS]

      Comment


      • #18
        Re: Theoretical Artifact gear for level 90, Get your dreams on!

        I think an awesome piece for beast would be something along the lines of :
        And honestly I'm unfamiliar (no pun intended) with the way beast's 2hr actually functions. Can you 2hr a jug pet? If so...

        Head gear Lvl 95

        "Augments Familiar"

        When 2hr is used with a Jug pet, the jug pet becomes a NM version of said type of Monster. I.E. Courrier Carrie becomes Callasut (looks like Krabkatoa); or Life Drinker Lars becomes Panterios or something. 20% dmg dealt, def. etc.

        Comment


        • #19
          Re: Theoretical Artifact gear for level 90, Get your dreams on!

          I like play RDM as solo and mage so i thought it would be cool if SE made 2 sets of AF3. One like ShepardG's and then one like YellowMage where one focuses on melee and the other magic. Of course to be realistic, and not phyc myself up too much, have the retriction of you have to choose which set your going to have. kinda like CoP rings. You can have that for every job where they get to choose btwn 2 sets. Like WAR-one for tanking and one for dd or COR-one for card support and one for ranged dd.

          Comment


          • #20
            Re: Theoretical Artifact gear for level 90, Get your dreams on!

            I actually agree with this guy - it would be awesome if we got to choose from a list of stuff we'd want on our AF3s. It'd be just a tad unrealistic, though - you either homogenize the armor sets to some extent, or you seriously take the time to give 2 or 3 different choices in stats per piece of equipment for each of the 20 jobs there are in this game.
            Originally posted by Armando
            No one at Square Enix has heard of Occam's Razor.
            Originally posted by Armando
            Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
            Originally posted by Taskmage
            GOD IS MIFFED AT AMERICA

            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

            GOD IS AMBIVALENT ABOUT FURRIES

            THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
            Originally posted by Taskmage
            However much I am actually smart, I got that way by confronting how stupid I am.
            Matthew 16:15

            Comment


            • #21
              Re: Theoretical Artifact gear for level 90, Get your dreams on!

              SE has already been working with Augmented gear... why not augmented AF? Each job gets a base set of gear (mostly just Def and some base stat modifications) and you choose 3-4 other things you want on it from a list of 10 for each piece. They all have different lists so you can't do "Fast Cast +5" or something similar on every piece.

              This gives both the flexibility of armor that you want for your style while being a system SE already know works reasonably well. The only problem I can see is storing it: since the architecture of storable gear seems to indicate that it can't store any details about the gear, the set would either be non-storable or you would have to re-choose the augments every time you pull it out. Since the second is highly unlikely (though a nice thought to re-spec your gear), it would end up being a big storage issue passed the first 3-4 jobs.
              Kindadarii (Bahamut)
              90PUP / 90SMN / 90BRD / 90WHM / 59DNC
              70.3 + 2 Woodworking
              52.2 Synergy


              Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

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              • #22
                Re: Theoretical Artifact gear for level 90, Get your dreams on!

                I like the augmenting AF3 idea! and since SE has got plenty of experience with this augmenting stuff the only issue would be make sure its balanced. The only problem i forsee it that it becomes a macro set like the current augmented armor from the last batch of mini-exspansions and i personally dont want to see that happen.

                To the storage issue - i think it would be cool if they came up with a new storage piece that is similar to the manaccon stuff we have now. except the its 1 piece of furniture that gives 5 storage and has the ability to display the armor thats is in the storage. Have specific slots for each piece ( head, body, hands, legs, feet) and like current storage NPC have restrictions to only 1 type (set) of armor can be "equiped" to the new mannicon.

                Comment


                • #23
                  Re: Theoretical Artifact gear for level 90, Get your dreams on!

                  I was thinking a separate global storage which can only accept augmented armor, but at 5 pieces per set and a max of 80 (as per existing limits), it would be 16 sets total.

                  And yes, they can be used as macro pieces, but that's how virtually ALL armor is used these days, augmented or not. Even I used several macro pieces from relic to JSE to other gear, and I've been a very staunch defender of full-time gear whenever possible. Plus, some of my most awesome augment pieces are full-timed, not macro.
                  Kindadarii (Bahamut)
                  90PUP / 90SMN / 90BRD / 90WHM / 59DNC
                  70.3 + 2 Woodworking
                  52.2 Synergy


                  Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area!

                  Comment


                  • #24
                    Re: Theoretical Artifact gear for level 90, Get your dreams on!

                    jesus, i hadn't seen this thread for a week, but what laynton and YM said would be aweosme! Get the piece, then augment it with whatever stats would benifet you the most! Genius

                    Comment


                    • #25
                      Re: Theoretical Artifact gear for level 90, Get your dreams on!

                      Originally posted by ShepardG View Post
                      Get the piece, then augment it with whatever stats would benifet you the most! Genius
                      Or be the most painful process SE has ever thought of... I don't trust them as far as I could kick them.
                      FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                      FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                      Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                      aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                      Comment


                      • #26
                        Re: Theoretical Artifact gear for level 90, Get your dreams on!

                        ya one thing i hope doesnt happen is SE getting lazy and instead of coming up with new AF they just allow you to augment exsisting AF like through Magian quest. Not that thats a bad idea i just hope they dont leave it to that alone.

                        Comment


                        • #27
                          Re: Theoretical Artifact gear for level 90, Get your dreams on!

                          New AF of some sort is definitely coming with Abyssea - see PLD and BLM "AF3" sets.



                          Also, realistically, given what S-E has said about artifact equipment in the past, I think they'd be more likely to just give everything some kind of job-specific Set bonus than allow you to custom-augment every single piece in any way, shape, or form.
                          Originally posted by Armando
                          No one at Square Enix has heard of Occam's Razor.
                          Originally posted by Armando
                          Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                          Originally posted by Taskmage
                          GOD IS MIFFED AT AMERICA

                          REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                          GOD IS AMBIVALENT ABOUT FURRIES

                          THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                          Originally posted by Taskmage
                          However much I am actually smart, I got that way by confronting how stupid I am.
                          Matthew 16:15

                          Comment


                          • #28
                            Re: Theoretical Artifact gear for level 90, Get your dreams on!

                            oh really?! I must have missed that announcement.

                            Ya I agree with you YM on the augmenting, well hoping your right anyways. I hope that they don't give each jobs AF3 and base set of stats then give a set of augments you can choose from thats they same for every job, like they currently have with the aug armor that came out with exspansions. (sry im bad at remembering item names)

                            At least I hope they give a set of augments to choose from thats specific to every job. What I think would be coolest thing they could do would be a system that you can put as many stats as you want on any piece. With restrictions of course. For example:
                            MAGE SET
                            RDM AF3 Body: (before augment) - DEF 60 MP +20 INT +8 MND +8

                            Then through the system you can add stats, skills, etc. (what ever you want) But when you add one stat its substracts from the opposite if you add to much. ( or maybe you get to choose which stat to subtract from). So I could go super MND build and put 10 more points into MND but at the cost of -5 INT or -5 from another stat if I could choose. And add 20 enfeeb magic at the cost of -10 elemental magic or -10 to INT or whatever other stat or skill. Or go with a more balanced set up where you have all +stats and no -stats.

                            Enfeeb Build
                            RDM AF3 Body: (After augment)- DEF 60 HP-30 MP+50 INT-5 MND+25 Enfeebling Magic +20 Dark Magic -10
                            (above shows how you could increase stats to hights where it starts to decrease others)

                            or

                            Nuke Build
                            RDM AF3 Body: (After augment)- DEF 60 MP+30 INT+20 Elemental Magic +10 Enfeebling Magic +10
                            (above shows how you could increase stats to where it decrease others to where they are negated but not put you in the negitaves)

                            These might be extremes but just tring to get my point clearly stated

                            Comment


                            • #29
                              Re: Theoretical Artifact gear for level 90, Get your dreams on!

                              Originally posted by Laynton View Post
                              I hope that they don't give each jobs AF3 and base set of stats then give a set of augments you can choose from thats they same for every job, like they currently have with the aug armor that came out with exspansions.
                              Neither do I, but for the add-on equipment specifically, giving the same set of augments for every job was freaking amazing, at least in my opinion.

                              Wall o' text


                              TL;DR: the way they did the add-on augments worked rather well, in context (that context being letting jobs have access to stuff that they didn't have before).

                              Originally posted by Laynton View Post
                              At least I hope they give a set of augments to choose from thats specific to every job.
                              Again, while that would be cool, I think it's just a little unrealistic. And what you're suggesting specifically is way too freaking complex for S-E to do something like that for each and every job, and way too conducive to min/max twinking as well (hello CHR, what a lovely garbage stat you are for me to dump all my penalties in to for uber-leet-ifying my equipment!). I wouldn't expect S-E to do anything like that any time soon, particularly not without screwing something like that up.

                              Honestly, I'd probably just leave anything involving intensive fine-tuning and customization to the Magians, who actually managed to do it satisfactorily, for once.
                              Last edited by Yellow Mage; 06-02-2010, 02:44 PM.
                              Originally posted by Armando
                              No one at Square Enix has heard of Occam's Razor.
                              Originally posted by Armando
                              Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                              Originally posted by Taskmage
                              GOD IS MIFFED AT AMERICA

                              REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                              GOD IS AMBIVALENT ABOUT FURRIES

                              THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                              Originally posted by Taskmage
                              However much I am actually smart, I got that way by confronting how stupid I am.
                              Matthew 16:15

                              Comment


                              • #30
                                Re: Theoretical Artifact gear for level 90, Get your dreams on!

                                Originally posted by Yellow Mage View Post
                                the way they did the add-on augments worked rather well, in context (that context being letting jobs have access to stuff that they didn't have before).
                                thats what i was trying to get at. that you can augment stats, skills how ever you want like add +20 STR to the body if you wanted.

                                Originally posted by Yellow Mage View Post
                                Again, while that would be cool, I think it's just a little unrealistic. And what you're suggesting specifically is way too freaking complex for S-E to do something like that for each and every job, especially without screwing something up in the process.
                                Ya i know it is! lol and completely agree! But a man can dream cant he? I was just throwing it out there for the sake of sharing my crazy imagination running wild.

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