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  • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Anything DKP related will always bring drama. Thats the nature of the system.
    Burning questions are burning: Is jenova_9 really a girl and is she cute? Does she talk like that in real life?

    Burning.

    This is why I J9: http://www.ffxionline.com/forums/off...otionally.html

    http://selenagomez.com/

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    • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

      Wow. I just heard about this somewhere else, and I'm shocked. I really thought they would leave it at 75...

      Part of me wants to come back now because of the new stuff, but part of me is determined not to because it was hard enough getting to 75. I can't imagine grinding to 99... I was one of those players who only took one job past 37.

      EDIT: I wonder if things like the end-tier CoP missions will still be uncapped... I have yet to finish Apocalypse Nigh, which is something I always wanted to do. That would certainly make it easier...
      Originally posted by Ellipses
      Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
      Originally posted by MCLV
      A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
      More Sig:

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      • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

        Originally posted by Solymir View Post
        Why don't all of the Red Mages that want to melee level Blue Mage as well? It seems like a really nice DD at high level. You still get to solo most things that rdm does. Red Mage does not seem to have been designed at any time during it's life in FFXI to be a DD. With Blue you still get to use a sword, and you still get to use some great spells.
        Look, here's the deal: FINAL FANTASY XI Official Web Site That links to the page on the official site that describes the jobs in Vana'diel pre-ToAU. Under red mage it says, "These fighter-mages can utilize both black and white magic, as well as the arts of the sword." That was the official description of the job when the game came out and it's still the official description. Our problem (clearly some have more of a problem with it than others) is that the reality of the job is simply "These mages can utilize both white and black magic." Many of us took up the red coat expecting the "fighting" and "arts of the sword" to be just as central to our gameplay as the magic, and that has never been the case. There was a bait and switch and people like YM are not unjustifiably bitter about that.

        On a tangent, there is no way in hell a blue mage could solo most of the things rdms can.
        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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        • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

          Originally posted by Omgwtfbbqkitten View Post
          If you think the EXP curve is bad now, you must have forgotten the original grind to 75 was extremely steep.
          I recall my 3k/hour static parties on crabs very clearly. My strongest memories of FFXI are from 2003-2004. There is no guarantee of pink birds from 75-99, and the thought of 25 levels of puddings or some equivalent (BLM main) does not appeal.



          Exp loss never bothered me. Death, mine or another player's, always made me laugh.

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          • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

            Originally posted by Taskmage View Post
            Look, here's the deal: FINAL FANTASY XI Official Web Site That links to the page on the official site that describes the jobs in Vana'diel pre-ToAU. Under red mage it says, "These fighter-mages can utilize both black and white magic, as well as the arts of the sword." That was the official description of the job when the game came out and it's still the official description. Our problem (clearly some have more of a problem with it than others) is that the reality of the job is simply "These mages can utilize both white and black magic." Many of us took up the red coat expecting the "fighting" and "arts of the sword" to be just as central to our gameplay as the magic, and that has never been the case. There was a bait and switch and people like YM are not unjustifiably bitter about that.
            *yawn*

            This again? Really?

            Until players upgrade their RDM with the personal JA called "Backbone" RDM will be played as the general populace dictates.

            SE cannot give it to RDMs, RDMs have to give it to themselves. Do not blame SE for how RDM is played, blame Red Mages.

            I could be the COR that conforms and subs /WHM because the party asks me to, but that party doesn't know better. I don't let other people decide how I play my job because I am in a position where I can be shrewd. So is RDM, hell, RDM even more than COR. Why don't RDMs create the situation they want for themselves? I don't let people badger me into playing how they want because they are not covering my expenses, RDMs can afford to be even more shrewd because they get badgered on a higher level than I could dream of. I'm just #3 on the list after RDM and BRD, that's my luxury.

            I am not obligated to do what the first person inviting me tells me to. I don't care if they can't find another person.

            Also, if RDMs are such badass soloists, why are they the ones sitting out in Whitegate bemoaning healer invites while BLUs make EXP happen for themselves?
            Last edited by Omgwtfbbqkitten; 03-02-2010, 08:58 PM.

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            • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

              Originally posted by Taskmage View Post
              Look, here's the deal: FINAL FANTASY XI Official Web Site That links to the page on the official site that describes the jobs in Vana'diel pre-ToAU. Under red mage it says, "These fighter-mages can utilize both black and white magic, as well as the arts of the sword." That was the official description of the job when the game came out and it's still the official description. Our problem (clearly some have more of a problem with it than others) is that the reality of the job is simply "These mages can utilize both white and black magic." Many of us took up the red coat expecting the "fighting" and "arts of the sword" to be just as central to our gameplay as the magic, and that has never been the case. There was a bait and switch and people like YM are not unjustifiably bitter about that.

              On a tangent, there is no way in hell a blue mage could solo most of the things rdms can.
              And this is pretty much what pissed me off about RDM as well, and why I stick to playing it in FF 1/3/5 where it can actually melee decently
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                Originally posted by Omgwtfbbqkitten View Post
                Load of self fellatio.
                Can you make a blog and confine your examples of just how awesome you are to that then the people who actually care can go there and read it without you inflicting your self-congratulatory bullshit on the rest of us.

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                • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                  Originally posted by Omgwtfbbqkitten View Post
                  Also, if RDMs are such badass soloists, why are they the ones sitting out in Whitegate bemoaning healer invites while BLUs make EXP happen for themselves?
                  Because RDM soloing is slow. They can take down some damn nasty stuff, but it takes a long time, in some cases literally hours for a single NM. Enjoy your 200 exp/hr!

                  Dangerous targets don't give rewards comparable to their difficulty, compared to quickly mowing down wimps. That's just as true for a soloer as it is for a party, so being able to solo dangerous mobs is pretty useless *for exp*.
                  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                  RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                  All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                  • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                    Originally posted by Grizzlebeard View Post
                    Can you make a blog and confine your examples of just how awesome you are to that then the people who actually care can go there and read it without you inflicting your self-congratulatory bullshit on the rest of us.
                    Blog is in my sig, enjoy.

                    And how is it "self congratulatory bullshit" exactly? Because I get what I want out of my jobs and you don't?

                    I'm just tired of hearing RDMs sound like a broken record.

                    "We're the best soloists in the game and better than BLUs" one second.Wahhhambulance the next about the reality of party invites the next.

                    And they take the invites anyway.

                    Of all the RDMs I've ever met, its only been Hyrist that puts his money where his mouth is and lives by what he says. He make his own groups and gets what he wants out of his RDM. He does not sit around like a DRG from 2005 and bemoan his "plight."

                    And he did not come to Odin to look for opportunities to "prove" his RDM, he made them happen. He did not swoop in an force "melee RDM" on people, but instead created or sought out situations where where he could be a melee RDM and it wasn't forced. He respected and understood why some people would not be comfortable about his approach.

                    He does not get EXP as fast as other RDMs, he did not have the best of the best gear of a RDM (at least last I saw him before he moved to another server), but he is a damn good RDM and he doesn't stand around talking shit about BLUs because he leveled that, too. He likes magic with his melee, so that's what he sets out to do.

                    I've known other great RDMs, too. They love to take out their swords, but know when to put them away. I know RDMs that just enjoy being support and they level other jobs capable of being support as well. And there is nothing wrong with wanting to just be a support version of the job. Its proven, it works and is easy to integrate.

                    They're the "enemy" to melee RDMs, by the way, because they set the pace and the majority follows them. But I can tell the good ones from the ones just out for invites and I'm sure you can too.

                    Originally posted by Karinya
                    Because RDM soloing is slow. They can take down some damn nasty stuff, but it takes a long time, in some cases literally hours for a single NM. Enjoy your 200 exp/hr!

                    Dangerous targets don't give rewards comparable to their difficulty, compared to quickly mowing down wimps. That's just as true for a soloer as it is for a party, so being able to solo dangerous mobs is pretty useless *for exp*.
                    I know, realistically, why they don't do it. It is partly why I don't play or enjoy RDM - the solo is boring.

                    Its the ever-present lack of RDMs not putting their money where their mouth is about solo that remains annoying. A BST, BLM, BLU or PUP can put up their flag and they're expected to solo because they are "made" for solo. They earn their reputation on solo to the point is almost a detriment to getting invites.

                    RDM can get invites in seconds, but brags about something they seldom, if ever, do.

                    RDM just stands in front of a mob and bullshits its to death and brags about how awesome that is. Excuse me while I stifle a yawn.
                    Last edited by Omgwtfbbqkitten; 03-03-2010, 05:19 AM.

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                    • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                      Originally posted by Omgwtfbbqkitten View Post
                      Why don't RDMs create the situation they want for themselves? I don't let people badger me into playing how they want because they are not covering my expenses, RDMs can afford to be even more shrewd because they get badgered on a higher level than I could dream of. I'm just #3 on the list after RDM and BRD, that's my luxury.

                      I am not obligated to do what the first person inviting me tells me to. I don't care if they can't find another person.

                      Also, if RDMs are such badass soloists, why are they the ones sitting out in Whitegate bemoaning healer invites while BLUs make EXP happen for themselves?
                      Some people do. Some people chain imps for exp, or campaign, and I'll be the first to say there are plenty of small group activities (Nyzul, Limbus, Salvage) where rdms could use their melee ability quite well if anyone including the rdms themselves would think to give it a try. But as we've been over dozens of times, a post-51 party or large endgame activity where it makes sense for a rdm to melee are rare to nonexistent, and it's those most common, high visibility circumstances that people get most bent out of shape about. Melee simply isn't compatible with the mana intensiveness of our spell cycles or the reliance on staves for most spells to land properly, and fast cast doesn't begin to compensate for the chunk of time that casting takes out of our melee. It's a contradiction that doesn't seem like it should exist based on our job description.

                      I'm not really putting up personal beefs here; I'm quite pleased with how my job plays and if these things never change I'll be slightly disappointed at worst if I even think to care. Solymir asked what the deal was with rdms and melee and I explained it.
                      lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                      • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                        What SE plans for a job and how it actually turns out tend to be radically different things. Really in the end just comes down to efficiency, and a RDM while not meleeing can fill several roles(Refresher, healer, buffer through Haste) in 1 party slot, so people are going to take advantage of that. Lucky for me I did level BLU first so if I ever want to wield a sword and hit things then I have an outlet for that, so my thoughts on this situation aren't going to be the same as everyone else.

                        But either way, telling someone to level another job when the original job was advertised to have a melee aspect, and it's first actual update gave it a support job ability, Refresh, until almost just recently when they finally got Composure and Enspells 2 is kind of silly.
                        Cleverness - Hades
                        75BLU/75RDM/75NIN/60SAM/59SMN
                        DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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                        • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                          I don't see what's silly about it.

                          There are 20 jobs in the game, you can be any of them. There are no "one and only" job unless you make it have to be that way for yourself. Those that take issue with the comments about playing BLU are doing the "one and only" bit.

                          But you cannot take one job and have it be a square peg you have to push into a round hole. There is a place for the square peg, but it is not found in the popular approach to EXP PTs right now. Those are the round holes, so you gotta seek out the square ones or make your own.

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                          • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                            Originally posted by Omgwtfbbqkitten View Post
                            There are 20 jobs in the game, you can be any of them. There are no "one and only" job unless you make it have to be that way for yourself. Those that take issue with the comments about playing BLU are doing the "one and only" bit.
                            How would you like it if I told you to go level Bard, then?
                            Originally posted by Armando
                            No one at Square Enix has heard of Occam's Razor.
                            Originally posted by Armando
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                            Originally posted by Taskmage
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                            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

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                            Originally posted by Taskmage
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                            • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                              Originally posted by Omgwtfbbqkitten View Post
                              But you cannot take one job and have it be a square peg you have to push into a round hole.
                              YEAH! So if I want to go WAR99/RDM49 and tank and main heal I should be able to! DOWN WITH SE!!!!!!!!!!

                              I was kidding, but I can't say that I wouldn't think to try something like that lol.
                              {New Sig in the works}
                              -----------------------
                              "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                              Originally posted by Aksannyi
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                              Originally posted by Solymir
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                              • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                                Originally posted by Yellow Mage View Post
                                How would you like it if I told you to go level Bard, then?
                                I have a 75 BRD, remember?

                                But what does Bard offer that I would want that I'm not presently getting out of Corsair? I don't feel I need a form of Haste and if we're talking differences, that's really the biggest one.In fact, its the lack of Haste that puts me at #3, so I only get sought out for invites when I'm actually seeking.

                                What I want from my jobs first and foremost is to be able to offer support while having the option to go on the offensive. I know that if I want to meet that need in party and solo, that COR and SCH are my best options. Secondly, I don't want my support to outshine the offensive options except for very specific situations. In general situations, I want my offensive abilities to remain relevant.

                                That's why I'm a COR and a SCH. I get that from those jobs

                                I also prefer indirect combat to direct combat, so I'm a RNG and a BST rather than a standard melee. By extention, if I were playing WoW, I would be a Hunter. In FFXIV, I'm most certainly going to be an Archer, especially if they also get guns.

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