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  • #91
    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Khalus View Post
    Read through everything here and there seems to be quite a bit of complaint over leveling with new caps, only getting 200-400 XP per mob or there won't be enough camps or enemies to support everyone. I didn't see anyone mention this little tidbit yet, and it may have been overlooked:



    Also with the removal of the level caps in CoP areas, and with the above changes in the quote, would that not; also open a ton of new camping grounds too!?
    I don't know when SE will get it through their skull that FFXI desperately needs more XP rewards per mob. At least double the XP it gives now. especially when soloing. FFXI mobs need to give much more XP before it can think of new camping grounds.

    If they speeden up the leveling rate for soloing, they will also improve the leveling rate for parties as well.
    it's already a nightmare leveling 60-75. How can they expect level 40-60 players to refrain from committing suicide when
    they know they are a loooong way from reaching level 99?

    I think the level 99 news might make it even less inviting leveling other Jobs even as a subjob since 37 isn't going to cut it anymore.

    getting 1-75 is like climbing a mountain. getting from 1-99 is like climbing 2 mountains stacked on top of each other.


    And that is not even counting the amount of gil and drops people will need for gear 75 and beyond.

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    • #92
      Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

      Well, this is SE and they love to be extremely vague and cryptic about everything, and prolly havn't yet detailed it all out enough to release the info yet. I wouldn't doubt seeing a hefty increase not only in XP per mob, but also reduce the amount of XP from 60-75 required to make the new 76-99 lvls more inviting and not so daunting.

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      • #93
        Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

        Originally posted by Khalus View Post
        Well, this is SE and they love to be extremely vague and cryptic about everything, and prolly havn't yet detailed it all out enough to release the info yet. I wouldn't doubt seeing a hefty increase not only in XP per mob, but also reduce the amount of XP from 60-75 required to make the new 76-99 lvls more inviting and not so daunting.
        all sounds possible except the reducing XP requirement from 60-75. That will never happen. It would create an inconsistency with how the XP requirement grows as players level. I don't think they would ever touch that. Doubling the XP gain (not counting rings, FoV, etc.) would already make leveling as a whole more inviting and rewarding in less time.


        It just depends how much, because the slight XP gain increase they made a while ago was next to nothing. They would have to make colossal improvements in many areas, and they seem selfish when it comes to increasing the amount of XP that T, VT and IT mobs drop.

        They also NEED to improve Skill up rates. AND allow skill ups while in Level Sync.


        Otherwise these expansions will just make FFXI more about the end game and leave the beginners and middle ground players in the dust. =0.0=

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        • #94
          Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

          Originally posted by jenova_9 View Post
          all sounds possible except the reducing XP requirement from 60-75.

          and they seem selfish when it comes to increasing the amount of XP that T, VT and IT mobs drop.

          They also NEED to improve Skill up rates. AND allow skill ups while in Level Sync.
          Yeah, the more I think about, I don't think they will change the XP rates per lvl needed, but I can definitely see SE increasing the XP per mob, across all cons. Even the Easy-Even again, but I could see T-IT double with these new lvls if the XP to earn as many have predicted would be totaling well above 100k for the final lvls... Doubling the T-IT XP gain would of course be another push to enforced grouping also...as players would more than liekly want to group more than solo cause the XP is doubled.

          Yes, Skill-up are most needed in Level Sync now...I understand why they havn't yet, so players are basically forced to lvl in the higher areas to get skill, but with 24 more lvls of skill to earn, and CoP cap being removed...there are gonna be a slew of new lower end camps coming up.

          Guess we'll just have to wait and see...

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          • #95
            Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

            oh yea,

            [ame="http://www.youtube.com/watch?v=17zNW-wz35E"]YouTube- Re: OVER 9000!!!!!!!!!!!!!! (Remix)[/ame]

            Considering how shocking the lv. 99 news is, I think many were blown away by the proportions of such a difference!

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            • #96
              Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

              Uh, SE already has changed the xp curve for 60+ drastically. I feel old for having to remind folks of it. Though I was one of the beneficiaries rather than one of the ones griping about how terribly cheated they were for having their time investment devalued from having to get 75 when it took so much more xp (and this was back when 5k/hr was a pretty damn good pace).

              Raising xp returns from mobs by some big number won't solve "the problem" because the problem is expectation. The faster xp has gotten, the stronger and louder the consensus grows that it's not fast enough. If 50k/xp becomes the new expectation for a decent xp party, it's not long before we all look at how many hours go into the levels we want and say "this is bullshit, we need more xp/hr!!!"

              Solo xp returns are already competitive enough to make xp parties trickier to pull off; people won't waste time on parties that aren't perfect by their standards because they'd rather just solo anyway. The only point where I could actually agree that xp/mob is definitely inadequate is that they undervalue taking on tough mobs and should scale further up faster on ITs.
              Last edited by Lunaryn; 03-01-2010, 03:55 AM.
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              • #97
                Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                This is exciting. heh.

                From the dense roadmap, it looks like SE has committed to investing incredible number of man hours to update FFXI. Not that's any guarantee the effort will extend the life of FFXI greatly (and may very well break it like that Star Wars update lol), but the company seems to be putting its money down--betting on the future of FFXI, and betting big.

                I'm not really that concerned about the ramifications at the moment; it's not like SE has let on the details of exactly how anything will work in the future. For example, what does Convert from /RDM actually do--it is full-powered like provoke, or heavily nerfed like Souleater, or something in-between? We simply don't know very much yet, and won't know anything well until SE actually put the new contents and adjustments on the production servers. Heated speculations really isn't necessary at the moment.

                Instead, I'm just happy that I don't feel like SE is about to abandon my kitty cat alter ego anymore.
                Bamboo shadows sweep the stars,
                yet not a mote of dust is stirred;
                Moonlight pierces the depths of the pond,
                leaving no trace in the water.

                - Mugaku

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                • #98
                  Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                  I just find it odd that after having a big event for the game, laying out a big plan for FFXI well into 2011, adding a whole new tier of play to the experience and this is interpreted as "one last big money grab" before they power down the servers. The ability of people to read in things that aren't there just never ceases to amaze me..

                  And here I thought I knew what bitter was.

                  I turn my back on the game for two months and now a new course for the game has been set. I can't even begin to describe how bored and disinterested I've been in the game since early 2009. I felt like there was no big mysteries left to explore and little left to accomplish outside of endgame. Endgame was pretty much all I had to look forward to.

                  Now there's a promise of new zones, the uncapping of CoP zones and detailed additions being made to three of the four jobs I play so far, BST in particular getting the new jugs I've been wanting forever.

                  And if something like PUP is getting a skill cap raise to A, what does that actually mean to the skill capping range in general. Will they be adding an S rank to it?

                  See, the fun of the game for some people is watching how all these things eventually function and work out. Getting the new piece of gear that improves your character means very little if something exciting doesn't lie beyond it. That whole thing with CoP Zone going uncapped is something I'm really interested in seeing unfold. That's just a strange change to me, but perhaps SE has figured since we spend 90% of our time avoiding things in these zones that for some of them perhaps it would be practical to turn portions of them into higher level EXP zones.

                  I can certainly say being able to roam freely around Promyvion-Vazhel by my lonesome or in a duo is on opportunity I've not had and there are quests within I'd love to do if people weren't scared shitless to go inside.
                  Last edited by Omgwtfbbqkitten; 03-01-2010, 07:19 AM.

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                  • #99
                    Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                    Originally posted by DakAttack View Post
                    What's overreacting like?
                    What's hanging around on a forum for a game you long since quit like?


                    Originally posted by Omgwtfbbqkitten View Post
                    And here I thought I knew what bitter was.
                    Yeah, come down to the level of us mere mortals for a moment and think. The criticism for milking the game, from me at least, stems from the fact that in order to inject new life into the game they have to up the levels. Why can't new and challenging content be released as an expansion and targetted towards the existing levels as previous ones have? Now, we're faced with another 24 levels on our mains to achieve, plus subjobs, plus alts, plus second accounts for some people, with exp rates we can predict to be brutal.

                    It may be too early yet to predict the end as we know it, however, I'm concerned with the structure of these add-ons. Why add-ons and not an expansion? Will the levels be tied to the three add-on releases, hence the phased level increases? In which case, just how much content is each add-on going to provide? Because in a game with a majority max level crowd it isn't going to be enough tossing the equivalent of a bird camp and mamool camp in there for 1500-2000 people to all utilise. Any of the people who tried doing the collection quests in the previous three add-ons will have some inclination of how much of a clusterfuck this could turn in to. I'm trying not to even consider the possibility of Limit Break 1 item requirements to raise the cap to 80, 85, 90, and 95.
                    Last edited by Grizzlebeard; 03-01-2010, 05:08 AM.

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                    • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                      Originally posted by jenova_9 View Post
                      getting 1-75 is like climbing a mountain. getting from 1-99 is like climbing 2 mountains stacked on top of each other.
                      According to one chart I've seen, if they keep the current 1-75 progression and continue with increases, it would be like climbing three mountains to get from 1-99.

                      Originally posted by Omgwtfbbqkitten View Post
                      I can certainly say being able to roam freely around Promyvion-Vazhl by my lonesome or in a duo is on opportunity I've not had and there are quests within I'd love to do if people weren't scared shitless to go inside.
                      There's a few map quests I'd like to do in there but I don't have any of the jobs that can even solo to the second level, much less the bottom. When you're down to 16 maps to get (including the two PvP zones... nobody does Ballista on my server any more), you start to notice which ones are harder than others.

                      Originally posted by Grizzlebeard View Post
                      Will the levels be tied to the three add-on releases, hence the phased level increases?
                      Oh dear Altana not that. Not those fetch quests from hell and unbalanced "if you don't have the right obscure job combo you will fail" battles. I'm not against buying more recent media that happens to include a code for the new content (although I am disappoint that they didn't even try to make a PS2 version this time), just against those horrible fetch quests that have strewn junk items and junk quest NMs all over the lands. I was in Palborough Mines the other day trying to farm a stupid Fetitch Legs for my mule to do Bastok 1-3 and I must have gotten at least a dozen Quadav Backplates. At one point I had six in my overflow treasure pool.
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                      • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                        Originally posted by Elwynn View Post
                        Oh dear Altana not that. Not those fetch quests from hell and unbalanced "if you don't have the right obscure job combo you will fail" battles. I'm not against buying more recent media that happens to include a code for the new content (although I am disappoint that they didn't even try to make a PS2 version this time), just against those horrible fetch quests that have strewn junk items and junk quest NMs all over the lands. I was in Palborough Mines the other day trying to farm a stupid Fetitch Legs for my mule to do Bastok 1-3 and I must have gotten at least a dozen Quadav Backplates. At one point I had six in my overflow treasure pool.
                        SE already said that they took alot of feedback from the last three, and will not repeat that again, they already said the next three will be very battle oriented.
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                        • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                          Originally posted by Grizzlebeard View Post
                          I'm trying not to even consider the possibility of Limit Break 1 item requirements to raise the cap to 80, 85, 90, and 95.
                          Can't we just fight the Elite 4 instead? I'd rather do that than do new fetch quests. In that same boat though, I hope they're all soloable, it was incredibly annoying to do G1-G4, and the ones where you needed to get drops from the mobs were especially annoying until they increased the drop rate.
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                          • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                            Originally posted by Grizzlebeard View Post
                            Yeah, come down to the level of us mere mortals for a moment and think. The criticism for milking the game, from me at least, stems from the fact that in order to inject new life into the game they have to up the levels. Why can't new and challenging content be released as an expansion and targetted towards the existing levels as previous ones have? Now, we're faced with another 24 levels on our mains to achieve, plus subjobs, plus alts, plus second accounts for some people, with exp rates we can predict to be brutal.
                            I understand there are some people that feel 75 is the defined peak and that this move invalidates everything they've worked for. I understand that there are people that enjoy doing endgame events and nothing but. I understand that that some people like the status quo and hate EXPing.

                            They are not the people leaving the game. They are not the people that need to be catered to. Focus on the hardcore and you have signed your own death sentence. This is a common fact of gaming, not just MMOs.

                            The people leaving the game feel they have nowhere else to go but endgame, that there is nothing left to explore, no new heights to reach. They see endgame as the grind, not EXPing or doing missions as the grind. There are a lot of people that would like to experience character growth and progress again because it is far more rewarding than just sitting around for months waiting for your turn to get stuff.

                            Something being popular and established does not make it good, if that were really the case, Avatar would really be the greatest movie ever made because I lot of people paid to go see it.

                            My question to you is how does adding content to the existing levels keep the game interesting? If they were just adding more stuff to endgame, I wouldn't have even bothered reinstalling the game the other day. I don't need more and more content for the existing endgame.

                            But drop the number of people I need to get it done and raise my level and that content and progress becomes palpable again. Endgame as we know it dies and is replaced by an endgame that could require fewer people.

                            Instead of whoring myself out to a corporate structure, I can potentially be enjoying endgame content with a small, tightly-knit group of friends.

                            Isn't that what we've all personally wanted anyway? If I want something to be unhappy about because I have to do it, let it be a real job I can get paid for at least. Games should not have to be this way, endgame should always hands of the player and not an elite corporate structure.
                            Last edited by Omgwtfbbqkitten; 03-01-2010, 06:20 AM.

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                            • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                              Originally posted by Grizzlebeard View Post
                              What's hanging around on a forum for a game you long since quit like?
                              Not only is the pot calling the kettle black, the pot is completely forgetting to ask the coal entirely.
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                              • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                                Originally posted by Grizzlebeard View Post
                                Will the levels be tied to the three add-on releases, hence the phased level increases?
                                Looks like it will be, 8 lvls per Abyssea...

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