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  • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

    Originally posted by Takelli View Post
    I'm guessing Refresh II will be like Regen II, double power.
    While many are understandbly excited at the possibility of gaining Refresh with /rdm I'd temper that with the knowledge of an extra 24 levels worth of spells with presumably greater MP costs. It may be that Refresh II is needed to just keep up with the cost of spamming level 90-99 spells.

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    • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

      I'd also say that in the case or RDM, a second tier might just change the nature of how the Spell is cast, like Phalanx II, which RDM's claim "isn't worth it" because SCH can AoE the first tier and SCH is really only a few points behind RDM on enhancing skill if we're talking ideal the maximum Ehanching builds.

      And if RDMs are complaining about Phalanx II MP costs now, Accession isn't going to make them any happier at twice the usual cost.

      Accession would still be advantageous for Refresh and Haste, though, so long as there's more than two people in PT that need it.

      I'd also like to again point out that SE was more than happy to pass out the "stance" and "charge" approach to many jobs over the last year. First it was SAM with Hasso and Seigan stances, they built on the idea with SCH and added Strategem charge to mix in with that idea.

      COR got charge applied to Quick Draw, under subjob in this new scheme, they'll also get Velocity Shot by level 90.

      MNK got Footwork and we still don't quite know what the make of that.

      RDM got Composure at 50 and new enspells, no one else will be able to have composure

      WHM got Afflatus Solace and Afflatus Misery at 40, but Auspice came at 55 and Sacrifice at 65. So other jobs get to enjoy some of the effects, but WHM gets the most out of it and likely will get more.

      SCH, as I said before, will always have the lead on stratagem charges, no other job will probably see more than two of them at a recast of two minutes. which SCH might gain up to 6 with potentially a 30 second recharge if SE's method of scaling is anything to go by. There will probably be at least one new tier of stratagems, too.

      SMN's Avatar's Favor is 55.

      MNK qot Footwook at 65

      WAR got Retaliation at 60

      NIN got Innen and Yonin at 40.

      THF got Accomplice and collaborator at 65, but I'm going to note Triple Attack is 55.

      SE likes to put these changes in multiples of 5, particularly over level 50, which is the new point where no new skills can be drawn from, like level 38 under the current design since we can only have level 75. Everything stops at 49.

      Those that are saying SE wasn't planning for a level increase - its probably a good idea to review these particular fasts.

      Some of these updates could be argued to have been implemented prematurely, such as the ones THF, WHM, MNK and NIN got feel sort of incomplete, don't they? There could be new abilities and spells that play heavily into these

      Comment


      • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

        Originally posted by Grizzlebeard View Post
        While many are understandbly excited at the possibility of gaining Refresh with /rdm I'd temper that with the knowledge of an extra 24 levels worth of spells with presumably greater MP costs. It may be that Refresh II is needed to just keep up with the cost of spamming level 90-99 spells.
        Imo

        Refresh 2 - 4mp/tic, available at least at/before level 82 so that RDM still has a party slot that can't be overshadowed by anyone with a /RDM subjob(I'd never bring a RDM over a WHM/RDM or SCH/RDM for example if they could cast Refresh at the same potency just for the fact that they have more mp efficient healing compared to RDM)
        Refresh 3 - 5mp/tic fully merited at 99
        Cleverness - Hades
        75BLU/75RDM/75NIN/60SAM/59SMN
        DRK/NIN/WHM/BLM/SCH/WAR/PLD subs

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        • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

          I think your refresh numbers might be a bit low, honestly

          Refresh 2, 6mp/tic sounds about right maybe level 82-85ish. Ofcourse this all is theory craft, who knows, honestly ya know.

          I fully believe we'll see balad3 at some point also, But I wouldn't be surprised to see Ancient magic 3 take 350~440mp, and a Tier V to take 240+ so having a 6tic/refresh + 5tic balad (9tic/with G.horn) + 1-5 gear(i'm sure they'll have updated gear with additional refresh, well i hope so anyway)/sanction refresh, should equal out to about the speed at which we cast curently.

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          • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

            If we see them at all.

            I'd expect 5mp per tick from a Refresh II, and 3 mp per tick from Ballad III. That would make a stacked Ballad II & III = 5 mp per tick.

            One thing I am looking forward to seeing is if Whm/Sch really does get Accession. I have need to use Regen III on 3+ characters fairly often in end game events.
            "All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness." - Mark Kennedy

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            • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

              Althought I'm sure it was probably said a dozen time, I wonder if avatar perpetuation cost will change based on all this Refresh talk.... {Hmmm.}
              ***************************************
              | 90 SMN | 90 BRD | 90 BLM | 90 THF | 90 WAR |
              ***************************************

              5/5 BST +2
              2/5 WAR +2
              Farsha(85)

              Comment


              • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                Heroic skills (76+)

                Regain ... can I (Dnc) or any job I'm around has it??
                FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                Comment


                • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                  DUDE, Regain would be so awesome! make it like composure, and have it give 2tp/tic, that would be so sick, yet not overly powerful

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                  • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                    Refresh II is going to have to be fairly potent that's for sure.

                    Just in case anyone wanted a full wrap up, BG has one - [ame=http://www.bluegartrls.com/forum/showthread.php?t=89579]VanaFest 2010 Wrap-Up (Via Elmer & Zam) - Order of the Blue Gartr[/ame]


                    I'm just gonna quote the job updates as the whole post is rather large.


                    Job Adjustments
                    sigpic


                    "BLAH BLAH BLAH TIDAL WAVE!!!"

                    Comment


                    • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                      Originally posted by Malacite View Post
                      Dancer is being looked at for some detailed changes, such as being able to cast Waltz on players outside the party. This will help in particular with NPCs fighting alongside you in Campaign for instance. After testing out that change, the developers want to re-examine how Dancers become too ineffective without TP and find a solution. Another idea is to increase the effect time of Sambas and Steps to allow a Dancer more freedom in a party.
                      FTW !!!

                      \( ToT )/

                      ... of course there's more I'd like, but those are some much needed ideas floating 'round those dev's noggins.
                      FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                      FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                      Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                      aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                      Comment


                      • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                        Originally posted by Neverslip View Post
                        FTW !!!

                        \( ToT )/

                        ... of course there's more I'd like, but those are some much needed ideas floating 'round those dev's noggins.
                        Lol. Such as the "Dance of Death" XD

                        Comment


                        • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                          Originally posted by Malacite View Post
                          Lowering the level of Sekkanoki to where it can be subbed.
                          Nobody is prepared to see how much of a LOLWAR I could be if that happened. MWAHAHAHAHAHA!!!!!! j/k but, it would give me another reason to love /SAM and my friend who goes DRG/SAM would really like it lol.

                          Will we get to see Utsusemi: San at higher level for nin

                          I'd even like a reason for the return of WAR/MNK Counter + Retaliation...YES!
                          {New Sig in the works}
                          -----------------------
                          "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

                          Originally posted by Aksannyi
                          "Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
                          Originally posted by Solymir
                          What do you have against Ants? Is iVirus some new Apple product?

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                          • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                            I find it discomforting that they really have no idea what they're doing with Red Mage.
                            Server: Midgardsormr -> Quetzalcoatl -> Valefor
                            Occupation: Reckless Red Mage
                            Name: Drjones
                            Blog: Mediocre Mage

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                            • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                              I'm really loving this, I love the grind more than anything really.
                              Originally posted by Van Wilder
                              Worrying is like a rocking chair, gives you something to do, but doesnt get you anywhere
                              Originally posted by Taskmage
                              No matter how far an ass travels he will never be a horse. Some people are just bad players and no amount of tools you give them will change that.
                              Hexx of Quetzalcoatl - 78PLD, 90NIN, 90WAR, 90SAM, 90BLU,90THF, 90SCH,90COR
                              I'M BACK BABY!

                              Comment


                              • Re: Over 9000... er... ok, Over level 75 - New cap 99 o.o

                                Originally posted by Takelli View Post
                                Lol. Such as the "Dance of Death" XD
                                Exactly^^
                                FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
                                FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

                                Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
                                aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

                                Comment

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