Re: A Shantotto Ascension Rewards... Pre-Sale Going on Now
Nice to see an actual attempt at a discussion, this is better than the "apologist" nonsense.
Here's the problem with it:
These were dubbed "mini" expansions FROM THE START. They were released to add some more existing mainland content, but made for a wide range of players (read: Not just 75s; 75s just assume everything is exclusively for them) to play. A specific set of people - no longer affiliated with FFXI on the development team level - was contracted to make new content for mainland areas. Writers and scenario designers - and I know this is hard for corporate-minded people to comprehend - do not work for peanuts, they like money, too. Yes, I know they're evil for wanting to be compensated for their work and ideas just like anyone else, but that's the world we live in.
You people complain about the "hassles" of these missions then jump right to the "OMG its RMT" bullshit. Either there's an effort there or there's not. If you object to buying the content on its own, then you might wish to consider the forthcoming collector's pack, where you get it with all the other expansions for $30.
People sit and wait til the end of a full expansion to "wait and see" what the end reward is and if it is "worth it" before they even touch the missions. They'll just do whatever endgame stuff is popular until there's a known reason to do them. How is that any different than what you're arguing against?
We're talking about people who get excited about server maintenance not for updates and new content, but for a chance to camp an HNM. Now you're faulting SE for waving incentive in front of their faces?
There's nothing wrong with either approach, but its sad both happen. On one hand, you have adventurers that aren't adventurous at all, on the other you have SE letting the cat out of the bag to get them interested. Ultimately, its reward that gets people moving. Why else do we get so excited about the .DAT mining the updates?
Play any Aeria MMORPG and I'll show you something far more shameless in terms of purchasing your way through an MMO. They charge upwards of $50 for some gear sets. I understand they have to make money on this stuff to keep the games running but that's just fostering unhealthy player behavior and game design. There's no content to quest it, no physical item to pair it with, you just get it, regardless of level or effort for real money.
The fact that people try to insinuate that this is what SE is doing with the mini-expansions is absolutely pathetic.
Originally posted by Grizzlebeard
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Nice to see an actual attempt at a discussion, this is better than the "apologist" nonsense.
Here's the problem with it:
These were dubbed "mini" expansions FROM THE START. They were released to add some more existing mainland content, but made for a wide range of players (read: Not just 75s; 75s just assume everything is exclusively for them) to play. A specific set of people - no longer affiliated with FFXI on the development team level - was contracted to make new content for mainland areas. Writers and scenario designers - and I know this is hard for corporate-minded people to comprehend - do not work for peanuts, they like money, too. Yes, I know they're evil for wanting to be compensated for their work and ideas just like anyone else, but that's the world we live in.
You people complain about the "hassles" of these missions then jump right to the "OMG its RMT" bullshit. Either there's an effort there or there's not. If you object to buying the content on its own, then you might wish to consider the forthcoming collector's pack, where you get it with all the other expansions for $30.
People sit and wait til the end of a full expansion to "wait and see" what the end reward is and if it is "worth it" before they even touch the missions. They'll just do whatever endgame stuff is popular until there's a known reason to do them. How is that any different than what you're arguing against?
We're talking about people who get excited about server maintenance not for updates and new content, but for a chance to camp an HNM. Now you're faulting SE for waving incentive in front of their faces?
There's nothing wrong with either approach, but its sad both happen. On one hand, you have adventurers that aren't adventurous at all, on the other you have SE letting the cat out of the bag to get them interested. Ultimately, its reward that gets people moving. Why else do we get so excited about the .DAT mining the updates?
Play any Aeria MMORPG and I'll show you something far more shameless in terms of purchasing your way through an MMO. They charge upwards of $50 for some gear sets. I understand they have to make money on this stuff to keep the games running but that's just fostering unhealthy player behavior and game design. There's no content to quest it, no physical item to pair it with, you just get it, regardless of level or effort for real money.
The fact that people try to insinuate that this is what SE is doing with the mini-expansions is absolutely pathetic.
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