Re: Epic Augments are Epic
I'm sorry. I didn't realize we were using scientific, empirical analyses today.
Ok, look here: everybody bitches about their shitty items. Of the massive amount of numbers who play (I would pull a number out of my ass, but apparently that'll get me in trouble), we see a handful of screenshots of decent items. And we call them "epic". hint: STR+2 on a Hagun would require hours of parsing to see a difference. And even then, it could be chalked up to random variance. And you'll find any mathematical-minded person will back me up on that.
What's that tell you? Thousands bitching, dozens of "ok. cool". You can do the math.
Your NM analogy makes sense. I'll admit that. It'd be easier to swallow if S-E had told us they were giving us an item gamble system. Read: we'd all just avoid it from the get-go instead of being conned out of our gear.
Of course, your analogy assumes a ratio of gil:time. If I camp X NM for 3 hours straight (not as bad as lots make it out to be. a window every 15-30 mins? You realize how easy it is to play a console RPG while camping Aspid?) without getting drop, it's equivalent to Y amount of gil tossed. But I'm not sure how I feel about 4-8 hours to obtain a Moldavite, vs losing O Kote when it comes back with -3 STR.
And seriously, I want to trade expensive items. Who the fuck is going to enhance a dhalmel mantle for fear of making their Forager's worse? Our end game community has precious few slots that can be augmented. Those that can, are expensive. This represents more than a gamble -- this is a return to farming. And I'm never going to farm another day of my life.
---------- Post added at 05:08 PM ---------- Previous post was at 05:04 PM ----------
Unrelated: if you fail the final Moogle BCNM, you have to do this whole quest over again: A Challenge! You Could Be a Winner - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more.
I suppose I'm bitching if I say that's poor game design, too?
I'm sorry. I didn't realize we were using scientific, empirical analyses today.
Ok, look here: everybody bitches about their shitty items. Of the massive amount of numbers who play (I would pull a number out of my ass, but apparently that'll get me in trouble), we see a handful of screenshots of decent items. And we call them "epic". hint: STR+2 on a Hagun would require hours of parsing to see a difference. And even then, it could be chalked up to random variance. And you'll find any mathematical-minded person will back me up on that.
What's that tell you? Thousands bitching, dozens of "ok. cool". You can do the math.
Your NM analogy makes sense. I'll admit that. It'd be easier to swallow if S-E had told us they were giving us an item gamble system. Read: we'd all just avoid it from the get-go instead of being conned out of our gear.
Of course, your analogy assumes a ratio of gil:time. If I camp X NM for 3 hours straight (not as bad as lots make it out to be. a window every 15-30 mins? You realize how easy it is to play a console RPG while camping Aspid?) without getting drop, it's equivalent to Y amount of gil tossed. But I'm not sure how I feel about 4-8 hours to obtain a Moldavite, vs losing O Kote when it comes back with -3 STR.
And seriously, I want to trade expensive items. Who the fuck is going to enhance a dhalmel mantle for fear of making their Forager's worse? Our end game community has precious few slots that can be augmented. Those that can, are expensive. This represents more than a gamble -- this is a return to farming. And I'm never going to farm another day of my life.
---------- Post added at 05:08 PM ---------- Previous post was at 05:04 PM ----------
Unrelated: if you fail the final Moogle BCNM, you have to do this whole quest over again: A Challenge! You Could Be a Winner - FFXIclopedia, the Final Fantasy XI wiki - Characters, items, jobs, and more.
I suppose I'm bitching if I say that's poor game design, too?
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