Re: Epic Augments are Epic
There already is a price for it. You can't sell it back, except to NPCs. How is that something for nothing? I have a ton of HQ gear but if I ever decided I'd want to sell it at least I could, in theory, get gil back for it.
Some of these "augments" are nothing but negative. How is that not a total kick in the face? Fuck, don't just negative everything, put some positive on there. The whole system is stupid. I'm not augmenting a damn thing, and I don't think I'm wrong for feeling that way. They act as though players just have gil to throw away at shit, and players don't. That's why they buy gil in the first place.
If I augmented my Mahatma Slops and I got like a +1 to VIT, I'd still go out and buy another pair of Mahatma Slops in the hopes that I'd get a better augment next time. There are plenty of positive augments to be done that are not gamebreaking in any way, nor will they stop players from continuing to try for something better. I just don't see why they have to make items worse by adding the possibility for negative stats. That's not making anyone happy. No one can say, "OH BOY I GOT NEGATIVE INT W00T!" That's why I think it sucks.
Do I expect them to please me every time with their augments? Of course not. I got a ton of elemental resistance on pieces that I augmented with the first set of FoV augments. None of that is really useful to me, but I didn't bitch and moan about it. The addition was still positive. There is plenty of balance already in this game. And I'm sure there is a hard limit to how many points of a stat you can get augmented on items. So why is it so bad that I can't at least expect that I don't get things subtracted from my gear? Gear that I worked hard to get for the stats it already has on it. I see augments as an added bonus to your gear, "hey, you spent a little time doing some extra content, here's a small reward for it." Now it just seems fail.
There already is a price for it. You can't sell it back, except to NPCs. How is that something for nothing? I have a ton of HQ gear but if I ever decided I'd want to sell it at least I could, in theory, get gil back for it.
Some of these "augments" are nothing but negative. How is that not a total kick in the face? Fuck, don't just negative everything, put some positive on there. The whole system is stupid. I'm not augmenting a damn thing, and I don't think I'm wrong for feeling that way. They act as though players just have gil to throw away at shit, and players don't. That's why they buy gil in the first place.
If I augmented my Mahatma Slops and I got like a +1 to VIT, I'd still go out and buy another pair of Mahatma Slops in the hopes that I'd get a better augment next time. There are plenty of positive augments to be done that are not gamebreaking in any way, nor will they stop players from continuing to try for something better. I just don't see why they have to make items worse by adding the possibility for negative stats. That's not making anyone happy. No one can say, "OH BOY I GOT NEGATIVE INT W00T!" That's why I think it sucks.
Do I expect them to please me every time with their augments? Of course not. I got a ton of elemental resistance on pieces that I augmented with the first set of FoV augments. None of that is really useful to me, but I didn't bitch and moan about it. The addition was still positive. There is plenty of balance already in this game. And I'm sure there is a hard limit to how many points of a stat you can get augmented on items. So why is it so bad that I can't at least expect that I don't get things subtracted from my gear? Gear that I worked hard to get for the stats it already has on it. I see augments as an added bonus to your gear, "hey, you spent a little time doing some extra content, here's a small reward for it." Now it just seems fail.
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