Re: Poor concepts of FFXI
I don't quite see what you're getting at with the players developing a different style thing, Armando. The reason players don't do that more has little to do with gear swapping; it's about optimizing performance.
Also, the main tool for differentiating people in the same job is the subjob; PLD/WAR and PLD/NIN really do play quite differently, for example. (RDM/DRK is an even stronger example.) But it's usually obvious which is more beneficial in a given encounter, so players are encouraged to change based on the circumstances. (The same goes for gear - you don't fight DL and merit in the same gear, or at least, some people don't.)
Take your point about a crit build, for example. I agree that it's impractical with current gear, but if there were more gear to support it, what then? In any given situation it would perform either better or worse than the current standard. If worse, it would be ignored as gimp, and if better, it would displace the current standard and become the new standard. In either case homogeneity is not broken, because of the tyranny of effectiveness.
In order for players exploring different stylistic choices to be even tolerated, let alone encouraged, the cost of changing between them needs to be so high that it's unrealistic to ask players to change from one *encounter* to another, not just from one second to another. (E.g., WoW talent specs - and even that example has probably been eliminated with the introduction of dual specs, but I don't follow the WoW high-level scene closely enough to be sure.) Even then some individual choices will be about as accepted by the playerbase as WAR/WHM, and for the same sorts of reasons.
Players expect other players to do what works. I don't think FFXIV can or even should change that. Gear swapping or no gear swapping, effectiveness-seeking behavior will find the points of optimum performance and drive players to congregate there.
I don't quite see what you're getting at with the players developing a different style thing, Armando. The reason players don't do that more has little to do with gear swapping; it's about optimizing performance.
Also, the main tool for differentiating people in the same job is the subjob; PLD/WAR and PLD/NIN really do play quite differently, for example. (RDM/DRK is an even stronger example.) But it's usually obvious which is more beneficial in a given encounter, so players are encouraged to change based on the circumstances. (The same goes for gear - you don't fight DL and merit in the same gear, or at least, some people don't.)
Take your point about a crit build, for example. I agree that it's impractical with current gear, but if there were more gear to support it, what then? In any given situation it would perform either better or worse than the current standard. If worse, it would be ignored as gimp, and if better, it would displace the current standard and become the new standard. In either case homogeneity is not broken, because of the tyranny of effectiveness.
In order for players exploring different stylistic choices to be even tolerated, let alone encouraged, the cost of changing between them needs to be so high that it's unrealistic to ask players to change from one *encounter* to another, not just from one second to another. (E.g., WoW talent specs - and even that example has probably been eliminated with the introduction of dual specs, but I don't follow the WoW high-level scene closely enough to be sure.) Even then some individual choices will be about as accepted by the playerbase as WAR/WHM, and for the same sorts of reasons.
Players expect other players to do what works. I don't think FFXIV can or even should change that. Gear swapping or no gear swapping, effectiveness-seeking behavior will find the points of optimum performance and drive players to congregate there.
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