Re: Poor concepts of FFXI
I try not to think too hard about the accuracy of things like elements in RPGs given they vary from RPG to RPG and even Final Fantasy to Final Fantasy.
I set up my nuke macros for BLM and SCH according to FFXI's wheel, so I never have to forget what it is, even my Quick Draw macros reflect this.
But in other RPGs it can and will all go out the window. In Shin Megami Tensei titles, Wind (Zan) is weak to Electricity (Zio), Ice (Bufu) is weak to Fire (Agi). There's usually no earth element at all, except for the Digital Devil Saga games. Also, both light (Hama) and dark magic (Mudo) are death magics of varying accuracy per tier. Only thing that trumps all there is Almighty magic (Megidola) and its non-elemental. Usally also sucks if its not boosted by an ability.
Pokemon has the standard elemental types and other type sets that can get paired up with them depending on the critter. Psychic, Steel, Poison, Ghost, Grass, Bug are just a few examples. Steel is almost overpowered in that it weakens Psychic attacks and physical as well, but then without it Psychic would be totally dominant which is why it was introduced. A Steel type is going to take roughly the same amount of damage from any standard type of element.
So, just take elements in RPGs in a case-by-case context. You're inevitably going to relearn the wheel anyway.
I try not to think too hard about the accuracy of things like elements in RPGs given they vary from RPG to RPG and even Final Fantasy to Final Fantasy.
I set up my nuke macros for BLM and SCH according to FFXI's wheel, so I never have to forget what it is, even my Quick Draw macros reflect this.
But in other RPGs it can and will all go out the window. In Shin Megami Tensei titles, Wind (Zan) is weak to Electricity (Zio), Ice (Bufu) is weak to Fire (Agi). There's usually no earth element at all, except for the Digital Devil Saga games. Also, both light (Hama) and dark magic (Mudo) are death magics of varying accuracy per tier. Only thing that trumps all there is Almighty magic (Megidola) and its non-elemental. Usally also sucks if its not boosted by an ability.
Pokemon has the standard elemental types and other type sets that can get paired up with them depending on the critter. Psychic, Steel, Poison, Ghost, Grass, Bug are just a few examples. Steel is almost overpowered in that it weakens Psychic attacks and physical as well, but then without it Psychic would be totally dominant which is why it was introduced. A Steel type is going to take roughly the same amount of damage from any standard type of element.
So, just take elements in RPGs in a case-by-case context. You're inevitably going to relearn the wheel anyway.
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