Re: Now Square-Enix wants customers to be happy. how will FFXI make us happy now?
Well, SE already added other ways to engage the NMs I'm after (King Arthro, Simurgh and Eastern Shadow) but they're not exactly practical (Nyzul + Sandworm...) and seriously the 24+ hour waits are silly. An ENM like system sounds pretty good though, if the drop rate is reasonable since it'd be a 5-day wait (While I"m on the subject for the love of christ increase the drop rate on Hagun already that thing is so over priced it's not funny.)
At the very least they could can the weekly spawning of the 3 Kings... I mean come on, a set of mobs that only spawn once a week? I'd like to know where SE got the notion that there are people who actually enjoy camping them. They can leave them as 24 hour spawns since they drop some fairly big ticket items but perhaps adjust the drop rates a bit and give every spawn a chance to be the HQ, with each passing day since the last spawn raising the chance.
I think it would make it more interesting that way since it could create either more or less frequent HQ spawns. Some of their drops are in KS99 runs I know but good luck finding people to do those without joining an HNM shell (I've been trying for weeks now > _ < god I want my BB and/or Speed Belt)
SE's main reason for making Nyzul use the same entry system as Assaults is for the sake of Mythic Weapons though IMO that's a real BS excuse when you consider how few people will actually go far enough to get one. What's wrong with being able to do Salvage and Nyzul at the same time? I happen to enjoy both events and both have awesome rewards but I really hate having to pick. SE doesn't do this with anything else (except ENMs and those are 5 day waits) so what gives?
And you could easily shorten Dynamis as I suggested. SE would have to dramatically cut the number of mobs in the zone and possibly adjust their strength (though Dyna mobs honestly aren't that tough to begin with) but they could do it. The CoP zones already have a pretty good system in place with the initial 1 hour restriction and then another hour when you frag the boss, you could do the same with cities. Either way Dynamis just drags on far too long (as does sky... please please please adjust dio drop rates...)
Maybe just make it the same as CoPs then? 1 hour to begin with, then another hour when the boss goes down. No more stupid TE mobs. I can tolerate CoP runs because they're an hour and a half shorter but even then it gets to me some days. I love Nyzul, Einherjar and Assault because they are short and brutally hard (Einherjar) but also different from the other content the game offers.
Well, SE already added other ways to engage the NMs I'm after (King Arthro, Simurgh and Eastern Shadow) but they're not exactly practical (Nyzul + Sandworm...) and seriously the 24+ hour waits are silly. An ENM like system sounds pretty good though, if the drop rate is reasonable since it'd be a 5-day wait (While I"m on the subject for the love of christ increase the drop rate on Hagun already that thing is so over priced it's not funny.)
At the very least they could can the weekly spawning of the 3 Kings... I mean come on, a set of mobs that only spawn once a week? I'd like to know where SE got the notion that there are people who actually enjoy camping them. They can leave them as 24 hour spawns since they drop some fairly big ticket items but perhaps adjust the drop rates a bit and give every spawn a chance to be the HQ, with each passing day since the last spawn raising the chance.
I think it would make it more interesting that way since it could create either more or less frequent HQ spawns. Some of their drops are in KS99 runs I know but good luck finding people to do those without joining an HNM shell (I've been trying for weeks now > _ < god I want my BB and/or Speed Belt)
SE's main reason for making Nyzul use the same entry system as Assaults is for the sake of Mythic Weapons though IMO that's a real BS excuse when you consider how few people will actually go far enough to get one. What's wrong with being able to do Salvage and Nyzul at the same time? I happen to enjoy both events and both have awesome rewards but I really hate having to pick. SE doesn't do this with anything else (except ENMs and those are 5 day waits) so what gives?
And you could easily shorten Dynamis as I suggested. SE would have to dramatically cut the number of mobs in the zone and possibly adjust their strength (though Dyna mobs honestly aren't that tough to begin with) but they could do it. The CoP zones already have a pretty good system in place with the initial 1 hour restriction and then another hour when you frag the boss, you could do the same with cities. Either way Dynamis just drags on far too long (as does sky... please please please adjust dio drop rates...)
Maybe just make it the same as CoPs then? 1 hour to begin with, then another hour when the boss goes down. No more stupid TE mobs. I can tolerate CoP runs because they're an hour and a half shorter but even then it gets to me some days. I love Nyzul, Einherjar and Assault because they are short and brutally hard (Einherjar) but also different from the other content the game offers.
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