Preface: I titled this thread "Also" to distinguish it from Taskmage's "Hypothetical RMT Countermeasure" thread.
Let's say someone decides to start up an event linkshell, and we'll assume whatever recruiting method they use works (I'm sure linkshell recruitment methods are discussed in another thread . . . ). This linkshell is formed around the concept of setting up a "temporary static" for whichever event you can think of.
The event is done until everybody gets what they need from this event, with the leader automatically getting lowest priority on whatever rewards maybe be involved. This way, all the pearlholders get what they want first, and thus their loyalty to the linkshell after they get what they want from X event can be shown by how often they go to any linkshell events even after they receive whichever items they may need from them, and more obviously, the linkshell does not exist simply to fulfill the leader's whims.
Attendance to said events is measured by how often you do said event whenever you are online. Thus, if you simply can't be online that day, then it wouldn't matter nearly as much as, say, you were off doing something else entirely in game. Someone who shows a particular amount of support for the linkshell and its events may become a sackholder by the leader's request. However, all sackholders' priorities for receiving rewards from events are placed immediately before the leader's. If they are that determined to see the linkshell work for everybody's benefit, reward priority shouldn't be much of an issue to these people anyway.
Obviously, with this sort of "funnel" structure with how rewards are prioritized, it is important that those at the bottom of the funnel have a few mild benefits to go along with it as well. Firstly, all events and their scheduling are ultimately handled by the leader, keeping the wants, needs, and abilities of the rest of the shell well in mind. Sackholders, who would be given the duty to help represent what the majority of the linkshell wants (as they will have/will be recruiting some of them), will also be given weight in the decision. Because the leader always has lowest priority in getting event rewards, it would make sense to leave it in their hands to decide whenever the linkshell's participation in one event has concluded, and they can immediately decide upon the next one (as they can plan for the future events in between current ones).
Anybody can leave the shell at will, however, they will be barred from re-entry unless their appeal is approved by a majority of the sackholders and by the leader.
So, is there anything I'm overlooking in this concept? I had thought about it this morning, and I want to know what you guys think. Is there any potential failing to this structure that hinders or prevents people from helping each other getting what they need done done? Once again, though, this plan is entirely hypothetical: I personally am not going to be making a linkshell any time soon.
Let's say someone decides to start up an event linkshell, and we'll assume whatever recruiting method they use works (I'm sure linkshell recruitment methods are discussed in another thread . . . ). This linkshell is formed around the concept of setting up a "temporary static" for whichever event you can think of.
The event is done until everybody gets what they need from this event, with the leader automatically getting lowest priority on whatever rewards maybe be involved. This way, all the pearlholders get what they want first, and thus their loyalty to the linkshell after they get what they want from X event can be shown by how often they go to any linkshell events even after they receive whichever items they may need from them, and more obviously, the linkshell does not exist simply to fulfill the leader's whims.
Attendance to said events is measured by how often you do said event whenever you are online. Thus, if you simply can't be online that day, then it wouldn't matter nearly as much as, say, you were off doing something else entirely in game. Someone who shows a particular amount of support for the linkshell and its events may become a sackholder by the leader's request. However, all sackholders' priorities for receiving rewards from events are placed immediately before the leader's. If they are that determined to see the linkshell work for everybody's benefit, reward priority shouldn't be much of an issue to these people anyway.
Obviously, with this sort of "funnel" structure with how rewards are prioritized, it is important that those at the bottom of the funnel have a few mild benefits to go along with it as well. Firstly, all events and their scheduling are ultimately handled by the leader, keeping the wants, needs, and abilities of the rest of the shell well in mind. Sackholders, who would be given the duty to help represent what the majority of the linkshell wants (as they will have/will be recruiting some of them), will also be given weight in the decision. Because the leader always has lowest priority in getting event rewards, it would make sense to leave it in their hands to decide whenever the linkshell's participation in one event has concluded, and they can immediately decide upon the next one (as they can plan for the future events in between current ones).
Anybody can leave the shell at will, however, they will be barred from re-entry unless their appeal is approved by a majority of the sackholders and by the leader.
So, is there anything I'm overlooking in this concept? I had thought about it this morning, and I want to know what you guys think. Is there any potential failing to this structure that hinders or prevents people from helping each other getting what they need done done? Once again, though, this plan is entirely hypothetical: I personally am not going to be making a linkshell any time soon.
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