Re: Hypothetical RMT countermeasure
Why would I want to make my own consumables - which implies running around collecting materials and then wasting time on the actual synth - when the AH is almost guaranteed to have it at the same price or cheaper unless I can reliably HQ? And if I can reliably make it for reasonably less than the AH I'd likely be trying to profit off the recipe. But now materials that drop rates are higher, materials are cheaper and there's more competition in the market, yet there wasn't an increase in consumption. There'd be more supply than demand and prices will drop, bringing us back to point 1 - the AH will have the consumables at a lower price than I can craft them - except now with the increased competition the crafters will take more losses on non-HQ synths.
That aside, when you realize how many jobs some people have these days, crafting your own consumables doesn't seem like a very appealing idea. Even if the materials are cheaper, you still have to sell your synths if you don't want to go broke quickly. There's a minimum amount of time and dedication before the player will be able to synth his own consumables. This is especially the case for NIN tools, which last I remember have an amalgamation of required crafts.
Why would I want to make my own consumables - which implies running around collecting materials and then wasting time on the actual synth - when the AH is almost guaranteed to have it at the same price or cheaper unless I can reliably HQ? And if I can reliably make it for reasonably less than the AH I'd likely be trying to profit off the recipe. But now materials that drop rates are higher, materials are cheaper and there's more competition in the market, yet there wasn't an increase in consumption. There'd be more supply than demand and prices will drop, bringing us back to point 1 - the AH will have the consumables at a lower price than I can craft them - except now with the increased competition the crafters will take more losses on non-HQ synths.
That aside, when you realize how many jobs some people have these days, crafting your own consumables doesn't seem like a very appealing idea. Even if the materials are cheaper, you still have to sell your synths if you don't want to go broke quickly. There's a minimum amount of time and dedication before the player will be able to synth his own consumables. This is especially the case for NIN tools, which last I remember have an amalgamation of required crafts.
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