Limit Break Radio • View topic - Episode 43 - Square-Enix Podcast Tour: Live Events
Relevant conversation is in around the last half hour. Skip to around 2:45:30 for the important bit.
Or in short:
holy fuuuck
holy fuuuuuuuuuuuuuuuuuuuuuuck
suck my diiiiiiiiiiiiiiiick
holy fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
Relevant conversation is in around the last half hour. Skip to around 2:45:30 for the important bit.
Spoilars
Febaen-
Thank you very much for you submission to the Square-Enix Live Event
Suggestion contest! I am very glad to tell you that you are the GRAND
PRIZE winner of our contest!! You have won the EPIC Shadowlord Statue! I
will need to following information to ensure your prize is delivered to
you.
Name:
Address:
Phone number:
Once we have that information we'll pass it along to Square-Enix who will
be sending you your prize. Once again thank you for your submission and
congratulations on being selected to receive a prize!
Take care,
-Aniero
Lead producer for Limit Break Radio
aniero@limitbreakradio.com
Limit Break Radio - Home
Thank you very much for you submission to the Square-Enix Live Event
Suggestion contest! I am very glad to tell you that you are the GRAND
PRIZE winner of our contest!! You have won the EPIC Shadowlord Statue! I
will need to following information to ensure your prize is delivered to
you.
Name:
Address:
Phone number:
Once we have that information we'll pass it along to Square-Enix who will
be sending you your prize. Once again thank you for your submission and
congratulations on being selected to receive a prize!
Take care,
-Aniero
Lead producer for Limit Break Radio
aniero@limitbreakradio.com
Limit Break Radio - Home
For those wondering what was omitted
The following is from the email I submitted, and is all 7 ideas. Also, just for those curious, the en is just short for English. I added it onto my email address, since gmail requires six letters.:
1- Boss Rush. Like other games, fight all of the bosses with little or
no downtime between them. For example, for ROTZ Boss Rush, players
would be thrust into the battle with Grav'iton. Upon defeating them,
they would be teleported to the Antican fight, and so on through the
rest of the bosses in that storyline.
2- Lv99 stations. FFXI's level cap is 75, and will probably remain
there forever for balance reasons. However, in the past, GMs walked
around at levels above that. As Fan Fests use closed off servers,
instead of ones people play on, set up stations with characters at
level 99, and encourage people to play around with them. Soloing
monsters or missions that would take entire parties at the current
cap, and so on. Given over the top equipment, and so on.
3- Train wars! One infamous and controversial method used for farming
items is to grab as many enemies as possible, and then kill them all
in one fell swoop. Why not make a game of this practice? Place a small
number of players in an area, and fill it full of invincible (but
harmless) enemies. Players are then challenged to get as many of the
enemies to follow them as possible, while preventing their opponents
from taking ones off the end of their train. The player with the most
mobs following them (enmity on them) when the time limit expires wins.
4- Mob fights. A long time ago, there was the Treant event, where
servers came together to beat down mobs with huge amounts of HP.
Recreate it on mobs such as Absolute Virtue and Pandemonium Warden.
Spawn them, put them on Call for Help, and let people go wild pouring
into them!
5- Mandragora Survival. Place players alone in a room swarming with
Mandragoras. Mandies respawn instantly upon being killed. Players are
ranked according to who kills the most mandies before being killed
themselves.
6- Clean sweep. Place a party of players in a normal area, but with
enemies that do not respawn. Parties then go through killing the
enemies within-- ranked by how quickly they can clear all of the mobs.
7- Fighting Blind. Place a party in a BCNM that isn't very hard-- but
with blindfolds over their support! After a short amount of time to
prepare macros, the support players are placed in blindfolds, and
forced to rely solely on the shouts of their teammates to know what to
do, and their muscle memory to know what buttons to press.
1- Boss Rush. Like other games, fight all of the bosses with little or
no downtime between them. For example, for ROTZ Boss Rush, players
would be thrust into the battle with Grav'iton. Upon defeating them,
they would be teleported to the Antican fight, and so on through the
rest of the bosses in that storyline.
2- Lv99 stations. FFXI's level cap is 75, and will probably remain
there forever for balance reasons. However, in the past, GMs walked
around at levels above that. As Fan Fests use closed off servers,
instead of ones people play on, set up stations with characters at
level 99, and encourage people to play around with them. Soloing
monsters or missions that would take entire parties at the current
cap, and so on. Given over the top equipment, and so on.
3- Train wars! One infamous and controversial method used for farming
items is to grab as many enemies as possible, and then kill them all
in one fell swoop. Why not make a game of this practice? Place a small
number of players in an area, and fill it full of invincible (but
harmless) enemies. Players are then challenged to get as many of the
enemies to follow them as possible, while preventing their opponents
from taking ones off the end of their train. The player with the most
mobs following them (enmity on them) when the time limit expires wins.
4- Mob fights. A long time ago, there was the Treant event, where
servers came together to beat down mobs with huge amounts of HP.
Recreate it on mobs such as Absolute Virtue and Pandemonium Warden.
Spawn them, put them on Call for Help, and let people go wild pouring
into them!
5- Mandragora Survival. Place players alone in a room swarming with
Mandragoras. Mandies respawn instantly upon being killed. Players are
ranked according to who kills the most mandies before being killed
themselves.
6- Clean sweep. Place a party of players in a normal area, but with
enemies that do not respawn. Parties then go through killing the
enemies within-- ranked by how quickly they can clear all of the mobs.
7- Fighting Blind. Place a party in a BCNM that isn't very hard-- but
with blindfolds over their support! After a short amount of time to
prepare macros, the support players are placed in blindfolds, and
forced to rely solely on the shouts of their teammates to know what to
do, and their muscle memory to know what buttons to press.
Or in short:
holy fuuuck
holy fuuuuuuuuuuuuuuuuuuuuuuck
suck my diiiiiiiiiiiiiiiick
holy fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
Comment