Re: 3 Good Articles from JP Button
Nerf K Club for DRK then you pass the issue to a job like RNG, which could also abuse the hell out of it for certain fights.
I do think SE needs to look more to the fights they designed for CoP and near the end of ToA as a reference for future fights. The ACP Qu'Bia fight was also pretty solid, reminiscent of the CoP Mine Shaft fight in some respects, which is why I really enjoyed it. There was no big catch-all solution since you couldn't reliably keep the mobs slept, plus that gob could just drop in and SA anyone it pleased at random. Not a threat if you're /NIN or have SS to cover you, but he had other nasty tricks, too.
Endurance fights like the Airship Battle and Alexander are more or what I'm hoping for in final Battles, though, tiered fights are always awesome in RPGs. Stuff like Apoc Nigh, Bahamut v1 and so on should have been at that level. Never really understood how the Zilart princes are such a pain by themselves but together they're both complete wimps.
Nerf K Club for DRK then you pass the issue to a job like RNG, which could also abuse the hell out of it for certain fights.
I do think SE needs to look more to the fights they designed for CoP and near the end of ToA as a reference for future fights. The ACP Qu'Bia fight was also pretty solid, reminiscent of the CoP Mine Shaft fight in some respects, which is why I really enjoyed it. There was no big catch-all solution since you couldn't reliably keep the mobs slept, plus that gob could just drop in and SA anyone it pleased at random. Not a threat if you're /NIN or have SS to cover you, but he had other nasty tricks, too.
Endurance fights like the Airship Battle and Alexander are more or what I'm hoping for in final Battles, though, tiered fights are always awesome in RPGs. Stuff like Apoc Nigh, Bahamut v1 and so on should have been at that level. Never really understood how the Zilart princes are such a pain by themselves but together they're both complete wimps.
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