Announcement

Collapse
No announcement yet.

DHTML treasure casket solver

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: DHTML treasure casket solver

    Except for the first two chests I got (since I had absolutely no idea what I was doing) I haven't failed to solve a puzzle so far. But I can see why someone would like a little extra help, specially when you get less atempts.

    I don't like the windower plug-in idea though, but it's not like it would change anything for me. So meh.



    PS > I usually solve it in 3-4 attempts, but you could say I've just been lucky with my guesses.
    sigpic
    "In this world, the one who has the most fun is the winner!" C.B.
    Prishe's Knight 2004-Forever.

    その目だれの目。

    Comment


    • #17
      Re: DHTML treasure casket solver

      I don't understand the point of being "against" the windower plugin...

      I doubt your dislike is simply a matter of disliking the medium based on a personal taste (e.g. Brand X Cornflakes versus Brand Y), so it must be an ethical thing... How intriguing...

      How is cheating to solve a treasure casket through a windower plug in any different than using a cheat on, say, a different PC that does the same thing?

      The suggestion is that the data can merely be hooked up to display in-game. Were you against it based on the idea of "automation" of the treasure casket opening process (e.g. Casket-botting)?

      If so, considering that the effort required to solve a casket is minimal in comparison to the effort put forth to find said casket in the first place and taking into account that the latter task cannot be automated, how is it ethically different to manually cheat at treasure casket solving as opposed to automated cheating?

      What's the difference between a windower plug-in that gives you the answer and an external web app that does the same thing? Both are cheating, one is simply more efficient that the others. Does this indicate that the severity of cheating is directly proportional to the increase in efficiency of the process? If so, does that mean that efficiency is unethical?

      ...or is it that you are simply against windower and therefore anything associated with it?

      Keeping in mind that I'm not trying to turn this into a "windower is bad mmkay?" thread. My suggestion of said development is merely provided as an interesting port of the application into a different environment; there was no intent to either advocate or protest the use of any 3rd party tool.
      Last edited by Sabaron; 04-18-2009, 12:48 AM.

      Comment


      • #18
        Re: DHTML treasure casket solver

        You can also get hints without using "attempts" from using Thief's Tools/Living Key/Skeleton Key on the caskets. Yay THF!
        FFXIV Balmung Server
        Tenro Matashi
        PLD|GLD - MIN|BOT - ALC|ARM|BSM|CRP|GSM|LTW|WVR

        Comment


        • #19
          Re: DHTML treasure casket solver

          I haven't failed to solve a puzzle so far. But I can see why someone would like a little extra help, specially when you get less atempts.
          Sometimes the chests don't provide enough clues for you to narrow it down to a single number before your attempts are up.

          Hunting Gothic Gauntlets, my success rate is only around 1/2 simply because the chests won't give enough conclusive clues.

          Comment


          • #20
            Re: DHTML treasure casket solver

            Thank you! I keep F'ing up on 4chance chests in Sauramogue ; ;
            (ノ ゜Д゜)ノ ====【†】 BIBLE FIGHT !
            sigpic

            Comment


            • #21
              Re: DHTML treasure casket solver

              Originally posted by Armando View Post
              Sometimes the chests don't provide enough clues for you to narrow it down to a single number before your attempts are up.

              Hunting Gothic Gauntlets, my success rate is only around 1/2 simply because the chests won't give enough conclusive clues.
              What I hate the most is getting 2 clues related (or that seem to be) to the same number. Like "One of the numbers is 3" followed by "One of the numbers is odd". Then again it was my fault for getting 2 clues on a 4 attempt chest.

              I still got it though, tried 53 followed by 33 and got it open; double same-digit numbers work pretty good for me with that kinda stuff. But still annoying.

              Not like I'm getting anything good out of them mind you. Potions and Ethers +2 and +3 for the most part.

              ---------- Post added at 09:53 PM ---------- Previous post was at 09:41 PM ----------

              Originally posted by Sabaron View Post
              I don't understand the point of being "against" the windower plugin...
              Long story short I'm against all plug-ins that affect gameplay. As in distance, tp/hp/mp, etc.

              In my opinion the windower should only do that, and the only features I consider not harmful are cosmethic such as changing screen res, AA enabling, dat swap to change the appearance of your char, etc.

              But like I said it's not like it would change anything for me, so meh. Besides, I don't think my being against that feature would have any impact on it's development.
              sigpic
              "In this world, the one who has the most fun is the winner!" C.B.
              Prishe's Knight 2004-Forever.

              その目だれの目。

              Comment


              • #22
                Re: DHTML treasure casket solver

                Originally posted by Raydeus View Post
                I don't like the windower plug-in idea though, but it's not like it would change anything for me. So meh.
                I don't like Windower period. Old Fashioned, and play how the game was meant to be is how I play. Just gotta use depth perception once you figure out how far something is, and the range of the game. Or just gotta hve the timings memorized, and able to keep track of the numbers and such in your head.

                I just think that S-E should figure out a way to block (not ban) widower users from playing the game, until they get rid of it. As it is against FFXI ToS.

                But back on topic.

                I have very bad luck when it comes to getting clues... "The first number is odd." "The first number is 5, 6, or 7" "Its greater than 55" "You have failed to perceive a clue" <- I HATE THAT ONE! lol

                But anyways... I wouldn't really down load an app to help me figure them out. I usually just sit there and fool around with them, and use the numbers in my head. when I get clues that are useful, then I have no issue opening them. But when I get useless clues, like the pattern listed above, I have issues.

                Anyone can do these when they get the right clues. But some may choose to use the App, its up to them, I just wont.

                Well that's just my 2 cents...

                Comment


                • #23
                  Re: DHTML treasure casket solver

                  Heck, this file is just good for taking notes on what the casket clues tell you so you can remember without having to worry about chat scrolling it off the screen. You don't have to write it down, and it's faster than typing. Granted, someone with NotePad open could still do effectively the same thing.
                  http://www.ffxionline.com/forums/gen...igure-out.html
                  http://www.assemblergames.com/forums...n-on-NA-US-PS2 (Adoulin install on NA PS2)
                  http://bungiefan.tripod.com/psbbn_01.htm
                  My PlayStation2 HDD guide. Made with a Japanese PS2 with a HDD and PSBBN 0.20-0.32.

                  Comment

                  Working...
                  X