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5 lessons FFXI should learn?

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  • #16
    Re: 5 lessons FFXI should learn?

    Notes:

    If you can't start the quest by talking to the NPC, just buy the invite from the AH and trade it to her. You'll get another invite in exchange.
    Two quests is not a "lot of legwork" nor does it require "throwing around tons of" anything. And seeing as all of ToAU's content is specifically designed for lvl 50+ players, having not only lvl 2 Jeuno fame, but Tenshodo access, long before actually needing to go to Whitegate shouldn't be too much of a concern.

    Edit:

    Originally posted by Szkol View Post
    And, like I said, I can get on board with doing a quest or even two, for access. But when those requests require other quests simply for the sake of having quests completed, I think it's a bit redundant.
    You do quests in this game for the sake of doing more quests. The higher level quests usually have better rewards, so starting on lowbie quests when you're low is helpful to new players. You should be able to get lvl 2 Jeuno fame before ever even getting to Jeuno.

    And as for stuff like Garrison that the lowbies CAN do, you mentioned yourself that everyone was like WTF b/c they had never seen one before. I've never seen on before either, because noone does them. Makes it hard for lowbies to even know about this stuff if noone ever participates.

    I was super excited when I learned about Brenner- it sounds like a blast to me. I asked my LS about it, and I had more than 1 member with multiple 75s be like WTF is Brenner?

    Granted, the fact that noone wants to do lowbie stuff isn't all SE's fault- but it can be more visible, and it can be scaled a little better.
    I'll agree that this stuff doesn't get done as often as it should, mainly because so many people...especially nowadays...just fly right through the lower levels. Many of these lower level things can even be excellent money makers. Hell, those last Garrisons we did got the LS more then enough loot to not only spread out 10-40k each to 20+ people who participated, but gave us more then enough to fund entire Dynamis runs (plural). It's not super-endgame-HNM money, but it's more then enough for people around lvl 30 to make a quick buck off of. The problem with lowbie stuff is that more often then not the rewards are quickly outdated...if they offer any real rewards at all.

    But compare the amount of lowbie stuff to the amount of EG stuff, Salvage, Dynamis, Relic armor and weapon, but wait, 1 ridiculusly difficult to get weapon wasn't enough, now we ad Mythis weapons also. There's also all of the BCNMs, KSNMs, HNMs that are very popular.

    FoV was a big improvement, I think everyone agrees. More stuff like that that scales well (you can FoV all the way into Xarcabard) will be fun for everyone.
    Yes, there is a lot of Endgame things to do...because there are far more endgame players in this game. But there's still plenty of low level things to do as well. Including two brand new low level events for players. In the end it's not the lack of low level content, it's the lack of people willing to do it.
    Last edited by Ziero; 01-21-2009, 11:40 AM.
    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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    • #17
      Re: 5 lessons FFXI should learn?

      I'm not getting why people have been saying that buying the Tidal Talisman and Mog Harp = RMT.

      First off, (in my opinion), you're not buying the the items themselves, but buying them as part of a packaged deal where you're actually buying a main item, and receiving the in-game item as a free gift.

      Second off, these items really aren't that useful in-game. You get a teleport with the Tidal Talisman every few days. I don't even know what the mog harp does, except for play music.

      Technically, if you believe those are RMT/Microtransactions, you can look at going to the Fan Festival and getting the mog hats and shield/wands/whatever else you get as the same.
      Rodin - Ragnarok Server (Out of Retirement)
      90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF

      Goal: All jobs max level and capped merits.

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      • #18
        Re: 5 lessons FFXI should learn?

        Originally posted by Szkol View Post
        To get on the ferry to Whitegate here's what you need to do:

        The Road to Aht Urhgan - FFXIclopedia - a Wikia Gaming wiki


        One quest, easy enough, right? But wait, to do that, you must complete:

        Tenshodo Membership - FFXIclopedia - a Wikia Gaming wiki


        Ok, two quests, no big deal, except for the pre-requisite of Jeuno fame 2- which is derived from having a certain amount of fame from the 3 home nations. That means, you have to have done enough quests for the 3 home nations to even start the Tenshodo membership quest.

        And it's not difficult at all to get a mule to WG- you just use:

        Only the Best - FFXIclopedia - a Wikia Gaming wiki

        until you get Jeuno fame 2- and then have your LS farm up the items for WG access. That's just not an option for lowbies b/c they don't have gobs of gil to just buy their way to WG.
        Or, you know, you can raise Jeuno fame separately of your nation's fame (they contribute to your jeuno fame, but you can raise it without touching the nations) the really easy way, assuming you don't want to break the bank for the 5000 gil(on siren, looking at FFXIAH, it goes from a low of 4500 to a whopping 12000 gil. Better start farming, that'll take you MONTHS) it takes to buy the Tenshodo Invite:

        Community Service - FFXIclopedia - a Wikia Gaming wiki

        Takes about three to five minutes to complete, costs you no gil, and itis repeatable as many times as you feel like doing it.

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        • #19
          Re: 5 lessons FFXI should learn?

          Originally posted by Ziero View Post
          Two quests is not a "lot of legwork" nor does it require "throwing around tons of" anything. And seeing as all of ToAU's content is specifically designed for lvl 50+ players, having not only lvl 2 Jeuno fame, but Tenshodo access, long before actually needing to go to Whitegate shouldn't be too much of a concern.
          Except for the player that really just needs WG so he can unlock BLU, COR, or PUP.


          Originally posted by Ziero View Post
          You do quests in this game for the sake of doing more quests. The higher level quests usually have better rewards, so starting on lowbie quests when you're low is helpful to new players. You should be able to get lvl 2 Jeuno fame before ever even getting to Jeuno.
          In many cases yes- but those quests often build upon each other. But for a player that does not want to buy a tenshodo invite, the quests they complete for fame have no correlation whatsoever to the ToAU access quests. In that case, they are simply quests for quests sake. For myself, I thought you had to have Jeuno fame 2 even if you bought the invite. Some players might not even KNOW that you can buy the invite.


          Originally posted by Ziero View Post
          I'll agree that this stuff doesn't get done as often as it should, mainly because so many people...especially nowadays...just fly right through the lower levels. Many of these lower level things can even be excellent money makers. Hell, those last Garrisons we did got the LS more then enough loot to not only spread out 10-40k each to 20+ people who participated, but gave us more then enough to fund entire Dynamis runs (plural). It's not super-endgame-HNM money, but it's more then enough for people around lvl 30 to make a quick buck off of. The problem with lowbie stuff is that more often then not the rewards are quickly outdated...if they offer any real rewards at all.
          I agree with you here- and this is what I meant by scalability. You can have valuable rewards from lowbie content without breaking the system.

          Originally posted by Ziero View Post
          Yes, there is a lot of Endgame things to do...because there are far more endgame players in this game. But there's still plenty of low level things to do as well. Including two brand new low level events for players. In the end it's not the lack of low level content, it's the lack of people willing to do it.
          I mostly agree here- FFXI is a game largely made up of EG players. Unfortunately for newbies though, that makes the barriers to entry that much greater. This is why stuff like FoV and especially Level Sync were strokes of genius. Level Sync is the perfect example of the kind of thing that lowbies and veterans can do side-by-side with the exact same effort and reward. This is the kind of stuff FFXI needs more of. Lowbie content doesn't necesarily have to exclude your veterans, but EG content always excludes lowbies.
          Meddle not in the affairs of dragons, for you are crunchy and taste good with ketchup.

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          • #20
            Re: 5 lessons FFXI should learn?

            Originally posted by Szkol View Post
            Except for the player that really just needs WG so he can unlock BLU, COR, or PUP.
            That still means you would have gotten at least one job to 30, which is more then enough time to do plenty of quests.

            In many cases yes- but those quests often build upon each other. But for a player that does not want to buy a tenshodo invite, the quests they complete for fame have no correlation whatsoever to the ToAU access quests. In that case, they are simply quests for quests sake. For myself, I thought you had to have Jeuno fame 2 even if you bought the invite. Some players might not even KNOW that you can buy the invite.
            Then all they care about is leveling regardless. Questing is one of many lowbie activities that can be done in this game and the only reason to not do them is because you don't want to do them. "Questing for quests sake" is a part of the gameplay, and often times a nice distraction from leveling. Especially when the stories are entertaining and the rewards are useful.

            I mostly agree here- FFXI is a game largely made up of EG players. Unfortunately for newbies though, that makes the barriers to entry that much greater. This is why stuff like FoV and especially Level Sync were strokes of genius. Level Sync is the perfect example of the kind of thing that lowbies and veterans can do side-by-side with the exact same effort and reward. This is the kind of stuff FFXI needs more of. Lowbie content doesn't necesarily have to exclude your veterans, but EG content always excludes lowbies.
            Endgame content is one of many rewards for reaching higher levels, but it is far from the only thing to do in this game. Lowbie content doesn't "exclude" higher lvl players because they've already gotten past those lower levels. But lower level players are excluded from higher level content because they haven't gotten past those low levels. The more you do the more you get, so the more you level up, the more events you gain access to. That's how games work. This game does not lack lower level content, it just lacks people who want to do that content.
            "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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            • #21
              Re: 5 lessons FFXI should learn?

              Originally posted by Mhurron View Post
              That's not a microtransaction.

              Micropayment - Wikipedia, the free encyclopedia

              Micropayments are paying a small amount to dye your gear, or real money to improve a piece of gear.
              If you know what "horse armor" means then we're on the same page.

              Paying a small amount to dye your gear or real money to improve a piece of gear are not that far removed from things like the Tidal Talisman, an item you can only get in FFXI if you PAID REAL MONEY or it. Only difference is SE gave you something real with it, which steers it closer to actual merchandising. Its outside the subscription scheme as well and its in-game, but its something that could be used for a microtransaction if SE really wanted to go that way.

              "Horse Armor" is a meme born out of Elder Scrolls IV that mocks the BS that usually are microtransations/payments. Something completely frivelous, something that could have been included in the original game, but they intentionally left it out of an otherwise complete game just so they could get some more cash out of you.

              Now, in the context of an MMORPG, if microtransactions are things like hairstyles, clothes and superficial things - which the Tidal Talisman is - that's fine by me. Those things aren't really gameplay, just cosmetic things. If the dev wants to make thier money from those little bits of content instead of a monthly fee, that's cool.

              But if they're going to omit gamplay features and make people pay for them, that's retarded. That would be like making everyone in FFXI pay for the chocobo breeding/racing system instead of including it with the base FFXI game like they really did. Another example would be buying an Algol instead of killing Cerberus for it. Games that do that are games I won't be involved with. Thankfully that's not the case for FFXI.

              Originally posted by Rodin
              I'm not getting why people have been saying that buying the Tidal Talisman and Mog Harp = RMT.
              You're probably "not getting it" because, well, no one said it was RMT. At least here they weren't.
              Last edited by Omgwtfbbqkitten; 01-22-2009, 12:06 AM.

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              • #22
                Re: 5 lessons FFXI should learn?

                Originally posted by Omgwtfbbqkitten View Post
                Paying a small amount to dye your gear or real money to improve a piece of gear are not that far removed from things like the Tidal Talisman, an item you can only get in FFXI if you PAID REAL MONEY or it. Only difference is SE gave you something real with it, which steers it closer to actual merchandising. Its outside the subscription scheme as well and its in-game, but its something that could be used for a microtransaction if SE really wanted to go that way.
                That, and neither item really affects the game. One is a furnishing that occasionally plays your town's theme (I love hearing Sandy's theme on mine) and the other just warps you around every 48 hours I believe? oh noes, totally game breaking!
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                • #23
                  Re: 5 lessons FFXI should learn?



                  this is the one reason why i dont like WoW any more. come on! look at the sausage shape!
                  "Gil means nothing to me!"
                  Coming from a Thief

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                  • #24
                    Re: 5 lessons FFXI should learn?

                    Originally posted by Omgwtfbbqkitten View Post
                    You're probably "not getting it" because, well, no one said it was RMT. At least here they weren't.
                    Yeah, I actually realized after I posted that they're saying that shit on Alla. D=
                    Rodin - Ragnarok Server (Out of Retirement)
                    90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF

                    Goal: All jobs max level and capped merits.

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                    • #25
                      Re: 5 lessons FFXI should learn?

                      Originally posted by Rodin View Post
                      I'm not getting why people have been saying that buying the Tidal Talisman and Mog Harp = RMT.

                      First off, (in my opinion), you're not buying the the items themselves, but buying them as part of a packaged deal where you're actually buying a main item, and receiving the in-game item as a free gift.

                      Second off, these items really aren't that useful in-game. You get a teleport with the Tidal Talisman every few days. I don't even know what the mog harp does, except for play music.

                      Technically, if you believe those are RMT/Microtransactions, you can look at going to the Fan Festival and getting the mog hats and shield/wands/whatever else you get as the same.
                      I hate all those items.....

                      Because of my job, I cant go to fanfeast like others can, and dont have the extra money to throw at crap, to get ingame crap -.-


                      SE needs to make these other items available to people, in other ways.
                      -------------------------------------------------------------------------
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                      • #26
                        Re: 5 lessons FFXI should learn?

                        Originally posted by Kailea View Post
                        I hate all those items.....

                        Because of my job, I cant go to fanfeast like others can, and dont have the extra money to throw at crap, to get ingame crap -.-


                        SE needs to make these other items available to people, in other ways.
                        Why? They become meaningless then.

                        They're little cookies for people to say 'I was there.' They're meaningless outside that. They have no advantage, no real use. You're not at a disadvantage for not being able to get them.

                        "... dont have the extra money to throw at crap, to get ingame crap ...' This is why what SE did is not a micropayment system. These people bought an item. A real, physical item. It just happened to be bundled with something else if you also played FFXI. This was a promotion. They didn't sell an in game item for a small amount of money.

                        And people bought the stuff for the physical item, no one really cared about the in game part.
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                        • #27
                          Re: 5 lessons FFXI should learn?

                          People with no money or free time are not SE's target audience :p
                          signatures are for pussies mew mew mew, here's mine

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