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  • #16
    Re: MMM Almanac

    So far, MMM has been the best place for me to skill up. In just three days of maze mongering, I've gone from 223 Club to 228, and I'm not even meleeing full time. It's also more fun than your average skill up party, so it's pretty great.

    Probably after Dynamis CK and I will run a few more mazes, so I'll be sure to post if I learn anything else from those.
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    ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
    ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
    ~I has a blog~~http://aksannyi.livejournal.com/~
    ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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    • #17
      Re: MMM Almanac

      Well yesterday I got royally pissed off at my friend.

      I was 75 and he was lv 1 for the sake of quick, easy marbles. Now, he arbitrarily demands that if it's your maze you get any runes that drop (which I'm starting to feel is very much BS. Oh noes, I'm out 100 gil and have to wait until JP Midnight) and of course, on his run Rune 20 drops.


      1 of the 2 runes I've been dieing to get and test out, the "Peon" Rune. I've already gotten Trial by Velocity, I wanted to see if I could mix it with Peon for fast easy solo runs for marbles.


      Oh, and Trial by Velocity, if you win quickly will boost the marbles from 15 to 20.
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      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #18
        Re: MMM Almanac

        Don't you think its fair though... kinda like BCNMs... You orb, your drops... your maze, your drops.?
        (ノ ゜Д゜)ノ ====【†】 BIBLE FIGHT !
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        • #19
          Re: MMM Almanac

          I think for pick ups that will be the best solution, between me and my boyfriend though, we'll just keep drops evenly split, since I'm using 2 mules and my character and he's just using his character, so the advantage is obviously mine. We've always split drops fairly when farming shit so it's just easier for us to do this way.

          I guess as long as you communicate beforehand, it's all good. Like Mala you could have said, "If XXX rune drops can I have it, then you can get the next one that drops on my maze?" Probably your friend would have been cool with that.
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          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
          ~I has a blog~~http://aksannyi.livejournal.com/~
          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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          • #20
            Re: MMM Almanac

            Originally posted by Aksannyi View Post
            I guess as long as you communicate beforehand, it's all good. Like Mala you could have said, "If XXX rune drops can I have it, then you can get the next one that drops on my maze?" Probably your friend would have been cool with that.
            Given how rare these drop, and the odds of the same rune dropping out of something like 30-40+ runes that drop from boxes...

            I mean think about it. How absurd is it to keep doing this in the hopes that the rune you want drops on your maze. It's bullshit.

            And considering it's 1) A team effort and 2) Only costs you 100 gil a day, as oppose to farming seals or blowing thousands of imperial standing, it's very much bullshit to demand you get the drops just because you ordered the maze.

            Especially at this stage of the system where most people probably only have a few basic runes at most. I've done about 12 runs so far and only seen 3 runes drop.
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            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #21
              Re: MMM Almanac

              But doesn't everyone want those same runes?

              If the person who ordered the maze already has that rune, I guess they might pass and let you lot... against the rest of the party. Or they might see who is willing to pay them for lot rights. The once per day maze-ordering ability is a limited resource and just as valuable as 40 beastmen seals if there's enough demand for it.

              I guess the bottom line is, if you don't like the terms someone else is offering for you to go into their maze, don't go into their maze. And GL finding someone who will agree to free lotting runes when you tell them you've already ordered a maze today and you just want to lot on runes from their maze.

              Of course it's going to take months to accumulate a ton of runes - it's supposed to.

              I hope SE put in a system to keep people from lotting runes they already have (including ones they've "learned", as opposed to having the item, which the Rare flag would already cover). It would suck to lose a rune to someone who carelessly lotted when they already had it, only to have them be forced to throw it away because they can't learn it again and it's ex.
              Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
              RDM90, PLD90, DRG90, COR90, SCH90, BLU54
              All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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              • #22
                Re: MMM Almanac

                They should boost the drop rates on these things, it's something around 20-33%.

                I don't see the once a day thing as any solid grounding for arguing you get the drop. There's no effort put into it aside from waiting 24 hours (or JP midnight if you're up late) to do another run. Farming seals isn't exactly fast or fun.

                Using the marbles argument isn't valid either, since everyone gets them upon winning. Most of my friends (not all but most) agree that free lotting is the fairest way, and if one person gets a rune they can't lot again for the rest of the runs.
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                "BLAH BLAH BLAH TIDAL WAVE!!!"

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                • #23
                  Re: MMM Almanac

                  I usually do runs with 3 or 4 people so it's pretty easy to do the "Your tab your drop" thing since there's only a few people there.
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



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                  • #24
                    Re: MMM Almanac

                    You can always not join that kind of run malacite.
                    signatures are for pussies mew mew mew, here's mine

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                    • #25
                      Re: MMM Almanac

                      Originally posted by Malacite View Post
                      Most of my friends (not all but most) agree that free lotting is the fairest way, and if one person gets a rune they can't lot again for the rest of the runs.
                      Do runs with those people then.
                      Rothy of Valefor Server. MyLittleChocobo Shell Holder Join DiV v2 Today!
                      Jobs: | BLM 90/90 | THF 90/90 | WHM 51/90 | SCH 34/45 | RDM 46/49 | WAR 30/49 | NIN 49/49 | DNC 35/49

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                      • #26
                        Re: MMM Almanac

                        Found a couple of things out:

                        If you wipe in the Maze and are booted out due to a party wipe or time limit you will lose your RR. Found this out the hard way when we had someone aggro a whole bunch of Water Elementals as I was putting up haste. The adds all went for me the the end result wasn't pretty for the party.

                        I've lost exp from dying in the Maze, being booted out then being raised but I've yet to have lost exp from dying then reraising while inside the maze. Died and RR'd twice within the maze now with no exp loss. I'm beginning to think that you lose exp for being booted out of the maze after dying. Could do with someone confirming this to see if it's either true or it's just me getting lucky with a buggy minigame

                        I don't think that TH effects the drop rate of runes. I haven't done enough runs to really test it thoroughly but after doing about 20 runs with and without TH I've noticed no difference to the drop rate with or without.

                        The rune drop rate is very low. After 20 runs I've only ever seen 4-5 runes drop.

                        The mobs seen in one particular maze tab seem to always stay the same. I have one tab that I've used 5 times and each time it's been two sets of elementals. Can anyone confirm this or have I just been really unlucky?

                        You need runes to change the number of marbles you get. I've ran through a LV1 maze in minutes and within seconds of the cave in and still got 15 marbles each time.
                        Rahal Gerrant - Balmung - 188 DRK
                        Reiko Takahashi
                        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                        Haters Gonna Hate



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                        • #27
                          Re: MMM Almanac

                          TH shouldn't affect rune drop rate because they come from a chest. Nothing that drops out of a chest is affected by TH.
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                          ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                          ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                          ~I has a blog~~http://aksannyi.livejournal.com/~
                          ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                          • #28
                            Re: MMM Almanac

                            Did my first crafting maze, solo (and in many ways, a dry) run. I was asked to forge a certain type of wood from various logs, 3 X Logs, 2 Y Logs, and 1 Z Log (forgot what the logs were actually called, so meh). The first thing of note is that I was sent to Ghoyu's Reverie rather than Everbloom Hollow.

                            As it turned out, S-E made all the items you had to gather, including ones you had to gather multiples of, Rare/Ex(/Temp). And to add injury to insult, I found out that if you were unable to gather a certain item from a certain HELM point (because you happened to have one of it already . . . ), it still decrements the total amount of times you could gather from that point (about 3). Well, at least they allowed us the convenience of single-click gathering: target the point, hit Enter, get item.

                            Either way, this means that one would have to ideally run back to Stowastiq (memorable Gobbie name) every time after they managed to get exactly one of the items they needed, lest they risk losing one of the potential items that they could have used multiples of. I did not feel I had that kind of time, so, in search of data, I essentially gambled/gobbled up all three of the Logging Points provided to me, which apparently don't respawn elsewhere in the maze, and trying twice at a Mining Point quickly proved that I wasn't going to get logs from any method other than, well, Logging (as common sense would dictate).

                            At a loss, I decided I would finally try my combat mettle against the "Impossible to Gauge" monsters in the maze. Admittedly, they gave me a run for my money. (Please take note that this is from the perspective of a level 30 RDM /15 PLD.) There were few Flytraps and several Rafflesias, and I managed to slay one of each before time was up. They each dropped several logs through the shiny ???s they left behind: the Flytrap was especially generous, leaving me with only a single Y Log left to be desired, but with the Rafflesia, no such luck in getting another Y Log, so I ended up in emergency evacuation before I could try the actual synthesis part.

                            In the end, I left with nothing but a load of skillups, which was good in and of itself, but I figure success rate can be greatly improved just by bringing another person with me, even if we were Level Sync'd. I'll try duoing this maze on Paladin some time.

                            Also, I learned why it was such a sin to tinker around with Temp item purchase and Maze Music in the lobby (now that I finally had the opportunity to do so, considering I was solo and thus had nobody to shove me in to the maze)/a contest to see who could shove everybody else in to the maze first: apparently, using your default rune getup you start with, you are given 30 minutes to complete the maze objective . . . starting from the moment you enter the lobby. Uh . . . what? What kind of crap is that?! You advertise "even being able to customize the music," but you penalize anybody who even bothers to do so?!? Not to mention completely obsoleting Rune 109, which everybody who is given a maze has (and on that note, the Dusty Reraise scroll I was foolish enough to spend Marbles on didn't even last the entire time I was in the maze, and was essentially a worthless precautionary measure I shan't need again).

                            Summary: I hate to sound like a Malacite-ish ideologue, but some things in MMM are absolutely stupid. However, it has the potential to be quite a fun experience.
                            Originally posted by Armando
                            No one at Square Enix has heard of Occam's Razor.
                            Originally posted by Armando
                            Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                            Originally posted by Taskmage
                            GOD IS MIFFED AT AMERICA

                            REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                            GOD IS AMBIVALENT ABOUT FURRIES

                            THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                            Originally posted by Taskmage
                            However much I am actually smart, I got that way by confronting how stupid I am.
                            Matthew 16:15

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                            • #29
                              Re: MMM Almanac

                              Originally posted by Yellow Mage View Post
                              you are given 30 minutes to complete the maze objective . . . starting from the moment you enter the lobby. Uh . . . what?
                              It is exactly the same thing in Nyzul Isle. I wasn't at all surprised at this.
                              sigpic
                              ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                              ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                              ~I has a blog~~http://aksannyi.livejournal.com/~
                              ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                              • #30
                                Re: MMM Almanac

                                Originally posted by Yellow Mage View Post
                                Summary: I hate to sound like a Malacite-ish ideologue, but some things in MMM are absolutely stupid. However, it has the potential to be quite a fun experience.
                                sigpic


                                "BLAH BLAH BLAH TIDAL WAVE!!!"

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