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  • #61
    Re: Things you never understand and have never changed!

    Originally posted by cloverest View Post
    Sorry to bump an older thread, but why can a character sell only 7 items at a time at auction house? I hate inventory juggling.

    "PS2 limitations"


    500 hours in MS paint

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    • #62
      Re: Things you never understand and have never changed!

      I call that "market flooding prevention."

      Why our defensive stats are so limited.

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      • #63
        Re: Things you never understand and have never changed!

        Originally posted by Armando View Post
        Why our defensive stats are so limited.
        Because you're not a masochist?

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        • #64
          Re: Things you never understand and have never changed!

          Originally posted by Tickmeoff View Post
          "PS2 limitations"
          PS2 my ass.
          Originally posted by Feba
          But I mean I do not mind a good looking man so long as I do not have to view his penis.
          Originally posted by Taskmage
          God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
          Originally posted by DakAttack
          ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

          Comment


          • #65
            Re: Things you never understand and have never changed!

            Originally posted by Tickmeoff View Post
            "PS2 limitations"
            hat's your answer for everything, isn't it?

            How about this:

            I never understood why they drag their feet so much. I never understood why they wait so long before taking action to fix issues. They would let us complain for years about easy-to-fix features before they finally decided to do anything about it. For instance, did it really take 2+ years to write the code/whatever that added the moogles to selbina/mhuara? I guess the programming and playtesting needed to raise the exp given by easy prey took YEARS to implement.

            So many of the changes we want/need could be sooo easy to impement, imo. Why Does SE drag their feet on them? They said the reason we can't lot while dead (a feature requested to lesses dynamis frustration) because the menu doesn't open when you're dead. They have PROGRAMMERS. Would it be SO HARD to give us a "While dead" menu with some features on it? I read in a different interview that the reason we don't have more macro lines is because there isn't room on the PS2's screen for them. Is a scrolling menu beyond PS2 capabilities? How about shrinking the size of the text? Is it really THAT hard to fix things?

            Partial on-topic post, partial rant, I just hope it made sense


            ionia of Cait Sith! 75 RDM, 75 THF
            Plotting World Domination and doing silly emotes on a server probably not near you!
            I live to entertain!

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            • #66
              Re: Things you never understand and have never changed!

              Originally posted by aegina View Post
              They would let us complain for years about easy-to-fix features
              you don't fucking "fix" features.

              They weren't added because they figured players actually gave a shit about the integrity of the world and its plot; they were added when SE finally decided you're a bunch of pussies.

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              • #67
                Re: Things you never understand and have never changed!

                Well.. it is clear that there are still many many thijngs needed to be changed

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                • #68
                  Re: Things you never understand and have never changed!

                  Originally posted by Feba View Post
                  you don't fucking "fix" features.

                  They weren't added because they figured players actually gave a shit about the integrity of the world and its plot; they were added when SE finally decided you're a bunch of pussies.
                  Hmm...

                  I guess that answers it. Not everyone wants the game easier, I suppose...


                  ionia of Cait Sith! 75 RDM, 75 THF
                  Plotting World Domination and doing silly emotes on a server probably not near you!
                  I live to entertain!

                  Comment


                  • #69
                    Re: Things you never understand and have never changed!

                    There's a difference between easier and stupider.

                    Easier transportation to dunes? Sure, why not.

                    Nomad Moogles in Selbina and Mhaura? WHAT THE HELL. THE ENTIRE POINT OF NOMAD MOOGLES ARE TO PROVIDE SERVICES TO ADVENTURERS IN THE OUTLANDS.


                    THOSE ARE NOT OUTLANDS.

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                    • #70
                      Re: Things you never understand and have never changed!

                      I think things like having a windowed version of FFXI is something that should have been in the game LONG before they put it in. (Of course, their version sucks ass so now we'll wait years till they get it right.) But certain things like Nomad Moogles in Selbina were unnecessary imo. Yes its a nice convienence but I leveled MANY jobs without it and did just fine.
                      Originally posted by Feba
                      But I mean I do not mind a good looking man so long as I do not have to view his penis.
                      Originally posted by Taskmage
                      God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                      Originally posted by DakAttack
                      ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                      Comment


                      • #71
                        Re: Things you never understand and have never changed!

                        There is a section in bastok mines and in kazham that you cannot acces... I do not know why...It would be nice to see those

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                        • #72
                          Re: Things you never understand and have never changed!

                          TGM, yep. That's the problem; they don't know WHAT they need to fix, so they're practically bending over backwards to the playerbase at this point.

                          Comment


                          • #73
                            Re: Things you never understand and have never changed!

                            Originally posted by Feba View Post
                            TGM, yep. That's the problem; they don't know WHAT they need to fix, so they're practically bending over backwards to the playerbase at this point.
                            I kind of agree with SE's reasoning in placing them in Selbina - the world now has Middle Lands x2 and there were viable places to EXP added that are not Valkurm, Qufim and Yuthunga Jungle. People may not actively use these areas as much as SE might have hoped, but the ability to get to these places more quickly is an asset nonetheless.

                            They were uneccessary in earlier days, they wanted people to travel from the nations, learn the ropes. There weren't too many comprable areas to go EXP. There were a couple, but not as many as there are now. The "starter" WotG areas all host mobs the level of those you'd find in La Theine, Tahrongi, Konachat through Valkrum. Heck, some of it goes 40/50+ in places, like East Ronfare (S). Not popular spots, but still viable.

                            With Windower, SE could never hope to live up to the expectations of those spoiled on Windower plug-ins. There are all sorts of features people would want included (some of them flat-out gamebreaking), no matter how you cut that one, people would be disappointed.

                            Also, you have to keep in mind, SE's business philosophy is undergoing a big change. In some respects, I think they're just worrying too much about how they appeal to the western market. They lost respect from us mainly because they catered too damn much to the Japanese market and it showed.

                            In many ways, FFXI has been a major contributor of that particular criticism. The reaction to CoP being released a week ahead of the US players was plain volitile. I didn't think it was a huge deal, but SE has made sure to make FFXI releases worldwide ones since then.

                            They've had to expand thier GM service to include more GMs handling western players with western languages. This was because Japanese GMs favored Japanese players far too often.

                            Shit, Elmer the Pointy's own blog's title is thumbing its nose as SE with the "JP Button" bit. Its a bit crude in terms of humor but not entirely inaccurate, either. GM favortism, FF International/KH Final Mix and things like not releasing OSTs to the US market when companies like Altus actively were. These are departments SE feels ass-backwards in. Even their localization turnaround times feel lacking in contrast to the likes of Atlus.

                            US players thought Vaan was too girly-looking, so they soak The Last Remnant in testosterone. This is probably where I'd say they started going to far. I'd still like my characters a little more grown up, but perhaps more in terms of Basch, Balthier and Auron than some bulky dude in heavy armor with long hair. I know the japanese girls like thier boys looking like androgenous 80s rock stars, but its time to see the bigger picture. Jumping from one rock cliche to another isn't really what we mean by a "manly" character.

                            SE, like so many other things in this world right now, is entering a transition phase. A little overreaction can be considered part of it, but I don't think any additions made to the intermediate parts of FFXI in the last few months have been an overreaction, but rather, a fair series of refinements.

                            Talk all you want about how it should have been four years ago, but what you wanted then and what's been added likely aren't the same things.

                            I think SE needs to be taking notes on Atlus, honesly. I gush about SMT games a lot, but its not without reason. They bring mature titles, not just in the M Rating sense. They're not ashamed of the games being Japanese, they've learned Americans actually like the injection of Japanese culture in Japanese settings as much as possible. They got backlash over the first two Persona games being too Americanized.

                            When MS initially tried to enter the market in Japan, they made the same mistake with Halo. The Japanese gamers that want American games want them to be American games, not watered down Japanafied versions. They don't want the marines and Covenant acting like samurais and ninjas, they want them as marines and genocidal aliens.

                            What SE needs to learn is that they've done nothing wrong in characters or gameplay so much as they've favored the smaller portion of the market while giving the larger portion sloppy seconds because they thought we wouldn't understand or appreciate what Japanese gamers do. Its not in our interests to have their heros be suited to our tastes so much as it is to stop making digital teen idols for japanese girls.
                            Last edited by Omgwtfbbqkitten; 01-04-2009, 11:43 PM.

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                            • #74
                              Re: Things you never understand and have never changed!

                              Originally posted by Quetzalcoatl View Post
                              yeah why is this! we can only place 7 items at a time when we actually hv 10 spaces there! why we cant use those other 3 spots...?
                              It was originally 10 when the game was released iirc but this caused problems with the AH servers and things crashed, items were lost and LOTS of people were pissed. I'd rather they keep it at 7 if it means I won't lose out on my stuff I have for sale.

                              Originally posted by Feba View Post
                              you don't fucking "fix" features.

                              They weren't added because they figured players actually gave a shit about the integrity of the world and its plot; they were added when SE finally decided you're a bunch of pussies.
                              I lol'd cause it's true.

                              Originally posted by TheGrandMom View Post
                              I think things like having a windowed version of FFXI is something that should have been in the game LONG before they put it in. (Of course, their version sucks ass so now we'll wait years till they get it right.) But certain things like Nomad Moogles in Selbina were unnecessary imo. Yes its a nice convienence but I leveled MANY jobs without it and did just fine.
                              What's wrong with SE's windower? It does exactly what I want a windower to do, it windows the game.

                              As for the reason so many of these changes are happening now rather then over the past 4-5 years is, because by SE's own admission, they've had the game planned out in advance for a good 4-5 years. From the start of the game to the end of ToAU they seemed to have a basic idea for what they were going to add and what they were going to focus on. And all throughout ToAU they said repeatedly that they would finally go back and "fix" all the problems with the game once the current expansion was finished. And as soon as ToAU was done, they come out with a curveball of an expansion followed by repeated curveball updates that focus more on the entirety of the game as opposed to just the specific expansion, which was something that was pretty much new.

                              In otherwords, fixing the small (or big) problems with the game just wasn't on the schedule, now that the schedule is cleared, they can work on all areas of the game and try some new things.
                              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                              • #75
                                Re: Things you never understand and have never changed!

                                Originally posted by Ziero View Post
                                What's wrong with SE's windower? It does exactly what I want a windower to do, it windows the game.
                                There's no earthly reason we should still have to choose between full-screen and being able to alt-tab. It causes a lag between switching windows and being able to use a controller. I believe there are still general performance issues for some people.
                                Ellipses on Fenrir
                                There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
                                ,
                                . . .

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