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Profit from Level Sync stupidity now!

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  • #16
    Re: Profit from Level Sync stupidity now!

    The 10-25 level range was the levels I had in mind (since syncing isn't possible under 10). To bad crystals from these areas are worth nada, well except the dark crystals from fungars and such I guess. Still probably wouldn't compare to money making ideas that work as a higher level.

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    • #17
      Re: Profit from Level Sync stupidity now!

      It depends really. Level Sync + PL = absolutely no money at all. Level syncing is making things so much faster, but it's also allowing people to stay in zones longer. On my server, most people are in Dunes 10-30, and Qufim 20-40. So it allows a little more farming of those zones.

      But still, profit is hard to come by in the first place in these zones. D:
      FFXI: Confetti
      Sylph Server
      (Oh, and by the way, I'm a girl.)

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      • #18
        Re: Profit from Level Sync stupidity now!

        Originally posted by Duncan Idaho View Post
        Well the line of thought I had was the lower the level of mob the less hp it has the faster it falls. Looking back on that last statement though I realize that attack also scales with the level. Maybe it's just me but easy prey in the lower areas seem to die faster than when I get up higher in levels.
        I rememeber there is a thread where someone(I think Armando) said that at a certain level, mobs get a spike in HP.
        PSN ID: Kelshan
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        Currently Playing: MW2 (Stuck in broken Phat PS3 ), Call of Juarez
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        • #19
          Re: Profit from Level Sync stupidity now!

          On many jobs I have soloed/duoed with the wife the first 15-20 levels. The same scenery gets boring so I tend to look up stuff I can get drops from to sell/npc for what ever gil I can get. I haven't leveled in the dunes in ages

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