Re: Level Sync - Best Update Evar!!!(?)
I was always under the impression that while SE releaced Min/Max gear to appease people, it was never really their intention to have the game as it has been the past few years.
With each corresponding update, the game gets more and more nudged into mixing front and back lines together. This is dreadfully apparent on how they rank campaign.
Now this latest update seems to discourage the idea of min/max gear outside the set situations they were designed for (read:Endgame.) While this may seem a bit obtuse, SE's always taken a console mentatiy when constructing this MMO, so this really does fall in line with that motive.
Oddly enough, this sort of thing did not hurt my Fiance or Myself, who were soloing our Merits for the most part. We both avoided negetive statistics on our gear, and suffer very little harsh consequence as a result (which is intriguing considering that she is a WHM and I am a RDM.) Granted, we could have better gear equipping for the actual parties themselves. However our generalist approach to the game lended itself very well to this new feature.
I'm beginning to wonder if the ability to solo thanks to the EP/DC improvements, paired with Level Syncing, is going to slowly change some of ways people play this game.
There will evidently be negative consequences: Players at endgame who don't know how to function in an event that requires Min/Maxing. However, I also wonder if it'll bring some new perspectives to the table. I would like some more open teamwork and co-ordination seen as an advange. Being able to choose the way you play, as well as grow familiar with your friends via partying more often together, may develop some rather interesting combinations.
Now all that's left is to develop some sort of "Endgame Event" that lends itself well to this. Nyzul Isle is a good start, but right now there is a sheer number of events that would discourage such a play style.
I was always under the impression that while SE releaced Min/Max gear to appease people, it was never really their intention to have the game as it has been the past few years.
With each corresponding update, the game gets more and more nudged into mixing front and back lines together. This is dreadfully apparent on how they rank campaign.
Now this latest update seems to discourage the idea of min/max gear outside the set situations they were designed for (read:Endgame.) While this may seem a bit obtuse, SE's always taken a console mentatiy when constructing this MMO, so this really does fall in line with that motive.
Oddly enough, this sort of thing did not hurt my Fiance or Myself, who were soloing our Merits for the most part. We both avoided negetive statistics on our gear, and suffer very little harsh consequence as a result (which is intriguing considering that she is a WHM and I am a RDM.) Granted, we could have better gear equipping for the actual parties themselves. However our generalist approach to the game lended itself very well to this new feature.
I'm beginning to wonder if the ability to solo thanks to the EP/DC improvements, paired with Level Syncing, is going to slowly change some of ways people play this game.
There will evidently be negative consequences: Players at endgame who don't know how to function in an event that requires Min/Maxing. However, I also wonder if it'll bring some new perspectives to the table. I would like some more open teamwork and co-ordination seen as an advange. Being able to choose the way you play, as well as grow familiar with your friends via partying more often together, may develop some rather interesting combinations.
Now all that's left is to develop some sort of "Endgame Event" that lends itself well to this. Nyzul Isle is a good start, but right now there is a sheer number of events that would discourage such a play style.
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