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New Gamewatch interview: Campaign, WOTG and more

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  • #31
    Re: New Gamewatch interview: Campaign, WOTG and more

    I'm pretty sure that you forfeit some exp from besieged by HPing since it counts as zoning. I was always under the impression that zoning in any way shape or form forfeits your exp gains in CB. I've been tractored and lost the exp I gained on my current tags because it's classed as zoning.
    Rahal Gerrant - Balmung - 188 DRK
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    • #32
      Re: New Gamewatch interview: Campaign, WOTG and more

      You don't lose any of your current EXP is what they mean.
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      • #33
        Re: New Gamewatch interview: Campaign, WOTG and more

        Originally posted by Ziero View Post
        I've homepointed from Campaign fights and kept my Exp exactly where it started.
        Originally posted by Firewind View Post
        Calling BS on that. Zoning of any kind forfeits all exp gains.
        You lose exp at the moment you get KO'd. If you have tags up when you get KO'd you don't lose XP. If you get KO'd in a campaign battle and don't get raised before it ends, and decide to homepoint (as Ziero did) you won't lose exp, but you don't get any benefits of having partiicpated in the campaign battle, and thus will see no exp rewards (as Firewind points out).

        Does getting KO'd in one campaign battle and not getting raised until after the next battle begins have any negative impact? I've been KO'd at the end of a battle, and when raised, thought that my rewards were reduced, but I still got something. It seems strange that being raised during another campaign battle would result in on exp/AN gain.

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        • #34
          Re: New Gamewatch interview: Campaign, WOTG and more

          Originally posted by Ziero View Post
          And any Whm who doesn't get more Exp then a DD is doing it wrong.
          I have to take issue with this statement. It's only been recently that I've been able to top the exp totals of DDs of comparable lvls, probably because I've added meleeing to my arsenal of exp-earning actions. In the past, I would see exp totals on average 200-300 less than my DD friends.

          In my experience, the main thing that keeps mages from earning a constant stream of exp is the fact that (unless you have several forms of Refresh), a good portion of any campaign battle is spent /healing for MP. While your friendly neighborhood mage is resting, gaining no exp for several minutes at a time, your average melee has racked up a hundred points just from auto-attacking.

          Of course, if you have enough Refresh, or some other method of obtaining MP (Sublimation, temporary items, etc) that allows you to remain active for the majority of the battle's duration, you can rake in some good numbers. I've only been able to pull this off over my last few lvls, but YMMV.
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          • #35
            Re: New Gamewatch interview: Campaign, WOTG and more

            Lilith's Wand works pretty nicely.

            But I still say these mass battlefields like Campaign and Besieged are way too much of a melee fest. Would it kill SE to make them more mage friendly? (by which I mean giving incentive to perform mage duties, and just toss the occasional [if any] spell while feeding mobs TP)
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            • #36
              Re: New Gamewatch interview: Campaign, WOTG and more

              Originally posted by Firewind View Post
              I'm on Kujata and the ONLY times Sandy have long battles is during attacks when everyone just sits there hitting forts instead of killing the NMs and forcing beastmen retreats. You do know that killing the imps means they can't heal right? Beastman morale also pretty much bottoms out if the NM for that wave goes down. It doesn't cause them to instantly warp out like in Beseiged but the beastmen do seem to weaken when the NM for theer wave is killed.

              The only reason you see multiple waves is because people spend that much time hitting forts and not killing NMs the next attack is happening before anyone retreats.

              Calling BS on that. Zoning of any kind forfeits all exp gains.
              So not only are you in a time Paradox, you also have a magical cloaking field around your PCs that let you beat on a fort while the beastmen sit there and watch? Cause any offensive Campaign where I've been, the beastmen don't let you melee the forts, they beat your ass down and fast.

              And people aren't complaining about multiple waves, though you are wrong in saying they happen because people are killing too slow. People are complaining that the same exact troop of beastmen will attack twice in a single Campaign. Fights where we'll kill Di'Dha and his troops, or take out Shadoweye in 3 minutes flat, they'll come back again, in the same fight 15 minutes later with fully refreshed, brand new troops.

              And zoning only negates the EXP you would have gained, but it doesn't affect the EXP you already have. And that goes for all battlefields. You lose EXP when you die, so if you're lvl 75, and die in a 20 cap fight, you only lose EXP as a lvl 20, even if you don't have cap when you get back up. And fights where you don't lose EXP when you die (Campaign, Besiege, CoP etc)...you don't lose EXP...at all.

              Originally posted by Truece View Post
              Does getting KO'd in one campaign battle and not getting raised until after the next battle begins have any negative impact? I've been KO'd at the end of a battle, and when raised, thought that my rewards were reduced, but I still got something. It seems strange that being raised during another campaign battle would result in on exp/AN gain.
              With campaign, if you died with tags on, you gain the EXP you would have gotten anyway as soon as you're raised. Even if another fight has started, you gain the EXP from the last fight but need to get new tags for the new fight. But you do get less EXP from Campaign if you die a lot.

              Originally posted by Chveya View Post
              I have to take issue with this statement. It's only been recently that I've been able to top the exp totals of DDs of comparable lvls, probably because I've added meleeing to my arsenal of exp-earning actions. In the past, I would see exp totals on average 200-300 less than my DD friends.

              In my experience, the main thing that keeps mages from earning a constant stream of exp is the fact that (unless you have several forms of Refresh), a good portion of any campaign battle is spent /healing for MP. While your friendly neighborhood mage is resting, gaining no exp for several minutes at a time, your average melee has racked up a hundred points just from auto-attacking.

              Of course, if you have enough Refresh, or some other method of obtaining MP (Sublimation, temporary items, etc) that allows you to remain active for the majority of the battle's duration, you can rake in some good numbers. I've only been able to pull this off over my last few lvls, but YMMV.
              I guess I should have clarified that I meant being similar in level. Campaign rewards people for buffing, healing, taking damage and dealing damage. And a Whm, properly geared, can excel in all those field in a Campaign. Where as most DDs can only do two or three of those things. However it does require a decent gear set up. But it certainly doesn't take that long to rest MP. As a melee with over a thousand HP it doesn't take me long to go from red to full from resting with Sigil on.

              Originally posted by Malacite View Post
              Lilith's Wand works pretty nicely.

              But I still say these mass battlefields like Campaign and Besieged are way too much of a melee fest. Would it kill SE to make them more mage friendly? (by which I mean giving incentive to perform mage duties, and just toss the occasional [if any] spell while feeding mobs TP)
              Besiege rewards mages very nicely for "performing mage duties" through a combination of easy skill ups and similar Exp rewards to melees. It's just Campaign so far that seems to have a problem with balancing that fact. Possibly because it's so much easier to cure (especially with /Sch and NPC allies) massive amounts of HP in Campaign then it is to do anything else.
              "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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              • #37
                Re: New Gamewatch interview: Campaign, WOTG and more

                Originally posted by Ziero View Post
                Besiege rewards mages very nicely for "performing mage duties" through a combination of easy skill ups and similar Exp rewards to melees. It's just Campaign so far that seems to have a problem with balancing that fact. Possibly because it's so much easier to cure (especially with /Sch and NPC allies) massive amounts of HP in Campaign then it is to do anything else.

                Nukes still suck in comparison to melee though.
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                • #38
                  Re: New Gamewatch interview: Campaign, WOTG and more

                  What about multiple Tier1 nukes? Like the walls in that assault?
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                  • #39
                    Re: New Gamewatch interview: Campaign, WOTG and more

                    The EXP you earn from nukes in Campaign is based on the damage you do, and the last update to the beastmen really jacked their magic resistance (Fortifications even more so ><)
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