Re: Rumor: Paladin Broken Vitality at 75?
To expand on Callisto's post: Every 4 VIT or so drops the mob's DMG by 1 much like every 4 STR increases our DMG by 1. This means a whole lot more at low levels when the mob only has 10-20 DMG. As you go up, the mob starts getting 50, 60, 70, 80 damage, but you're still only shaving off 1 DMG per every 4 VIT. The amount of VIT you get as you level up doesn't scale up on par with that. You start with +2 VIT rings at Level 14, and by Lv.36 you only have +3 VIT rings. By 75 the best you can have is a mere +5 VIT per ring.
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In addition to that, as you level up, the stats you sacrifice to gear up for VIT continue to increase. If you use a Medieval Gorget (3 VIT) you're sacrificing 4 Acc and Attack from R.G. Collar or 7 Shield Skill from Shield Torque. If you use Warrior's Belt +1 (3 VIT) you sacrifice 10 Acc from Life Belt. If you wear Gallant Surcoat (4 VIT) you're sacrificing 12.5 Acc and Attack from Haubergeon. If you wear Verve Rings (+3 VIT) you're sacrificing 5 Acc from Woodsman Rings or a straight -5% damage taken from Jelly Ring. It's not too big of a problem at low levels because you don't have too many alternatives to begin with and VIT is still giving you plenty of mileage for your buck.
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Then there's the fact that at higher levels, you start mitigating damage in other ways. You start getting 3-5 MP/tick Refresh, you get Flash, you get Sentinel, you get Reprisal for shield blocks. SMNs, SCHs and BLUs can provide such things as AoE Stoneskin, Blink, Phalanx, and Regens. At low levels, your options are limited and you're still taking most hits directly to the face.
Strictly speaking it's not that VIT does less, just that it doesn't improve along with other stats.
To expand on Callisto's post: Every 4 VIT or so drops the mob's DMG by 1 much like every 4 STR increases our DMG by 1. This means a whole lot more at low levels when the mob only has 10-20 DMG. As you go up, the mob starts getting 50, 60, 70, 80 damage, but you're still only shaving off 1 DMG per every 4 VIT. The amount of VIT you get as you level up doesn't scale up on par with that. You start with +2 VIT rings at Level 14, and by Lv.36 you only have +3 VIT rings. By 75 the best you can have is a mere +5 VIT per ring.
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In addition to that, as you level up, the stats you sacrifice to gear up for VIT continue to increase. If you use a Medieval Gorget (3 VIT) you're sacrificing 4 Acc and Attack from R.G. Collar or 7 Shield Skill from Shield Torque. If you use Warrior's Belt +1 (3 VIT) you sacrifice 10 Acc from Life Belt. If you wear Gallant Surcoat (4 VIT) you're sacrificing 12.5 Acc and Attack from Haubergeon. If you wear Verve Rings (+3 VIT) you're sacrificing 5 Acc from Woodsman Rings or a straight -5% damage taken from Jelly Ring. It's not too big of a problem at low levels because you don't have too many alternatives to begin with and VIT is still giving you plenty of mileage for your buck.
______________________________
Then there's the fact that at higher levels, you start mitigating damage in other ways. You start getting 3-5 MP/tick Refresh, you get Flash, you get Sentinel, you get Reprisal for shield blocks. SMNs, SCHs and BLUs can provide such things as AoE Stoneskin, Blink, Phalanx, and Regens. At low levels, your options are limited and you're still taking most hits directly to the face.
Strictly speaking it's not that VIT does less, just that it doesn't improve along with other stats.
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