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1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

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  • 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

    Final Fantasy XI Team Talks Patches, Future MMOs, and More news from 1UP.com

    Final Fantasy XI Team Talks Patches, Future MMOs, and More news from 1UP.com

    THIS IS HUGE INFO and details!!!!!!!!

    their next mmorpg better not be something kiddy and inferior like those chibi mmorpgs that
    have been coming out (something harmonics or whatever).

    if they made a Chrono MMORPG on par with FFXI, that would be teh ULTIMATE!!!!!!!!!!

  • #2
    Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

    zomg
    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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    • #3
      Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

      Originally posted by jenova_9 View Post
      [if they made a Chrono MMORPG on par with FFXI, that would be teh ULTIMATE!!!!!!!!!!
      It would be awesome if the game features a deep dual/triple tech system.
      Lyonheart
      lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
      Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
      Fishing 60

      Lakiskline
      Bonecrafting 100.0+3+3,
      Leather 60+2, Woodworking 60, Alchemy 60
      Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
      Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

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      • #4
        Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

        Malacite, the low level SMN, will be in to bitch about the state of the job in 3. 2, 1...

        Comment


        • #5
          Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

          MG: First of all, in regards to the kick attacks setting, by adding this it's basically showing a new side of Monks; giving them new options, giving them the option to change their fighting style depending on the monster so that their party members aren't getting upset at them for stealing all the hate because they're hitting too fast.
          I'm SE endorsed to kick ass.
          Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
          ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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          • #6
            Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

            Awesome o_o;
            And possibility for monk tank gear? o_O I think I might die from joy.
            Adventures of Akashimo Hakubi & Nekoai Nanashi


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            • #7
              Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

              Nice!

              Signature created by my good friend Naughtymistress, Remora server.

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              • #8
                Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                Originally posted by LyonheartLakshmi View Post
                It would be awesome if the game features a deep dual/triple tech system.
                well they can use what they learned from the Skillchain system, but go deeper.

                Comment


                • #9
                  Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                  1UP: So there are plans to help White Mages in the future.

                  MG: Of course.

                  YAAAAAAAAAAAAAAAAAY!

                  Please make Divine Veil a JA...its so horrible compared to what SCH can do...and imo the bare minimum that can be done. (but will make me so happy)

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                  • #10
                    Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                    Basic summary of the article:

                    "We're understaffed so while we're dealing with making content and dealing with RMT we don't have a chance to look at and fully understand larger issues. But we're less busy now so we're starting to be more aware of things."
                    Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
                    DRK99,DNC91,THF90
                    Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
                    Koren, San d'Orian Adv.(Rank 10)
                    WHM95,BLM90,SMN85,RDM82,SCH49
                    Woodworking 29,Cooking 20
                    All celestials(Trial-Size), Fenrir, Diabolos, Alexander, Odin
                    Myrna, Windurstian Merchant
                    Clothcraft 24
                    Nyamohrreh, Windurstian Adv.(Rank 6)
                    BST90,WHM56,DNC45

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                    • #11
                      Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                      1UP: Following up on the real-world equivalents of the King Behemoths and all that: Why are the drop rates on rare/ex items from long delay pops like 18-24 hour mobs so cruel?

                      MI: Let's take for example: Fafnir. When Fafnir was first released, when it first appeared in the game, the items and the equipment that he would drop were, at the time, some of the best equipment in the game. Over the past few years, there have been new NMs released, with new drops and equipment. So maybe in comparison, Fafnir, or other what older NMs would drop, is not as appealing, or not even as good. Well, they're still good, just not as good as some of the other things you can get right now. And since that's the case, the drop rates for Fafnir haven't been adjusted. But that's not saying that we won't adjust them in the future. But right now we're concentrating more on releasing new NMs and new items, to give the player more things to concentrate on rather than just some of the old items. For example, the latest patch, there are going to be many new NMs released around the game world. And they'll be dropping many new, even better items. For now, we want the players to concentrate on these items. But that's not to say that we're never going to go back and adjust those times, because we do realize that with some of the older items, that maybe the drop rates do need to be adjusted.
                      Haha what? ... Ridill

                      ...

                      Side note: I also hate the fact that this guy doing the interview doesn't play as much (lately, as admitted in the interview), makes me wonder what right he has to ask these questions. Most of it seems wasted.

                      Random nitpick:

                      1UP: Some of those campaigns are really tough, especially when you get the orcs in there spamming AOE attacks. It's easy to wipe in instances like this. What can you tell us about the forthcoming Bahlran's weapons? How difficult will they be to obtain compared to the existing relic weapons?
                      This question makes no sense. "Campaign! Yeh! So these new relics ...?"

                      It's not tough at all. Learn to walk out of range or play a bit more smarter by NOT jumping into the orgy of mobs/players . Or stop going as a level 25 WHM. (assumption).
                      [LadyKiKi]
                      Soloed to 75

                      [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

                      all done via BST sub where applicable (no DRG/BST!)
                      .:|The Prototype BST|:.
                      Xtreme Precision Soloing [XPS]

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                      • #12
                        Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                        Originally posted by Lunaryn View Post
                        Basic summary of the article:

                        "We're understaffed so while we're dealing with making content and dealing with RMT we don't have a chance to look at and fully understand larger issues. But we're less busy now so we're starting to be more aware of things."
                        I suppose you've missed it over the course of the, oh, three expansions, but new content always, always, always gets priority over old content.

                        Like, you know, how Ulli got tweaked halfway through ToA and three old RoZ NMs became pop NMs. How CoPs got tweaked halfway through ToA. Limbus entry fees were peeled back. Then Despot got a tweak near the end of ToA.

                        They said in the interview that small, incrimental changes are far better than sweeping, massive changes. Let's look at BST as an example.

                        For the first two years of the game, BST gets nothing but nerfed. Near the end of CoPs, Reward is given a Regen effect. Fast forward to the end of ToA, a buff is given to Rewards Regen effect, the EXP penalty for EMs is removed and Stay is given a +hHP buff. Days before ToA's release, BST is given Snarl. March Update 2008, the timer for Reward is cut in half to 1 minute and 30 seconds. June 2008, Group 2 merits are expanded, Call Beast can now push more jug pets to the 75 cap, meaning tremendous things for CoP jug pets especially. Oh, and this isn't to mention the ability to obtain certain jug pet materials has been made easier, though that's more of a crafter's aside.

                        Now, let's go look at the huge, sweeping job adjustments they did make.

                        Hi2u Two-hander buff.

                        SE totally overshot this and it showed especially where Samurai is concerned. About a week and a half later SE scales it back and SAMs are crying over it.

                        However, what came months later? That's Sekkanoki. SAMs aren't crying much anymore.

                        Incrimental Adjustments > Big, sweeping adjustments.

                        Not to mention the Zeni/Doomvoid NMs bring a lot of good gear to the table, much of it good enough to rival what you get in Sky or Sea. Sea's really just loaded with skill gear, Limbus ultimately caters to a mere handful of jobs (same problem with sky, even if you wish to advertise it as "something for everyone," which is utter bullshit). Zenis cater to practically every job, though i would say SCH got a little hosed, but then Dark Ixion drops pretty things for them and its hard to beat AF body and legs anyway, much less those Vicious Mufflers.
                        Last edited by Omgwtfbbqkitten; 06-22-2008, 02:36 AM.

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                        • #13
                          Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                          1UP: Since Final Fantasy XI is the only majorly successful MMO to ever hit a video game console and to survive for seven years, can you tell us what you think has attributed to FFXI's long-lasting success?
                          Hiromichi Tanaka: Actually, that's a mystery to us as well, why it's been so successful with the players.

                          I KNEW IT!!!


                          EDIT: This:
                          1UP: I'm going to burn through a few more quick ones. There's currently no real incentive to equip full artifact gear or relic armor, except for the complete look of the set, but you get benefits for equipping a whole set of Salvage gear, for example. Are there any plans to adjust stuff like that in the future?

                          KO: Actually, there are no plans for this. And the reason behind this is that, system-wise, there are a limited number of bonuses or effects that can be put on each piece of armor. And right now, with the artifact armor, that list is filled, which means that if we were going to add an extra bonus for having everything, we have to take one thing away from each one, and because we can't do that, there are no plans right now.
                          and this:
                          1UP: On the martial arts subject, why is it that Ninja is the only class that can use the katana and ninjitsu, but they have an A-minus rating in both. And, will you guys ever add Jubaku-Ni, Dokumori-Ni, a throwing weapon skill, or any new San-magic? I think this also brings up the issue that Paladins are better at holding hate than Ninjas because they have so many more job abilities.

                          MG: The simple reason behind the katana being A-minus is because the Ninja can dual wield, so we wanted to give a little bit of a penalty to keep it from being too strong. So that's why it became A-minus.

                          As for the Jubaku and Dokumori, the Ni spells you mention, they do exist, but because the Ichi are so powerful, by bringing in the Ni on those certain spells, they would make the Ninja stronger than the Red Mage in those sets, and we didn't want to do that. As for why Paladins are so much better at keeping hate because they have more abilities...because the Ninja is a tank that tanks by avoiding damage, by giving them the type of abilities that would make it easier to hold hate by themselves, that would make them so powerful -- more powerful than the Paladins -- that we think this would be the problem. So we would rather have them maintain what they have now and work with other jobs to help maintain that hate, rather than taking all that hate themselves and going beyond the abilities of a Paladin.
                          Made me sad
                          Last edited by Malacite; 06-20-2008, 02:49 PM.
                          sigpic


                          "BLAH BLAH BLAH TIDAL WAVE!!!"

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                          • #14
                            Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                            Originally posted by jenova_9 View Post
                            Final Fantasy XI Team Talks Patches, Future MMOs, and More news from 1UP.com

                            Final Fantasy XI Team Talks Patches, Future MMOs, and More news from 1UP.com

                            THIS IS HUGE INFO and details!!!!!!!!

                            their next mmorpg better not be something kiddy and inferior like those chibi mmorpgs that
                            have been coming out (something harmonics or whatever).

                            if they made a Chrono MMORPG on par with FFXI, that would be teh ULTIMATE!!!!!!!!!!

                            I laugh when people talk down about some of the MMOs out there that are like this, I have played a few and they are acutely pretty fun. Just because you don't like that style of art, does not mean the games suck, or are kiddy.

                            Could be nice to see an anime/cell style MMORPG of Chrono trigger/cross or Dragon Quest
                            -------------------------------------------------------------------------
                            Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                            • #15
                              Re: 1up Super Interviews FFXI's top dog. New avatars/summons coming!!!

                              Explain why they make you sad.

                              It would be sad if NIN could hold hate as well as a PLD, particularly given NINs get better opportunities to DD and evade damage than PLDs do. Its called balance, kids.

                              Also, AF armor is largely for nostalgia and functionality at intermediate levels. No armor set in this game should be the end-all/be-all because if they were there would be no purpose or meaning to obtaining endgame gear.

                              Also, AFs already get upgrades. Its called Dreamworld Dynamis and Limbus, kids.

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