Announcement

Collapse
No announcement yet.

The issues with FFXI that we don't often discuss

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: The issues with FFXI that we don't often discuss

    Its elitest to expect a 75 RDM to have the appropriate staves to stick Slow and Paralyze, to have an hMP set to decrease downtime, and some healing gear for when they main or backup heal?
    Not at all. I'm fine with weapon swapping since there is the loss of TP for that. Swapping out to another set of gear for after the fight for hMP I'm also fine with. Also since most situations where the Rdm would be main/backup healing are well known in advance, I doubt you'd be doing a bunch of gear swapping there either.

    My problem is primarily with statments such as:

    As a thf, I switch out *every*(barring weapons) single piece of gear every 30 seconds when things are going right.
    I do not agree with having WS/TP/Acc/Haste/whatever gearsets that you swap in and out to that extreme. Yes, I realise that gear swaps are important for some jobs, probably Thf and Rdm probably the most important. But I do not agree with say, someone swapping full Hecatomb gear in and out for WS. You're gaining the benefits of Hecatomb without any of the slow penalty, and while in general extensive gear swaps don't sit well with me, that in particular really doesn't sit well with me.

    I have the same feeling with swapping the Drachen Armet in and out with the Wyrm Armet/Saurian Helm in order to gain a higher Healing Breath threshold and a higher Healing Breath at the same time. Frankly I think that if SE wanted us to be able to do that then they'd make gear that let us have that, and eliminate the absurd memory constraints for the poor PS2 at the same time.

    Other things that bother me?

    Ranged weapon delay. It's completely absurd to have crossbows with a lower delay than longbows/shortbows/whatever you call the japanese bows. Gun delay is another issue. The bullets look like cartridge rounds to me, and the guns don't look like muzzle loaders, so why the horrendous delay on them? I'm assuming it's for balance issues, but even so.

    Logging out to reset hate for big fights. Shedding hate is something that has been unique to Dragoon until recently. I think that it is absurd for people (Blm are where I hear about this the most) to go nuke happy, and then log out to reset hate. I'd much rather that monsters have a memory of what people did to them until the people or the monster is killed. Let's say a Whm uses Benediction. If the Whm logs out and the monster is still alive, then the Whm does get put back at the bottom of the enmity list and the monster will not attack the Whm when s/he logs back in. However if the Whm attacks the monster or heals a party member or does anything that would normally generate enmity from said monster, then the Whm's hate level is placed at the hate level prior to logout + whatever the Whm did after logging back in.

    That lets people try to escape from a monster by logging out, and prevents people from abusing the hate loss by logging out.


    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

    I don't have a big ego, it just has a large mouth.

    Comment


    • Re: The issues with FFXI that we don't often discuss

      Originally posted by Vyuru View Post
      Logging out to reset hate for big fights. Shedding hate is something that has been unique to Dragoon until recently. I think that it is absurd for people (Blm are where I hear about this the most) to go nuke happy, and then log out to reset hate. I'd much rather that monsters have a memory of what people did to them until the people or the monster is killed. Let's say a Whm uses Benediction. If the Whm logs out and the monster is still alive, then the Whm does get put back at the bottom of the enmity list and the monster will not attack the Whm when s/he logs back in. However if the Whm attacks the monster or heals a party member or does anything that would normally generate enmity from said monster, then the Whm's hate level is placed at the hate level prior to logout + whatever the Whm did after logging back in.
      Yet you said nothing of like Thf would do something similar as, steal hate, hide if possible, or when it starts to max thf dies and it resets and starts the cycle again.

      Also, I really don't see a problem by logging hate. Drg's jumps are just for when you can't log it, which really shouldn't arise for fights that would be better to log. e.g. merit pty vs kirin.
      Adventures of Akashimo Hakubi & Nekoai Nanashi


      Comment


      • Re: The issues with FFXI that we don't often discuss

        I do not agree with having WS/TP/Acc/Haste/whatever gearsets that you swap in and out to that extreme. Yes, I realise that gear swaps are important for some jobs, probably Thf and Rdm probably the most important. But I do not agree with say, someone swapping full Hecatomb gear in and out for WS. You're gaining the benefits of Hecatomb without any of the slow penalty, and while in general extensive gear swaps don't sit well with me, that in particular really doesn't sit well with me.
        It's pretty stupid in some ways, yes, but if you couldn't do that, Hecatomb would be useless, and they'd have to redo the stats on it. As it is now, the Slow there isn't meant to serve as a penalty for its awesome power, it's there to make it absolutely useless except for WS.

        As for the ranged delay thing, it's dumb that guns are so slow, but that's better than making them hideously overpowered, and better than turning them into x-bow 2.0 (as quick as a gun should be, but proportionally weaker to balance it out.)

        Comment


        • Re: The issues with FFXI that we don't often discuss

          I agree with the hate logging thing. To be honest whoever condones that needs to pull their balls out of that purse they are carrying around to match their skirt.

          Logging hate requires that you use 0 skill in an epic battle. In reality those who log because they are going to get wailed on are pussies. Argue with me all you want that if it works why not use it.... the fact is hate loggers are pussies.

          NUKE NUKE NUKE NUKE oh fuck /logout, rest, NUKE NUKE NUKE NUKE oh fuck /logout.

          Congratulations on being a bitch.

          sig courtesy tgm
          retired -08

          Comment


          • Re: The issues with FFXI that we don't often discuss

            One man's cowardice is another man's tactical genius.
            Lyonheart
            lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH
            Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier
            Fishing 60

            Lakiskline
            Bonecrafting 100.0+3+3,
            Leather 60+2, Woodworking 60, Alchemy 60
            Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11
            Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork

            Comment


            • Re: The issues with FFXI that we don't often discuss

              To all against it, even toning the nukes down, hate still going to be gained. And eventually the mob is going to bash your brains in. Even with a good tank, mob does some insane move that resests in a small aoe hate or kills highest close range targets, logging hate is the best option to stop a possible wipe.

              Call it lack of skill, but its skill to know when to before you even get hit. Logging > chances of wiping.
              Adventures of Akashimo Hakubi & Nekoai Nanashi


              Comment


              • Re: The issues with FFXI that we don't often discuss

                Originally posted by dirtyclown View Post
                But of course, that was the entire point of the thread. Bbq (hereafter referred to as Dave) only wanted people to post ideas that he wanted to see implemented, to turn this entire thread into one massive circle jerk of agreement and like-minded posting.
                Which is why over half of this thread has been dedicated to correcting Yellow Mage's asinine statements about gearswaps in general. Because I wanted to create a huge circle-jerk.

                I'll shoot Feba's ideas down because he's so tremendously out-of-touch with the game its not even funny. He thinks playing FFXI years ago means something now. It doesn't, really. He's just an Alla troll that never let the game go and thinks he knows how to improve it.

                Yellow Mage doesn't want to accept that the game evolves past his present level. Where he is, gear swaps are less of a necessity, and yet a lot of us here, in the 50+ game especially, gear swaps are a way of life. I can't hit one macro on any job without something getting chenged. So pardon the rest of us if our intelligence isn't just a little insulted when one person criticizes the effective tactics of other players just because he's not where they are yet.

                dirtyclown, you've not really even added anything to this discussion. Or any I've seen since you started posting again. If you just want to wade into threads to make enemies, well, that's your thing. I just disagree with certain ideas.

                I mean, let's look at exterior issue to Itaz and Feba's desire for JP text characters in the NA client, wouldn't that also include one person having to go out and make the additional purchase of a keyboard that helps them do so? I mean, at least as a point of reference for someone that may wish to learn and communicate in Japanese? So we get one fix and still have to make an additional purchase to cover that.

                Deuling - people just want that for the sake of having it. That's not a good reason to add anything to the game and not only that, its a generic, standard complaint about the game from an outsider's viewpoint. FFXI not having "true PvP" is only a problem to a WoW or new-school MMO player, such is not the case with people who prefer some of the older MMOs that also lack PvP. Such a topic is not really even upo up for discussion in this thread. This thread is about the smaller issues people currently find in the game, yet are discussed less often. Read the OP, I have no hidden agenda. I'm just discouraging that subject because it has no real relevance.

                If you want to discuss PvP in FFXI, then ya got to talk about the PvP we have, not the PvP you want. Get it? My complaints about gear swap penalties - even though I know why they are there - would be one relevant example. Another would be how the game being balanced for PvE affects the PvP games at uncapped levels. But feel free to ignore that or any relevant statements I've made, its clearly what you do.

                Comment


                • Re: The issues with FFXI that we don't often discuss

                  Originally posted by MrMageo View Post
                  I agree with the hate logging thing. To be honest whoever condones that needs to pull their balls out of that purse they are carrying around to match their skirt.

                  Logging hate requires that you use 0 skill in an epic battle. In reality those who log because they are going to get wailed on are pussies. Argue with me all you want that if it works why not use it.... the fact is hate loggers are pussies.

                  NUKE NUKE NUKE NUKE oh fuck /logout, rest, NUKE NUKE NUKE NUKE oh fuck /logout.

                  Congratulations on being a bitch.
                  You sir are an IDIOT.

                  As you call people pussies, we will sit and laugh at you with our ridills, drings, aberks, dalmys, etc. etc.

                  Red Mages who don't solo vrtra are pussies
                  [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                  http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

                  Comment


                  • Re: The issues with FFXI that we don't often discuss

                    See Dave, the problem I'm noticing here is that people are suggesting completely optional additions and you're complaining and acting like you absolutely must participate. So what if they added JP text options to the English version of the game, not everybody is going to bother with it, and the ones who will use it can do so at their own choice.

                    Also, I'd like to point out that it's incredibly easy for you to judge and claim that I'm not adding anything to the topic, because I'm not posting what you feel are good ideas. You're acting like this topic is for intellectual discussion only, when it's just a topic on a game forum about random features we want added. Last I checked, my opinion is just as valid as anyone else's, so deal with it. Also also, I am adding to the topic in several ways. Jerks are the spice of life, you know. I'm not on the fast track to another year long b&, either. I just find that I don't really like your attitude anymore.

                    Something I'd really like to see added to the game is an auto-sort feature. Sure it's a completely lazy idea, but the fact that no items autostack except coins bothers me. I get a full inventory every day in PTs and have been playing since NA release. It gets old sorting everything and having no option to auto-pass on stuff I don't want unless I use the windower.
                    sigpic

                    Comment


                    • Re: The issues with FFXI that we don't often discuss

                      The discussion of logging hate was confusing me a bit since I'd heard that zoning/logging only removed you from the hate list, it didn't reset enmity. So I checked Kanican's blog; Test 11 establishes this generally, but Test 21 reveals that hate does indeed reset on zoning if and only if you are at the top of the hate list. I don't see a test for logging off while actually at the top of the hate list as yet, but it doesn't seem unreasonable to think it might be similar to zoning.

                      Given that, I'm curious about the impact in practice since what seems to be discussed is the practice of logging out before you hit the top of the hate list in order to prevent reaching it. Is there something I'm missing? It sounds like this shouldn't work.

                      Kanican - Enmity Testing (Part III) -- Enmity Testing (Test 11A/B)
                      Kanican - Enmity Testing (Part VII) -- Enmity Testing (Test 21A/B/C)
                      Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
                      DRK99,DNC91,THF90
                      Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
                      Koren, San d'Orian Adv.(Rank 10)
                      WHM95,BLM90,SMN85,RDM82,SCH49
                      Woodworking 29,Cooking 20
                      All celestials(Trial-Size), Fenrir, Diabolos, Alexander, Odin
                      Myrna, Windurstian Merchant
                      Clothcraft 24
                      Nyamohrreh, Windurstian Adv.(Rank 6)
                      BST90,WHM56,DNC45

                      Comment


                      • Re: The issues with FFXI that we don't often discuss

                        Originally posted by MrMageo View Post
                        I agree with the hate logging thing. To be honest whoever condones that needs to pull their balls out of that purse they are carrying around to match their skirt.

                        Logging hate requires that you use 0 skill in an epic battle. In reality those who log because they are going to get wailed on are pussies. Argue with me all you want that if it works why not use it.... the fact is hate loggers are pussies.

                        NUKE NUKE NUKE NUKE oh fuck /logout, rest, NUKE NUKE NUKE NUKE oh fuck /logout.

                        Congratulations on being a bitch.
                        What is up with the female references to logging out to reset hate? Only real men stay in the game? Is that what you are trying to say? I find it both amusing and annoying that people still reference "you throw like a girl", but in a different context.

                        Comment


                        • Re: The issues with FFXI that we don't often discuss

                          Originally posted by Omgwtfbbqkitten View Post
                          I mean, let's look at exterior issue to Itaz and Feba's desire for JP text characters in the NA client, wouldn't that also include one person having to go out and make the additional purchase of a keyboard that helps them do so? I mean, at least as a point of reference for someone that may wish to learn and communicate in Japanese? So we get one fix and still have to make an additional purchase to cover that.
                          Why would we need to buy another keyboard?

                          I learned how to enter Japanese text on a U.S. English keyboard on a Mac; Windows is similar enough that I can muddle through without too much trouble.

                          Japanese client gives the players NPC text in Japanese, but they have the option of typing in Japanese and English. NA client gives NPC text in English, but we're restricted to typing in English only.

                          All I ask is parity in the NA client--which can already handle JP text codes, just need the input system enabled. (i.e. Nearly trivial amount of work to let NA players use Japanese text.)
                          Bamboo shadows sweep the stars,
                          yet not a mote of dust is stirred;
                          Moonlight pierces the depths of the pond,
                          leaving no trace in the water.

                          - Mugaku

                          Comment


                          • Re: The issues with FFXI that we don't often discuss

                            I think the whole gun delay thing might be in reference to older guns and how long it took to fire them. Maybe not. At any rate, guns have thier place here and there in the game, much to the chagrin of those that would argue guns don't have a place in a fantasy setting at all.

                            Comment


                            • Re: The issues with FFXI that we don't often discuss

                              Originally posted by Lunaryn View Post
                              The discussion of logging hate was confusing me a bit since I'd heard that zoning/logging only removed you from the hate list, it didn't reset enmity. So I checked Kanican's blog; Test 11 establishes this generally, but Test 21 reveals that hate does indeed reset on zoning if and only if you are at the top of the hate list. I don't see a test for logging off while actually at the top of the hate list as yet, but it doesn't seem unreasonable to think it might be similar to zoning.

                              Given that, I'm curious about the impact in practice since what seems to be discussed is the practice of logging out before you hit the top of the hate list in order to prevent reaching it. Is there something I'm missing? It sounds like this shouldn't work.

                              Kanican - Enmity Testing (Part III) -- Enmity Testing (Test 11A/B)
                              Kanican - Enmity Testing (Part VII) -- Enmity Testing (Test 21A/B/C)

                              I was going to mention this, but you pretty much hit the nail on the head. Logging out/Zoning/Dying only reset hate if and only if you are on the top of the hate list. Here's how it works from examples seen personally, one very resently.

                              BLU stands behind Khimera and spams SA/CA Cannonball for a bit. After a bit of time, a fair amount of enmity has accumulated on the BLU, so the BLU logs out. Khimera smacks the PLD/NIN really hard and the PLD drops below the BLU on the hate list, however since the BLU has logged out, the BLU is then dropped off the hate list and Khimera continues to beat on the PLD like nothing has changed. The BLU returns with his hate reset

                              Later, after the BLU returns and returns to SA/CA Cannonball for a bit, then logs out. Enmity remains stable until the BLU returns and the BLU's hate has not been erased from Khim. The BLU returns, fires off a SA/CA Cannonball, surpasses the PLD in hate, gets a face full of Khimera tail and hits the floor.

                              On Death. SCH and Campaign was a wonderful way to find this out. Myself, the SCH, runs over to a bunch of NPCs, Rapture/Accession/Cure IVs the NPCs and returned to the players. A few min later, one of the NPCs dies and a couple yags come and quickly beat me into the floor. Raise up, start resting out weakness. A few min later another NPC dies and the Yag who was fighting him makes a B-line to me and 1-shots me. Even though I died, I wasn't on the top of the hate list for the second Yag, so my hate wasn't reset, because his current target was still kicking.

                              Moral of the story, unless you reach the top of the hate list while you are logged off/zoned/dead you hate will not be reset when you return/raise up.
                              sigpic
                              Y'okay!

                              PSN: goboaj (be my friend damnit)

                              Comment


                              • Re: The issues with FFXI that we don't often discuss

                                Originally posted by Brielle View Post
                                What is up with the female references to logging out to reset hate? Only real men stay in the game? Is that what you are trying to say? I find it both amusing and annoying that people still reference "you throw like a girl", but in a different context.
                                Don't worry about him really he is just a sad attempt at a troll.
                                [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd]



                                http://i287.photobucket.com/albums/ll154/xsev/orly.jpg

                                Comment

                                Working...
                                X