Re: The issues with FFXI that we don't often discuss
Or, just like most other things, the developer's intentions were distorted in to ow it is used today. Imagine the following hypothetical process of thought:
"Oh, since these pieces are powerful Abjuration gear, people wouldn't mind the penalty. I mean, there's Haste bonuses players can cancel it out with, anyway, right?"
Enter the playerbase. Exeunt any possibility of the aforementioned thought process happening.
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/facepalm
I had already said that resists were a problem and need to be dealt with, particularly post-51, apparently. Your post really only furthers that point.
Originally posted by Armando
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"Oh, since these pieces are powerful Abjuration gear, people wouldn't mind the penalty. I mean, there's Haste bonuses players can cancel it out with, anyway, right?"
Enter the playerbase. Exeunt any possibility of the aforementioned thought process happening.
______________________________
Originally posted by Aksannyi
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That means a MND set, an INT set, a healing set, a hMP set, even a nuking set and a tanking set. Inventory? Yeah it's almost always close to full but damn it you don't see me getting resists constantly because I gear myself as best as I can.
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