This is a thread that is somewhat intended to get away from the common things people complain about, meaning RDM Melee/SMN/solo gripes/the state of meritpo and moving on to other miscellanious issues witin the game that you feel are important things that need addressing.
To be more specific, I'm not merely talking about job adjustments, either. Those are coming, we've gotten a lot of good ones, let's just wait and see what they do. Feel free to tack yours on in the thread and discuss it. If it pertains to an element of a job, ok, that's fair game, but let's not drag it into topics we've already been over a dozen times.
One problem I have is actually a long-standing, but now quieter criticism of the game.
Lack of real guild structure.
SE decided that it would be best to let the players regulate thier linkshells as they saw fit. Which is to say, SE trusted players too much. I think each time a developer makes thier first online game, they imagine us to be perfect little angels. Well, we're not, and the complete absense of an established guild structure makes things a lot more political than they have to be. That's not to say an established system couldn't be abused - it totally can - but if things like point systems were done in-game instead of externally, there's a lot less room for abuse. Bad/corrupt leaders would be spotted easier.
Another issue is that SE doesn't really update the older content that much. OK, so we can farm diorites from Aura Statues near the Nexus, there's a rage timer and NMs can build resistances over time. Still, this doesn't prevent us from using the same tactics over and over again.
SE said it themselves several times - they'd like to encourage different party setups and strategies. This works for the "small party" concept they have, but not terribly much for meritpo or endgame. Things need to be shaken up a little here.
Since the kings are now such familiar territory and have become such simple fights, I think its time they get a bit tougher with a bit more variety in thier tactics or even tactics that might vary by thier appearance.
As someone who favors the newer jobs in the game, another that stands out to me is the failure to really include the ToA/WotG jobs in the reward scheme in RoZ/CoP endgame content. Really, CoP busts your balls, I want a little more to choose from than some earrings and neck pieces. BLU got BOTH sea sets and PUP and COR got jackshit. Its clear BLU was way ahead on the drawing board than the other two.
All the same, all ToA and WotG jobs should get a shot at AF+1 sets, too. Same goes for relics, which I'm a little more understanding about SE holding back on. Given how contemporary ToA/WotG AF is in contrast to RoZ AF, it probably is somewhat difficult to reinvent these sets, and I'll also concede that Relic for WotG jobs is probably premature since other endgame sets aren't really there outside of the standard crafted and Assault gear choices
But lets look at the facts:
PUP, DNC and SCH get no abjuration gear - COR and BLU had it from day one on ToA
WotG/ToA jobs get no AF+1, just Limbus accessories and other sea accesories.
WotG/ToA jobs don't have Relic armor.
PUP, COR and BLU do have Relic weapons, but we have no idea what to do with them yet.
SCH and DNC get nothing from Salvage.
Only BLU, PUP and COR have incentive to camp HNM, and not very compelling ones.
I gripe about this only because you can't expect everyone to have a dozen jobs at 75. Two or three jobs at 75 is pretty common now, anything beyond that is going into extreme cases. I'm sitting at three with #s 4, 5 and 6 soon to follow. I think I'm going to stop there, I don't know if I can stomach a seventh.
Anyway, there will be newer players wanting to do this old content and they may end up favoring ToA/WotG jobs. There should be something there for them in this content.
People can spout off about how people should be compelled to camp these things out of being "part of the team," but lets just call bullshit on that - those people are addicts and I'm blowing three hours of valuble time camping something we might not claim on or even get a drop from (hi2u Defending Ring). There should be more incentives for more jobs from these ventures to keep it interesting for everyone.
Finally - and this is just because it really annoys me for some reason - those fucking /BRD and Barspell bots in campaign. Seriously, nerf the recast on BRD and WHM self buffs when Allied tags are applied or make it so you can only get so much EXP from Campaign. No one should be able to level up thier character by singing and not doing shit on the battlefield nor sould anyone get credit for these buffs unless they're hitting other active players. I've already made it a point to introduce Muu Buxu the Elusive to these guys a few times.
To be more specific, I'm not merely talking about job adjustments, either. Those are coming, we've gotten a lot of good ones, let's just wait and see what they do. Feel free to tack yours on in the thread and discuss it. If it pertains to an element of a job, ok, that's fair game, but let's not drag it into topics we've already been over a dozen times.
One problem I have is actually a long-standing, but now quieter criticism of the game.
Lack of real guild structure.
SE decided that it would be best to let the players regulate thier linkshells as they saw fit. Which is to say, SE trusted players too much. I think each time a developer makes thier first online game, they imagine us to be perfect little angels. Well, we're not, and the complete absense of an established guild structure makes things a lot more political than they have to be. That's not to say an established system couldn't be abused - it totally can - but if things like point systems were done in-game instead of externally, there's a lot less room for abuse. Bad/corrupt leaders would be spotted easier.
Another issue is that SE doesn't really update the older content that much. OK, so we can farm diorites from Aura Statues near the Nexus, there's a rage timer and NMs can build resistances over time. Still, this doesn't prevent us from using the same tactics over and over again.
SE said it themselves several times - they'd like to encourage different party setups and strategies. This works for the "small party" concept they have, but not terribly much for meritpo or endgame. Things need to be shaken up a little here.
Since the kings are now such familiar territory and have become such simple fights, I think its time they get a bit tougher with a bit more variety in thier tactics or even tactics that might vary by thier appearance.
As someone who favors the newer jobs in the game, another that stands out to me is the failure to really include the ToA/WotG jobs in the reward scheme in RoZ/CoP endgame content. Really, CoP busts your balls, I want a little more to choose from than some earrings and neck pieces. BLU got BOTH sea sets and PUP and COR got jackshit. Its clear BLU was way ahead on the drawing board than the other two.
All the same, all ToA and WotG jobs should get a shot at AF+1 sets, too. Same goes for relics, which I'm a little more understanding about SE holding back on. Given how contemporary ToA/WotG AF is in contrast to RoZ AF, it probably is somewhat difficult to reinvent these sets, and I'll also concede that Relic for WotG jobs is probably premature since other endgame sets aren't really there outside of the standard crafted and Assault gear choices
But lets look at the facts:
PUP, DNC and SCH get no abjuration gear - COR and BLU had it from day one on ToA
WotG/ToA jobs get no AF+1, just Limbus accessories and other sea accesories.
WotG/ToA jobs don't have Relic armor.
PUP, COR and BLU do have Relic weapons, but we have no idea what to do with them yet.
SCH and DNC get nothing from Salvage.
Only BLU, PUP and COR have incentive to camp HNM, and not very compelling ones.
I gripe about this only because you can't expect everyone to have a dozen jobs at 75. Two or three jobs at 75 is pretty common now, anything beyond that is going into extreme cases. I'm sitting at three with #s 4, 5 and 6 soon to follow. I think I'm going to stop there, I don't know if I can stomach a seventh.
Anyway, there will be newer players wanting to do this old content and they may end up favoring ToA/WotG jobs. There should be something there for them in this content.
People can spout off about how people should be compelled to camp these things out of being "part of the team," but lets just call bullshit on that - those people are addicts and I'm blowing three hours of valuble time camping something we might not claim on or even get a drop from (hi2u Defending Ring). There should be more incentives for more jobs from these ventures to keep it interesting for everyone.
Finally - and this is just because it really annoys me for some reason - those fucking /BRD and Barspell bots in campaign. Seriously, nerf the recast on BRD and WHM self buffs when Allied tags are applied or make it so you can only get so much EXP from Campaign. No one should be able to level up thier character by singing and not doing shit on the battlefield nor sould anyone get credit for these buffs unless they're hitting other active players. I've already made it a point to introduce Muu Buxu the Elusive to these guys a few times.
Comment