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  • A question for those who no longer play.

    Simply; what would it take to get you to return? No, or lower, monthly fees? Some new job (Time Mage, for instance)? Something more?

    Personally, I'd probably return if FFXI were made for some platform I have (or would want to have)

    Things that would bring me back, going from most likely to least likely,

    1- FFXI running without problems on linux; be it a native port or running under Wine.
    2- FFXI running without problems under a PS2 emulator.
    3- My somehow obtaining a PS3
    4- FFXI ported to DS (I still say this is possible, even if it's laughably unlikely!)
    5- FFXI ported to Wii (While far far more likely, this just wouldn't interest me as much, as I don't really want to hook my Wii up to a computer monitor, and I can't imagine playing FFXI on a TV, odd as it may sound.)

  • #2
    Re: A question for those who no longer play.

    If I get my character back, I would play again.
    There are painters who transform the sun into a yellow spot,
    but there are others who with the help of their art and their intelligence
    transform a yellow spot into the sun.

    - Pablo Picasso

    Comment


    • #3
      Re: A question for those who no longer play.

      I guess I'll go in a similar order. Those that would have the most impact down to those with the least.

      1- More soloability that doesn't have to be 'earned'. I don't have to earn the right to party, I don't want to have to 'earn' the right to solo. This is the only game I've ever encountered with this bullshit implemented. I also want the ridiculous ass 'penalty' on it gone. Make the exp decent and more efficient. I don't like PUGs. Or people in general, and don't play enough to make it worth my time to party. And 6+ hours with 5 silent people is not my idea of an entertaining evening.

      2- Fixes to summoner. I have no specific ideas on what needs to be done, just that there need to be some.

      3- No fee. I'd come back if I didn't have to pay. (See the Private Server thread.) I like this game, but not enough to play it that often. And that's $13 a month I'd be saving to treat myself to lunch a few days or something.

      4- A way to make decent cash off Mob drops just by NPCing them. Really. The NPC sell prices fucking fail. When I was out farming I was better served just dropping most of the 'garbage' drops to keep inventory space free, as at most all you'd net is maybe what? 1k gil? lawlz.
      "If you keep me waiting much longer, it damn well better be the end of the Galaxy." ~ Kaidan

      ~There's gonna come a day, and I can't wait to see your face...~

      Comment


      • #4
        Re: A question for those who no longer play.

        1- More soloability that doesn't have to be 'earned'. I don't have to earn the right to party, I don't want to have to 'earn' the right to solo. This is the only game I've ever encountered with this bullshit implemented. I also want the ridiculous ass 'penalty' on it gone. Make the exp decent and more efficient. I don't like PUGs. Or people in general, and don't play enough to make it worth my time to party. And 6+ hours with 5 silent people is not my idea of an entertaining evening.
        I seriously don't understand why the WoW "Bait and Switch" approach is so preferred. You can solo all the way to max level and then, they pull the switch on you - you can't do anything without anyone. At least FFXI and the old school MMOs don't bullshit you from the start like that.

        And really, to level fast in any of these new, inbred MMOs, its still more efficient to PT. I should also point out that solo MMOs tend to foster piss-poor endgame alliance play. Its worse than the "every man for himself" meritpo situation in FFXI, in fact, it makes that horrorifically broken mess look preferable.

        Then there is gear balance, or a complete lack of it in WoW MMOs. New Expansion? Har har har, all that cool endgame stuff is obselete now, gain 10 new levels and start from the bottom, your 1337 gears are now noob trash.

        2- Fixes to summoner. I have no specific ideas on what needs to be done, just that there need to be some.
        SMN just got two huge boosts to main and from /SCH and new avatars on the way.

        3- No fee. I'd come back if I didn't have to pay. (See the Private Server thread.) I like this game, but not enough to play it that often. And that's $13 a month I'd be saving to treat myself to lunch a few days or something.
        Not happening with any real MMO, ever. Those fees pay for content updates and keeping those servers running.

        4- A way to make decent cash off Mob drops just by NPCing them. Really. The NPC sell prices fucking fail. When I was out farming I was better served just dropping most of the 'garbage' drops to keep inventory space free, as at most all you'd net is maybe what? 1k gil? lawlz.
        Sounds like you just failed at farming. Selphiie's farming guide shows a lot of worthwhile returns from NPC-able drops, its just they're not all equal. I'm not rolling in the gil on this game, but i don't I don't see the struggle people are having other than poorly managing thier time and in-game resources.

        Comment


        • #5
          Re: A question for those who no longer play.

          Originally posted by Omgwtfbbqkitten View Post
          Not happening with any real MMO, ever.
          Plenty of real (and extremely popular) MMOs beg to differ.

          Originally posted by Omgwtfbbqkitten View Post
          Those fees pay for content updates and keeping those servers running.
          Of course; that doesn't mean it's the only way to get that money.

          Really, BBQ, most of your points were actually valid, why do you always have to undermine yourself?

          Comment


          • #6
            Re: A question for those who no longer play.

            being able to solo isn't a bad thing. I for one don't think I can commit 20 hours a day to party like I used to anymore with jobs and everthing. Maybe 30 minutes a day lol And if I can get 100-200 EXP soloing during that time without stressing myself with fear of death, I'm happy. It doesn't have to be the best way of leveling up nor give me acceptable amout of exp at all. It's just nice to be able to do something in our limited time. That might actually make the game become relaxing to logon...

            Then again you can argue, if I don't have time, FFXI isn't the game for me heh?
            Last edited by Jei; 04-17-2008, 07:48 PM.
            There are painters who transform the sun into a yellow spot,
            but there are others who with the help of their art and their intelligence
            transform a yellow spot into the sun.

            - Pablo Picasso

            Comment


            • #7
              Re: A question for those who no longer play.

              Before I quit I played for about four to five years. (Three on the PS2 and Two on the PC)

              I would come back if I could get a 360. That's all it would really take. lol

              Comment


              • #8
                Re: A question for those who no longer play.

                Originally posted by Omgwtfbbqkitten View Post
                I seriously don't understand why the WoW "Bait and Switch" approach is so preferred. You can solo all the way to max level and then, they pull the switch on you - you can't do anything without anyone. At least FFXI and the old school MMOs don't bullshit you from the start like that.

                And really, to level fast in any of these new, inbred MMOs, its still more efficient to PT. I should also point out that solo MMOs tend to foster piss-poor endgame alliance play. Its worse than the "every man for himself" meritpo situation in FFXI, in fact, it makes that horrorifically broken mess look preferable.
                Yes you can have parties on other mmo's and make way better exp then you can solo. Then again in those same mmo's you can solo and actually take a chunk out of your TNL bar. Here we struggle to take down even the lowest of mobs to only see 20-45 exp. Which is fine if your a couple 100 from your next lvl. But when your staring at 10k+ tnl its a huge drawback.


                Originally posted by Omgwtfbbqkitten View Post
                I Then there is gear balance, or a complete lack of it in WoW MMOs. New Expansion? Har har har, all that cool endgame stuff is obselete now, gain 10 new levels and start from the bottom, your 1337 gears are now noob trash.
                Well Wow may have an issue with gear balancing. Then again look at what the face as appose to S.E. S.E has job vs mob thats it. Doesn't seem like it be that hard to address. Yet its taken them the games span to try and touch it.While WoW on te other hand has job vs mob and job vs player. An if that wasn't bad enough. Then you throw in the different servers PvE, PvP, RP, Norm. It makes handling gear and job balancing allot harder.

                We can always point out that Wow jobs are always trying to be balanced for all the different servers. Which makes it hard enough. Now throw in trying to balance them for the different raid lvls makes it allot harder. S.E took 2 years to give Bst snarl other jobs are still waiting for upgrades while Sam has gotten how many more abilities?

                Sure there will be more lvls added to Wow. But that doesnt make the current gear obsolete. An sure there will be added gear that is far better. But isnt that part of the whole process in the game. Why should players have to rely on gear thats over 4 years old. Look Sky drops are still the main sought after items ingame and Zilart is how old? Sure you can point out salvage gear, assault gear. But then you'd just be contradicting yourself.



                Originally posted by Omgwtfbbqkitten View Post
                Sounds like you just failed at farming. Selphiie's farming guide shows a lot of worthwhile returns from NPC-able drops, its just they're not all equal. I'm not rolling in the gil on this game, but i don't I don't see the struggle people are having other than poorly managing thier time and in-game resources.
                Most of the guide does point out allot of worthwhile camps. The main problem is if you don't have the proper job to farm the mobs or the proper lvls. Then most of it might not be useful to them just yet. On that note depending on their server Auction Housing might not be an option to them as well either. Bastok with 50 stacks of bee chips does not make it a worthwhile farming idea.

                Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

                Comment


                • #9
                  Re: A question for those who no longer play.

                  I'm on a break right now, does that count Feba?

                  Probably the thing that bothers me the most and why I don't play sometimes even though I could is that muling takes so much time that I can't really do anything meaningful right away.

                  I just wish I could just log in, change jobs and go do whatever I wanted to do without having to mule for half an hour and up to an hour (which amounts 1/3 - 1/2 of the time I usually have to play )
                  sigpic
                  "In this world, the one who has the most fun is the winner!" C.B.
                  Prishe's Knight 2004-Forever.

                  その目だれの目。

                  Comment


                  • #10
                    Re: A question for those who no longer play.

                    Originally posted by little ninja View Post
                    Yes you can have parties on other mmo's and make way better exp then you can solo. Then again in those same mmo's you can solo and actually take a chunk out of your TNL bar. Here we struggle to take down even the lowest of mobs to only see 20-45 exp. Which is fine if your a couple 100 from your next lvl. But when your staring at 10k+ tnl its a huge drawback.
                    There have been nifty ways to fill that TNL bar faster well before ToA or WotG. There were ENMs and multiple EXP scroll quests you could have done to scam some extra EXP. Now there are even more options.

                    All these complaints about how hard it is to level are, quite frankly, tremendously outdated. Soloing might not be fast, but those who play it smart know how to do it faster and others. Those who play like lemmings will just have a harder time for it.




                    Well Wow may have an issue with gear balancing. Then again look at what the face as appose to S.E. S.E has job vs mob thats it. Doesn't seem like it be that hard to address. Yet its taken them the games span to try and touch it.While WoW on te other hand has job vs mob and job vs player. An if that wasn't bad enough. Then you throw in the different servers PvE, PvP, RP, Norm. It makes handling gear and job balancing allot harder.
                    SE has been known to balance jobs for PvP, in fact, some of the "nerfs" were for the benefit of job balance outside and inside of PvP in FFXI. March 2004 TP nerf was just as much about ballista as it was about killing a brainless exploit.

                    And you're right WoW has the PvP and PvE servers, the game has also been out for almost three and a half years now and its just as slow - if not slower - about balancing jobs that FFXI has been. How long did they let Shaman be gods in that game?

                    We can always point out that Wow jobs are always trying to be balanced for all the different servers. Which makes it hard enough. Now throw in trying to balance them for the different raid lvls makes it allot harder. S.E took 2 years to give Bst snarl other jobs are still waiting for upgrades while Sam has gotten how many more abilities?
                    Sam has gotten a grand total of two updates in a year and a half. The 2H adjustment was unversal to jobs that used 2H. DRK, quite hoestly, has gotten more updates in the last year than any other job in the game. I don't really count SCH's update as an update, just a completion of the job. It was incomplete.

                    BST has had numerous updates to reward, then there was the update to jug pets and most recently, the addition of Snarl.

                    COR, BLU and PUP all got thier tweaks too, and I would be disappointed with SE if they didn't round out the newer jobs first. In fact, SE still has A LOT to answer for the ToA jobs and soon the WotG where RoZ and CoP content is concerned.

                    Sure there will be more lvls added to Wow. But that doesnt make the current gear obsolete. An sure there will be added gear that is far better. But isnt that part of the whole process in the game. Why should players have to rely on gear thats over 4 years old. Look Sky drops are still the main sought after items ingame and Zilart is how old? Sure you can point out salvage gear, assault gear. But then you'd just be contradicting yourself.
                    There's no contradiction, I don't think you even know what that word means.

                    Old content should remain relevant, even be updated to continue to be relevant because new players will come along and want to experience it and will require gear from it. WoW takes the easy way out and raise the cap to obselete the cotent, directing the kids to a new ride.

                    WoW endgame gear ceases to be endgame gear by the raised level cap that comes with each expansion. FFXI doesn't raise the cap - the subjob system is treadmill enough and raising the cap would completely subvert how subjobs worked and result in unbalancing the game compeltely - no job would hold anything unique if the cap was raised.

                    Since the cap won't be raised, SE instead makes endgame gear with different specializations.

                    Just as an example, there's no question that RNG gets some of its best gear in sky. But in that regard, we're just talking about netting +25 STR/AGI/MND/DEX. These are most certainly great stats to have, particularly for maxing out your bow damage, but if you want to max your potential with Crossbow or get best attack stats, gotta do a bit more work.

                    Skadi, Pahluwhan Denali and Scout's Set all have things a RNG could make use of as well, but none of it takes away from the Sky gear entirely or each other. And not all of it is exactly simple to get. Rarity does give a lot of this gear meaning.

                    Most of the guide does point out allot of worthwhile camps. The main problem is if you don't have the proper job to farm the mobs or the proper lvls. Then most of it might not be useful to them just yet. On that note depending on their server Auction Housing might not be an option to them as well either. Bastok with 50 stacks of bee chips does not make it a worthwhile farming idea.
                    The point is, the gil is there. You're not supposed to start out a millionare in this game. A new player will farm different things depending on where they start, but only a complete fool throws everything away.

                    Comment


                    • #11
                      Re: A question for those who no longer play.

                      Originally posted by Omgwtfbbqkitten View Post
                      There have been nifty ways to fill that TNL bar faster well before ToA or WotG. There were ENMs and multiple EXP scroll quests you could have done to scam some extra EXP. Now there are even more options.

                      All these complaints about how hard it is to level are, quite frankly, tremendously outdated. Soloing might not be fast, but those who play it smart know how to do it faster and others. Those who play like lemmings will just have a harder time for it.






                      SE has been known to balance jobs for PvP, in fact, some of the "nerfs" were for the benefit of job balance outside and inside of PvP in FFXI. March 2004 TP nerf was just as much about ballista as it was about killing a brainless exploit.

                      And you're right WoW has the PvP and PvE servers, the game has also been out for almost three and a half years now and its just as slow - if not slower - about balancing jobs that FFXI has been. How long did they let Shaman be gods in that game?



                      Sam has gotten a grand total of two updates in a year and a half. The 2H adjustment was unversal to jobs that used 2H. DRK, quite hoestly, has gotten more updates in the last year than any other job in the game. I don't really count SCH's update as an update, just a completion of the job. It was incomplete.

                      BST has had numerous updates to reward, then there was the update to jug pets and most recently, the addition of Snarl.

                      COR, BLU and PUP all got thier tweaks too, and I would be disappointed with SE if they didn't round out the newer jobs first. In fact, SE still has A LOT to answer for the ToA jobs and soon the WotG where RoZ and CoP content is concerned.



                      There's no contradiction, I don't think you even know what that word means.

                      Old content should remain relevant, even be updated to continue to be relevant because new players will come along and want to experience it and will require gear from it. WoW takes the easy way out and raise the cap to obselete the cotent, directing the kids to a new ride.

                      WoW endgame gear ceases to be endgame gear by the raised level cap that comes with each expansion. FFXI doesn't raise the cap - the subjob system is treadmill enough and raising the cap would completely subvert how subjobs worked and result in unbalancing the game compeltely - no job would hold anything unique if the cap was raised.

                      Since the cap won't be raised, SE instead makes endgame gear with different specializations.

                      Just as an example, there's no question that RNG gets some of its best gear in sky. But in that regard, we're just talking about netting +25 STR/AGI/MND/DEX. These are most certainly great stats to have, particularly for maxing out your bow damage, but if you want to max your potential with Crossbow or get best attack stats, gotta do a bit more work.

                      Skadi, Pahluwhan Denali and Scout's Set all have things a RNG could make use of as well, but none of it takes away from the Sky gear entirely or each other. And not all of it is exactly simple to get. Rarity does give a lot of this gear meaning.



                      The point is, the gil is there. You're not supposed to start out a millionare in this game. A new player will farm different things depending on where they start, but only a complete fool throws everything away.
                      Enms, Well unless I am mistaken. 1. You need a certain lvl requirment. 2. Advanced the story to a certain part. 3. Have 3-18 people. Yeah this is a wonderfully great way to narrow the exp gap. Ohh sure you can do pulling the strings. But thats not to lvl 60 and the only solo thing going.

                      Escort quests are just like the above noted. You must have advanced the storyline, You must be a certain level, or you need a group. Once again there is no solo there unless your highend, or have highend help. Of course there is the chicabo version. But thats once a week for 500ish exp.

                      Sure you can solo. But you have to have to right job to do it, the right subjob and depending on the route you go the gil to keep it up. Not to mention dealing with loads of downtime.

                      S.E balanced jobs to rid the game of exploits before it was ever about Ballista. Penta and Guilie to almost 100tp was causing to fast of a boost to exp. They dumbed that down to avoid this thing plus give other jobs help with party invites. It was never about Balista. Speaking of Balissta how are those doing nowadays. Thats right they are dead. An to be honest on my server they have been dead a long time. It helps to have S.E abandon it. Its not only this S.E abandons everything. An doesnt come back to them until years later. Besides Wow might be 3.5 years old. But FFXI is 6-7 years old.

                      Wow is always trying to be balanced. The problem arises because in PvE Warrior might be the be all end all. But when the same geared War is on a PvP server everyone owns him. I have no clue why this hapens. But thats what it does. Not to mention they try to balance them from lvl to lvl. In a 39 battleground a lock is a joke. But in the mid 40 battlegrounds lock destryes all. Thsi is what they constantly balance. But this doesnt effect the battlegrounds. But the raids on town and the numerous duels.Throw in trying to figure out how a job will spec in the 3 catogories and how it will fare against another specced job takes time to balance. Its not like S.E's 1% merit which we never really see trigger.

                      I thought sam got hasso, seigan, an sekkikoki or something like that As for Drk they got 2 spells and stuff they have to merit it for. Bst got snarl 2 and a half years late. But that only works if your using a jug pet which is rare. Certain jugs got a time extender. Which was what 15mins on some and 30mins on those never ever used. Regen on pets which is basically what they did when you left them. An reward regen which isnt that much. An then we got reward timer reduced which is basically the only good thing. Funny though about these updates for Bst not only where they around 3 years in the making from the mpk patch. These were things S.E and players said would break the game. An make Bst to much of a powerhouse.

                      Actually if you look at it Wows endgame gear becomes normal gear. An there will be something better to intice the masses. S.E is the same way, Af > Af2 > Af+1 > Af2 +1. Both games gear is a pain in the ass to get. Both games have gear that is useless and worthless, or becomes worthless a minute later.

                      S.E could easily raise the cap. Would it really break endgame. Stats really wouldn't go up that much to effect the game. As it is things like Kirin are killed in under 3 minutes. The cap being raised wont worsen it. We can argue that subjobs would imbalance things with abilities and spells. Then again we can always treat them like WS and make them Exe to the job being main. You can always move spells around. S.E has already done this in the past. The door is open. Its the refusal to walk thru it.

                      Though I dont ever expect to see cap raise. The game is to far along to have it implemented now. But this is something they could have easily been done before or during CoP.

                      As for money. I was going off of 1 example I used to farm when I was young. Id list other things but most fo those nms have been gimped. I am not to sure which things young guns farm now.

                      Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

                      Comment


                      • #12
                        Re: A question for those who no longer play.

                        What would it take for me to come back to Final Fantasy XI?

                        Perhaps if all my close friends that I made on the game, came back and played frequently. Also it'd be nice if I didn't have to spend five hours a day to work towards anything worthwhile in the game.

                        Oh, and perhaps to have more community involved in low-level activities. Before I left the game last year, I felt so lonely levelling one of the most popular jobs at around level 25 and up (Bard), and used to wait hours on end for party invites.

                        They're pretty much my only reasons for not coming back.

                        "... and so I close, realizing that perhaps the ending has not yet been written."

                        Comment


                        • #13
                          Re: A question for those who no longer play.

                          Nah, I was good at farming, BBQ, I just find it idiotic in the extreme that NPC buy and sell prices are still so bizarre. They charge an arm and a leg for potions/gear, and they don't give you very much for anything you bring them. The AH being the be all/end all of money making (for the most part) is my real problem with the economy. I quit long before Selphiie graced us with her guide, or at least before I ever saw it here, or I would probably have made use of it. It's a very nice guide. It would just be better if the NPCs actually gave us a non-insulting amount of money for drops. That way if you had something you couldn't move on the AH, you wouldn't have to take such huge losses.

                          I farm much more efficiently on LotR in either case. As in I don't have to spend a week+ to get enough money for good gear. Have better things to do with my time. Mostly I'm just sick of games that take lots of time. The end. I've become a casual gamer and until XI becomes that I'd not come back. Not saying it isn't fine how it is. It's peachy for a more dedicated style MMO. But that wasn't what Feba asked. He asked what would bring us back. And that's what would bring me back.

                          If he'd asked if I think the game actually should change, my answer would be no. Why should it? It's doing rather well just how it is.

                          And I've never played WoW, so the bait and switch goes over my head. LotR doesn't bait and switch, I practically duo'd my way to 50 and never had to raid in my life, unless I really get bored enough to do Rift. And really, not interested in the lore-rape that is killing a balrog, so I don't do Rift. I raid in the Ettens only because solo Creeps are cannon fodder. If we weren't so pitifully weak compared to the Freeps, I'd stay solo or small group there, too.

                          When the cap goes to 60, Matt and I will go up to Angmar, finish that quest hub we have waiting on us, and move on to the new quests and continue duo/trio'ing our way to cap. I like it better that way. We can RP, we can actually talk. And it's just more amusing all around. If we need a party for some odd reason, we have a huge ass kin we're in to hit up. I don't PUG anymore.

                          Ninja edit: To save you some trouble, BBQ, I will sum myself up: Lazy Telera is lazy. :D
                          Last edited by Telera; 04-19-2008, 10:12 PM.
                          "If you keep me waiting much longer, it damn well better be the end of the Galaxy." ~ Kaidan

                          ~There's gonna come a day, and I can't wait to see your face...~

                          Comment


                          • #14
                            Re: A question for those who no longer play.

                            Originally posted by Jei View Post
                            And if I can get 100-200 EXP soloing during that time without stressing myself with fear of death, I'm happy. It doesn't have to be the best way of leveling up nor give me acceptable amout of exp at all. It's just nice to be able to do something in our limited time. That might actually make the game become relaxing to logon...
                            Campaign Battle. You'll actually get a little bit (read a lot) more than 100-200 exp in a half hour.




                            PLD75 DRK60 lots of other levels.
                            ------
                            Shackle their minds when they're bent on the cross
                            When ignorance reigns, life is lost


                            Comment


                            • #15
                              Re: A question for those who no longer play.

                              when did this become WoW debate? The more I read about that game the less I understand why it's so popular. I quit FFXI for like a month and came back because I missed it.

                              Mostly I think the casual RPG thing is ruining MMOs to a certian extent. Using what I keep reading about things like WoW...well someone like me who can play 2-4 hrs a night can get to lvl 70(current top lvl) in it in less than two months. Then all there is to do besides pick up gear(which you can mostly ignore[to a certian extent]untill endgame) is a few raids that really aren't that hard to run through compared with things I've done in other RPGs. Dynamis is our raid system and everything in there is basicly a boss...and I've seen people die there on inocennt looking mobs..even wipe!

                              I like this crazy hardcore game....but maybe you don't? I just don't get those casual MMOs at all....and I probabaly never will...
                              Shadowneko's FFXI Newbie Guide 2009
                              (have fun MMO players ^^)
                              Jon Davies AKA: Shadowneko of Midradsomr...soon to be transferred to Quetzalcoatl

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