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  • Mercurial Kris or Hagun?

    So my Sam is 75, I have GKT capped and I've been using Hagun. I've been doing some merits and using Sam for Dynamis but i'm tired of subbing nin. So, I'm switching to a job that works well with a nin sub and is a good DD. It was a toss up between THF and WAR, but I'm going with THF. I'm going to fully merit dagger before I start xp'n again. My THF is currently level 47.

    So, the question is... Is it worth selling my Hagun, Triumph Earring (over priced for what it does) and lvl 62 RSE feet to get a Mercurial Kris? Everything i read talks about Merc. Kris at lvl 75, but not really from say lvl 50-74... I could see it helping out at those lower levels, as well as being great to farm with. Really out of the above mentioned the only thing that would hurt losing is the hagun. However, I won't be meriting with SAM, i'll be xp'n with THF, the only time SAM would come out would be dynamis, and with 36+ peeps, would my hagun really be missed? Thoughts?

  • #2
    Re: Mercurial Kris or Hagun?

    Not a dagger user, but isn't the base damage of the M. Kris 3? Which I'd assume between 50-75 you'd hit for 0 a lot of the time, especially in non-toau zones against high def mobs like crabs, ants and beetles..maybe? I don't think it's worth the price though..

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    • #3
      Re: Mercurial Kris or Hagun?

      Merc Kris has a DPS of 2.5, the number of hits it does per attack round averages out to 2 so it's like it has a DPS of 5.0. That's waaaaay too low to put up good damage at 75, even if it gets you roughly twice the TP (well, 1.5 times more TP in the case of dual wield.)

      If you're going to sell the Hagun anyways, I'd invest that money into something much more useful.

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      • #4
        Re: Mercurial Kris or Hagun?

        The damage is 8, but yeah it is low. What I thought I'd have going for me though is that I'll have merits maxed out which I thought would help out with the damage output. Right?
        ______________________________
        Armando what about in levels 50-70-ish? That's the question...
        Last edited by rshermaniv; 04-08-2008, 08:54 AM. Reason: Automerged Doublepost

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        • #5
          Re: Mercurial Kris or Hagun?

          Originally posted by rshermaniv View Post
          The damage is 8, but yeah it is low. What I thought I'd have going for me though is that I'll have merits maxed out which I thought would help out with the damage output. Right?
          ______________________________
          Armando what about in levels 50-70-ish? That's the question...
          Due the mechanics of this game, it's not going to help as much as it looks on paper. It'll help with accuracy more, however.
          [LadyKiKi]
          Soloed to 75

          [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

          all done via BST sub where applicable (no DRG/BST!)
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          • #6
            Re: Mercurial Kris or Hagun?

            Your merits won't make a difference, because Merc Kris won't benefit more from Accuracy or Attack than any other dagger you could equip. It MIGHT be worth it at 50 but its effectiveness will drop off quickly, and it'd probably be obsolete by 60.

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            • #7
              Re: Mercurial Kris or Hagun?

              I can't see Mercurial Kris being useful to most jobs, that is, unless you're planning to funnel the TP you get from MK into another source, such as a ranged weapon or a DNC subjob

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              • #8
                Re: Mercurial Kris or Hagun?

                Should note here that a THF/NIN can offhand the Mercurial Kris for TP gain and put an actually useful damage dagger in the main hand. In that context, the Merc. Kris is almost unbeatable (THF/NIN with a Blau Dolch and a M. Kris, for instance).


                Icemage

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                • #9
                  Re: Mercurial Kris or Hagun?

                  Originally posted by Icemage View Post
                  Should note here that a THF/NIN can offhand the Mercurial Kris for TP gain and put an actually useful damage dagger in the main hand. In that context, the Merc. Kris is almost unbeatable (THF/NIN with a Blau Dolch and a M. Kris, for instance).


                  Icemage
                  See, that's what I thought... It appears we have 2 way differing views. I thought it'd be good for TP gain on THF allowing you to get off your WS faster, since this is where THF causes most of it's damage. I can see MK being bad for any other job that can put up good damage on normal hits, but with THF, you're not hitting for much to begin with. With THF, at least i felt, it's always a race to 100 TP so you can cause your real damage. Thoughts?

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                  • #10
                    Re: Mercurial Kris or Hagun?

                    Well the point is that you would need something better in your main hand. I never saw MK as being anything other than an offhand weapon for thf/nin. My feeling is that as long as you're offhanding it and not trying to use it in your main hand where your WS is based off of, it shouldn't be a bad choice at all.
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                    • #11
                      Re: Mercurial Kris or Hagun?

                      I guess I should've clarified. Yes, I'll be subbing nin and I'd be using the MK in my offhand. That being said, it takes me full circle to my intial question:


                      Originally posted by rshermaniv View Post
                      So, the question is... Is it worth selling my Hagun, Triumph Earring (over priced for what it does) and lvl 62 RSE feet to get a Mercurial Kris? Everything i read talks about Merc. Kris at lvl 75, but not really from say lvl 50-74... I could see it helping out at those lower levels, as well as being great to farm with. Really out of the above mentioned the only thing that would hurt losing is the hagun. However, I won't be meriting with SAM, i'll be xp'n with THF, the only time SAM would come out would be dynamis, and with 36+ peeps, would my hagun really be missed? Thoughts?

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                      • #12
                        Re: Mercurial Kris or Hagun?

                        Well, for me personally on THF, I save my ws's to go with SATA rather than just spamming them like a SAM. If you look at it in that context, you really and honestly don't need the Mercurial to help with TP gain. I've never ever had a problem getting enough TP in a minute, and most of the time, the fights are almost over, and I'd rather save the TP to start out with a big SATAWS to set hate.

                        I'd honestly believe Merc. Kris would be a big waste of gil, and a big waste of a Hagun, when you could just keep it for whenever you feel like jumping on SAM again. You never know if you're going to want to get back on SAM again, or an update adds something new, etc.

                        I have Rapparee, Swift Belt and Bravo's Subligar, if that makes any difference. I know I attack fast, but I just don't think I've ever had much trouble with TP gain. And I'd rather be hitting for more than 0's-5's on my offhand.

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                        • #13
                          Re: Mercurial Kris or Hagun?

                          Originally posted by rshermaniv View Post
                          See, that's what I thought... It appears we have 2 way differing views. I thought it'd be good for TP gain on THF allowing you to get off your WS faster, since this is where THF causes most of it's damage. I can see MK being bad for any other job that can put up good damage on normal hits, but with THF, you're not hitting for much to begin with. With THF, at least i felt, it's always a race to 100 TP so you can cause your real damage. Thoughts?
                          Hmm... the primary use of Merc. Kris is to get TP fast enough that you can occasionally split Trick Attack away from Sneak Attack.

                          Most Thieves stack SATA to get the biggest bang for their buck; with a dual wielded Mercurial you have the opportunity to occasionally deviate from this (and thus increasing your damage over time).


                          Icemage

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                          • #14
                            Re: Mercurial Kris or Hagun?

                            I thought it'd be good for TP gain on THF allowing you to get off your WS faster, since this is where THF causes most of it's damage.
                            ...
                            With THF, at least i felt, it's always a race to 100 TP so you can cause your real damage. Thoughts?
                            Now, I don't want to accuse you of being a bad player but this is the line of thought that makes bad THFs (bad DDs in general, but THF is particularly prone to making this mistake.) If you forget about your DoT, you'll always put up poor damage.

                            What Icemage said is true - in the context of TP gain, Merc Kris is unbeatable except possibly by Kraken Club. However, its DoT sucks. Pretty hard. Especially more so when you consider the better Daggers not only have more than twice the DoT, but also additional bonuses (like Sirocco Kukri's constant wind damage and Blau Dolch's +Acc and Attack.)

                            Gimping your DoT so drastically just to gain slightly less than 50% more WS (and they'll be slightly weaker, too) while feeding the mob more TP to boot is a bad thing to pay lots of gil for.

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                            • #15
                              Re: Mercurial Kris or Hagun?

                              Well just a small hint save the gil from the sale, and lvl fishing and fish up for the darn kris. I mean, the gil can go towards other things. And even some fishing gear. And then you dont blow 3 mil total on it. And while you fish, make more gil by lvling fishing. Just my 2-4 cents there
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