Ok this guide is a secret passed down from a good friend of mine who has since left the game, and I figured I would share it with you.
Forget about farming
Forget about Crafting
Forget about anything you know about making gil.
FF is a semi functioning real world with a flucating ecconomy just like the real world. How do people make money in the real world, its not through working its though money making money for itself.
What I mean is, monopolies, stocks, etc. Now stocks are not quite available to this game but monopolies are, and can be exploited very very easily through a initial investment and a manipulation of markets. Like in the real world you find something that the community needs that you can exploit, corner the market and set your own price, through buy outs and rate manipulation.
First you must find a worthy target that is a common buy. It can be a commonly supplied item (Sneak Oil) or it can be one that comes in limited quatities (Scorpion Harness). Once you have found a worthy target in the market you must understand how markets work to make you earn money.
Buy low Sell High
Buying a product when it reaches its low point in mass quantities and re selling this Item is a simple way to increase your money making, however we are going to take this one step further and acctually manipulate the rate of fluctuation in a specific item to our fancy.
To manipulate a products market value you must provide an active market representation (the AH sale history). The optimal route to take is to manipulate this price into going low. How low is hard to assertain, since you will be relying on producers and/or farmers for supply you dont want it to go as low as driving them out of the market you want them to still feel they are making money. (will detail this later)
Monopolize, once you have set the market, you must monopolize the item, that means buying out the AH and hoarding the supply, once you have set the market at your prefered buying price you can easily maintain a market domination by simply camping the AH. After Several days, of stockpiling you move on to the next phase.
Resetting the market. This step will have you slowly manipulating the price back up to a higher sale price than what you originally set it for, and the farmers crafters will follow suit ensuring high sales of the item.
Now you unload your stockpile of items, setting the price of them below the current rate so they will always sell first, with all the items you bought at a cheaper rate, you will increase your gil by a hefty margin and cause the price to lower again. In which case you simply repeat the process.
How to Set a Market
This requires several sales of the item from yourself to a friend, or 2nd charecter, or a mule, through the AH. Set your Items price and repeat the buying process as many times as you feel is necassary to have the market change. Ideally this means you will lower the price a few hundred or thousand every few sales to show a decline in the market.
To raise a market you imply the same tactic but in reverse.
How to monopolize a market
After lowering a market the crafters and farmers will follow suit, when this happens you simply buy up their goods at your set price, with all of the items you can obtain this way you dont need to farm or craft outside your initial investment of gil.
The resault
After about a week of doing this you will have obtained many many gilz, you can easily repeat the process, or take your earning s and move on to higher cost items and do the same thing again with them. In the end your intial investment of 1 item at the original cost, flucuates into a money maker beyond compare. Its the same way as playing the stock market, letting your initial investment ride till you pull it out.
The Flamers
Regardless of your opinion on this matter, the fact is it is the most efficent way to make money, and requires you to do nothing but ride the AH for a few days.
"But thats what RMT do"
Who cares SE obviously dosent, and neither do I, if they make an ass load of money from it why cant I. I dont let people dictate how I should sell my product in game, nor in real life. I play the markets in real life and this is the exact same thing that runs encconomic markets the world over, therefore applicable to a mini life game like FFXI.
"Its against the rules"
Nope its not, there is no rule laid out by SE in the manipulation of the AH.
"Its Not fair"
Life isnt fair grow up or get out.
"Your Hurting others work"
Not my problem, theres other ways to make money besides farming, I choose to have 1000 employees instead of doing the majority of the work myself, that makes me smart.
In short, this is one way to make alot of money, outside of my initial farm at the start of the day I do this and turn about 600K into much much more profits from this "Farming".
Its a great tool if used properly and is much more effective then anything else.
Put it this way,
You dont see CEO's slaving away in the tertiary sector of life (farmin and manufacturing) they sit back and pull the strings.
Forget about farming
Forget about Crafting
Forget about anything you know about making gil.
FF is a semi functioning real world with a flucating ecconomy just like the real world. How do people make money in the real world, its not through working its though money making money for itself.
What I mean is, monopolies, stocks, etc. Now stocks are not quite available to this game but monopolies are, and can be exploited very very easily through a initial investment and a manipulation of markets. Like in the real world you find something that the community needs that you can exploit, corner the market and set your own price, through buy outs and rate manipulation.
First you must find a worthy target that is a common buy. It can be a commonly supplied item (Sneak Oil) or it can be one that comes in limited quatities (Scorpion Harness). Once you have found a worthy target in the market you must understand how markets work to make you earn money.
Buy low Sell High
Buying a product when it reaches its low point in mass quantities and re selling this Item is a simple way to increase your money making, however we are going to take this one step further and acctually manipulate the rate of fluctuation in a specific item to our fancy.
To manipulate a products market value you must provide an active market representation (the AH sale history). The optimal route to take is to manipulate this price into going low. How low is hard to assertain, since you will be relying on producers and/or farmers for supply you dont want it to go as low as driving them out of the market you want them to still feel they are making money. (will detail this later)
Monopolize, once you have set the market, you must monopolize the item, that means buying out the AH and hoarding the supply, once you have set the market at your prefered buying price you can easily maintain a market domination by simply camping the AH. After Several days, of stockpiling you move on to the next phase.
Resetting the market. This step will have you slowly manipulating the price back up to a higher sale price than what you originally set it for, and the farmers crafters will follow suit ensuring high sales of the item.
Now you unload your stockpile of items, setting the price of them below the current rate so they will always sell first, with all the items you bought at a cheaper rate, you will increase your gil by a hefty margin and cause the price to lower again. In which case you simply repeat the process.
How to Set a Market
This requires several sales of the item from yourself to a friend, or 2nd charecter, or a mule, through the AH. Set your Items price and repeat the buying process as many times as you feel is necassary to have the market change. Ideally this means you will lower the price a few hundred or thousand every few sales to show a decline in the market.
To raise a market you imply the same tactic but in reverse.
How to monopolize a market
After lowering a market the crafters and farmers will follow suit, when this happens you simply buy up their goods at your set price, with all of the items you can obtain this way you dont need to farm or craft outside your initial investment of gil.
The resault
After about a week of doing this you will have obtained many many gilz, you can easily repeat the process, or take your earning s and move on to higher cost items and do the same thing again with them. In the end your intial investment of 1 item at the original cost, flucuates into a money maker beyond compare. Its the same way as playing the stock market, letting your initial investment ride till you pull it out.
The Flamers
Regardless of your opinion on this matter, the fact is it is the most efficent way to make money, and requires you to do nothing but ride the AH for a few days.
"But thats what RMT do"
Who cares SE obviously dosent, and neither do I, if they make an ass load of money from it why cant I. I dont let people dictate how I should sell my product in game, nor in real life. I play the markets in real life and this is the exact same thing that runs encconomic markets the world over, therefore applicable to a mini life game like FFXI.
"Its against the rules"
Nope its not, there is no rule laid out by SE in the manipulation of the AH.
"Its Not fair"
Life isnt fair grow up or get out.
"Your Hurting others work"
Not my problem, theres other ways to make money besides farming, I choose to have 1000 employees instead of doing the majority of the work myself, that makes me smart.
In short, this is one way to make alot of money, outside of my initial farm at the start of the day I do this and turn about 600K into much much more profits from this "Farming".
Its a great tool if used properly and is much more effective then anything else.
Put it this way,
You dont see CEO's slaving away in the tertiary sector of life (farmin and manufacturing) they sit back and pull the strings.
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