I've been out for the last couple of months, and am curious as to whether any of the recent updates made going back in time a worthwhile venture. I hopped into the maws shortly after the expansion's release, unlocked a few maws, signed up with Windurst, unlocked Scholar, then left and have yet to return.
My beefs at the time:
1. OMG sloooooooooow.
A distinct lack of chocobos left me having to run from zone to zone to get at the maws, which was a royal pain. The inclusion of wandering high-level beastmen in the zones forced me to keep sneak/invis up and made the entire thing an unhappy hassle. Teleports may be purchased, but they can be pricey or unavailable and don't help you cross an area to the maw in any event.
2. Leveling spots ruined by the probability of a horrible death.
Even in Sarutabaruta, populated mostly by nice, safe level 15 crawlers, high-level goblins were wandering all over the place. Anyone trying to use the area as an alternative to the dunes is courting the likelihood of the party being wiped by giant, unkillable goblins. Ditto for the higher-level areas that I passed through.
3. Horribly mediocre campaign rewards.
This is partly the fault of being a Summoner; the bonuses we need for our avatars can't be found on generic gear. But even the people who could conceivably benefit from bonuses to stats, HP, MP, etc. all seem to consider the gear purchased with alliance notes to be unfit even for putting on a mannequin.
Have any of those things been fixed? Or have any amazing awesome things been added to the past to provide us with incentive to go through the maws?
My beefs at the time:
1. OMG sloooooooooow.
A distinct lack of chocobos left me having to run from zone to zone to get at the maws, which was a royal pain. The inclusion of wandering high-level beastmen in the zones forced me to keep sneak/invis up and made the entire thing an unhappy hassle. Teleports may be purchased, but they can be pricey or unavailable and don't help you cross an area to the maw in any event.
2. Leveling spots ruined by the probability of a horrible death.
Even in Sarutabaruta, populated mostly by nice, safe level 15 crawlers, high-level goblins were wandering all over the place. Anyone trying to use the area as an alternative to the dunes is courting the likelihood of the party being wiped by giant, unkillable goblins. Ditto for the higher-level areas that I passed through.
3. Horribly mediocre campaign rewards.
This is partly the fault of being a Summoner; the bonuses we need for our avatars can't be found on generic gear. But even the people who could conceivably benefit from bonuses to stats, HP, MP, etc. all seem to consider the gear purchased with alliance notes to be unfit even for putting on a mannequin.
Have any of those things been fixed? Or have any amazing awesome things been added to the past to provide us with incentive to go through the maws?
Comment