Originally posted by Omgwtfbbqkitten
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But the point is that the 'restrictions' for the jobs that *can* make use of these things are unneededly annoying. And the fact that some jobs can make great use of some of these items makes that situation worse because if they chose the 'wrong' nation to join, they get unneededly punished for it. And again, if people level multiple jobs and need items from different nations, they too have a harder time obtaining these things.
40k Allied notes takes quite some time and investment, it is an accomplishment and the gear has value to the jobs that know how to put it to use.
Uh, anyone can finish RoZ or ToA so long as they have a few brain cells left. CoP Rings show an accomplishment because they are still challenging to complete and much more challenging to organize.
Uh, anyone can finish RoZ or ToA so long as they have a few brain cells left. CoP Rings show an accomplishment because they are still challenging to complete and much more challenging to organize.
But finishing those missions and winning those fights *do* pose a challenge to many. Despite people beating them, they are still hard fights. And its far more of a challenge to complete those mission chains then it is to get 40k AN and the second(aka it's not even the best stuff) rank of medals.
This gear and the mission rings are NOT comparible.
Then how come most people still don't go back and change it? Aside from redoing DM when the change was initially made, I never hear talk of people changing thier minds on thier CoP Rings. The time restriction and the fact that you have to go through Ark Angels, Promathia or Alexander disproves your point. You can't just trade the ring to an objective marker and get a new one, there's still criteria.
But the point remains, it can still be done.
Show me Taru PLDs tanking Grands and HNMs regularly, then tell me anyone can be everything in this game. You have to give a ton more dedication to gear and prioritize PLD a lot to pull off endgame taru PLD than they average player would. Mage, melee and support classes can just shift around, not losing much of anything by race, but tanking? Different ballgame there.
Being part of a nation is supposed to help make your experience unique, its an important choice that affects the very nature of your character, that's why there are penalties for changing and rewards for picking a compatible nation. They're suppose to help you excel at particular jobs that are in-character with that nation. But even then, all it takes is a trip to another nation, a small sum of gil and the loss of your outposts to change that. Its not difficult to change nations, it just takes time to re-rank and get
Oh, and the fact that the only 'penalty' for switching nations in Conquest is the permanent loss of Outposts. Which I again think is excessive because people *will* choose to keep those rare OPs over experiencing more game content. Which to me seems like bad game design because SE should want people to play as much of the game as possible. I think it should be done more like CP, where you start with nothing when you go to a new nation, but if you switch back to your previous nation you still have your CP.
If you concede that this gear is easy to obtain, then you must concede that Allied Notes and Medal ranks are easy to get.
Your opinion of the gear is irrelevant.
Your opinion of the gear is irrelevant.
Originally posted by LadyKiKi
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This situation came out of left field.
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