Re: New AN Equipment
Actually the only thing you lose when you change Conquest nations is the OP warps. You'll still retain everything else, including CP, when you switch back to your previous nation.
And iirc, you can still buy all other Conquest items from other nations just by paying more CP, so you don't even have to switch. Which is why there's no complaints for those items. I can access them with a *minor* and completely understandable 'penalty'. But for me to switch nations and lose two medals just to buy *two* items, then switch back and lose *another* two items is a bit much.
They should make it so you can buy other nation's items at increased AN costs like Conquest because some people don't want to switch nations for mediocre gear.
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Re: New AN Equipment
Originally posted by Pteryx View PostAll I have to say is this: I hope they introduce a way to get off-nation AN equipment, much like you can pay extra for other nations' conquest equipment in some situations. Is it really fair to penalize people who chose the "wrong" nation for their job at least two medals to get gear? Heck, I'd pay 80,000 AN if it meant I stayed in my nation and only got docked one medal for "lack of national pride" in the choice. -- Pteryx
When I change nations for Nation Rank 1-10 Missions, I lose all conquest points and all my outpost warps. By contrast, those are much harder things to regain than Allied Campaign Rank and Allied Notes. Conquest falls out of vouge at level 55, making it hard to get some of the high rank gear unless I want to level a dozen subjobs. And some outpost territories my go unclaimed by a specific nation for weeks, months or even years depending on your server.
So I'm not seeing your problem. I think Conquest needs to be restructured, not Campaign. At least by stripping you of medals for changing nations is in-character with the theme in Campaign. With Nation Rank, the penalties are an extreme annoyance and prohibitive to experiencing the stories of other nations - and story is one of the major hallmarks of Final Fantasy. No matter what affliation I pick in Campaign, the national storys in WoTG are simply quests anyone can do and not missions.Last edited by Omgwtfbbqkitten; 03-14-2008, 10:29 AM.
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Re: New AN Equipment
Originally posted by Pteryx View PostAll I have to say is this: I hope they introduce a way to get off-nation AN equipment, much like you can pay extra for other nations' conquest equipment in some situations. Is it really fair to penalize people who chose the "wrong" nation for their job at least two medals to get gear? Heck, I'd pay 80,000 AN if it meant I stayed in my nation and only got docked one medal for "lack of national pride" in the choice. -- Pteryx
There's no way in hell I'd ever switch to sandy despite wanting those new Enm/Mdef+ stuff. If I had access to them I would certainly grab the set (btw, I think having smaller 'sets' like this is freaking awesome) for my Def build War.
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Re: New AN Equipment
As it stands, if you campaign a lot, and reached the top rank, and ... judging by when they'll release the next update with hopefully more ranks, you have .... 3-4 months to get those 2 medals back and still move to the 3rd nation of choice for that gear and will probably still be able to move back to your primary nation and rank to the top again.
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Re: New AN Equipment
All I have to say is this: I hope they introduce a way to get off-nation AN equipment, much like you can pay extra for other nations' conquest equipment in some situations. Is it really fair to penalize people who chose the "wrong" nation for their job at least two medals to get gear? Heck, I'd pay 80,000 AN if it meant I stayed in my nation and only got docked one medal for "lack of national pride" in the choice. -- Pteryx
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Re: New AN Equipment
I've actually been looking at the Cobra Unit cap and Cobra unit mitten for my COR/DNC build and a forward investment on high level DNC gear. These pieces actually do help in places where gear has been lacking for WotG jobs and even some ToA ones.
Cuz, you know, RoZ and CoP content still doesn't cover "the best" for the newer jobs. That content is great for jobs released in FFXI and RoZ, but hit or miss for ToA/WotG set. Its something SE needs to start thinking about a bit more, but seem to be (infuriatingly) answering in new content instead of the older content.
DNC and SCH are totally left out of Sky abjurations, PUP still is, which is unforgivable. COR and BLU got Crim set, OK. BLU gets mafakkin' Homam and COR, PUP, SCH and DNC get accessories. ToA AF+1, where art thou? DNC and SCH get Nyzul gear, but not Salvage gear? W...T...F.
Oh yeah, and then there's ToA Relic Armor, still AWOL.
Well, at the very least, now that they've refined ToA jobs and cemented SCH and DNC's definition, maybe now they can update these jobs for older endgame gear.Last edited by Omgwtfbbqkitten; 03-13-2008, 08:54 PM.
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Re: New AN Equipment
Originally posted by Icemage View PostI'm not really sure who would actually want to use these pieces of gear. Unless the set bonus is substantial (i.e. MACC+10 or Counter+5), the pieces themselves are pretty unimpressive.
Icemage
The gloves are amazing for us.
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Re: New AN Equipment
Originally posted by ItachiKujata View PostThese look pretty nice...
{Rare}{EX} Iron Ram sallet
Head
DEF:29 HP+20 Enmity+5 "Magic Def. Bonus"+3 Set: Increases all elemental resistances
Lv.68 WAR/PLD/DRK
{Rare}{EX} Iron Ram dastanas
Hands
DEF:22 HP+20 Enmity+4 "Magic Def. Bonus"+2 Set: Increases all elemental resistances
Lv.68 WAR/PLD/DRK
Icemage
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Re: New AN Equipment
Originally posted by IfritnoItazura View PostCobra Unit Cloche: Looks usable for BLM and SCH?
Cobra Unit Gloves: Usable by SCH, and maybe by BLM when resist isn't any concern at all.
MAB and Conserve MP together isn't a bad combination. They also come earlier than the Yigit set, so should be thought of as another couple of reasonable alternatives for BLM and SCH on the way up. (Especially since they are easier to get than the Yigit set. Probably.)
(Errant hands boost my BLM's damage more than Igqira hands, which are also 2 MAB. If there's a chance of being resisted I use Wizard's Gloves.)
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Re: New AN Equipment
I'd get the cap for whm and the hands for rdm myself.
For the mnk/thf kind hands are decent enough to get for both jobs.
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Re: New AN Equipment
Although a few levels higher Igqira hands (if you cannot obtain better) are superior to Cobra hands and I would use AF hat over the Cobra head any day of the week.
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Re: New AN Equipment
Originally posted by Mhurron View PostI dunno, I think I'd still stick with my BLM AF hat and gloves.
Nuking IT's, I'd bet on AF gloves, but a non-endgame BLM75 soloing puddings may be able to get away with MAB for gloves instead of Elemental Magic skill?
Originally posted by Onionsoilder View PostWell Yigit costs 20,000 Assault Points, and a player, if they do an assault a day(or four assaults every four days), can get that in about 15 days. On the other hand, this costs 40,000 Allied Notes, and a player of the Emblem II Rank(Emblem I is required to unlock this division of items) can get about 1000 AN a day JUST fron Campaign Ops. So it depends on how often people to Campaign.
A up-and-coming Lv.65-ish players diligently looking to get gears ready for the final 10 levels most likely will have his shouts for level capped Assaults ignored. Counting on steady progress in Assault is pretty impractical for players without a static group, and especially those who don't have a Lv.75 job already.
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Re: New AN Equipment
Well Yigit costs 20,000 Assault Points, and a player, if they do an assault a day(or four assaults every four days), can get that in about 15 days. On the other hand, this costs 40,000 Allied Notes, and a player of the Emblem II Rank(Emblem I is required to unlock this division of items) can get about 1000 AN a day JUST fron Campaign Ops. So it depends on how often people to Campaign.
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