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Ok, so I'm reading this thread in Allakhazam and something catches my eye.
Originally posted by Daleven Sage
I play with a 100% spell interruption down set on my WHM a little and can assure you there's no cap on it. Also, Aquaveil is 25%. No interruptions casting utsusemi as /nin. No interruptions casting blink/stoneskin. Can be fun/useful.
In reality, even with 100% [spell interruptation rate down], interruption happens when enemy is beating on player, so it's theorized there's a [SIR down] cap.
p.s. Japanese text on FFXIonline looks slightly messed up on my browser, except when I'm editing it. /sigh Look at the original site if you see '??' in my quotes/indents.
Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water. - Mugaku
If I had the patience, I can probably take my RDM/WHM out and keep casting Reraise and cancel it before completion while some low level critter beat on me.
That may be a good starting point to test baseline SIR, though I happen to be crazy and have one SIR- merit. >_>; (Maybe Kaeko can be bothered to test this, after the Cure/Damage enmity formulas are made; he'll be able to do a better job of testing, and actually do the statistic analysis, too.)
Edit:
We need that "Game Mechanism" sub-forum. >_>b
Bamboo shadows sweep the stars,
yet not a mote of dust is stirred;
Moonlight pierces the depths of the pond,
leaving no trace in the water. - Mugaku
A low mob beating on you may not do it. From what I've seen, I'm less likely to be interrupted when I'm hit for a small amount than when I'm hit for a large amount. Still, I'm not an expert on the mechanic either... -- Pteryx
Last edited by Pteryx; 02-07-2008, 04:03 PM.
Reason: Whoops, backwards.
A low mob beating on you may not do it. From what I've seen, I'm more likely to be interrupted when I'm hit for a small amount than when I'm hit for a large amount. Still, I'm not an expert on the mechanic either... -- Pteryx
I'm not sure if there's a certain cutoff point, but certainly there is a difference made by how much damage you take, a mob needs to lay a decent smack on you in order to interrupt a spell that you have a high skill in, Phalanx makes a huge difference as a residual effect in this manner. I can fire off Stoneskin/Raise/whatever aside from Ninjutsu very easily with 10 Campaign mobs or 4-5 Easy Prety beating on me, however a single shot from a DC/EM that lays a solid 40-70 damage per hit on me is likely to interrupt a long spell
I personally highly believe that there is a hard cap on Spell Interruption Down, seeing as how your Skill level is also supposed to play a role in your interruption rate, it'd be too easy to get a theoretical "100% Interruption Down" set.
Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK
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