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Why Are These Chocobo No-go Zones?

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  • #16
    Re: Why Are These Chocobo No-go Zones?

    Originally posted by Feba View Post
    You people who think chocobos can't work in snow obviously don't remember unlocking BST. And they obviously can go through Battallia just fine, even when it's snowing.

    The reason they don't work there is because there's just no way to get there. They can't climb up walls, and they can't go through dungeons. They also cannot be teleported, so they're just SOL.
    If they can't be teleported, then why can I call mine at the Altepa telepoint? Does she walk through Korroloka every time I whistle? (No, can't, it's a dungeon.) And how the *heck* does she get to the Empire?

    There's no in-game logical reason for why you can whistle for your chocobo in some places and not others - but there's a simple gameplay reason. Any place you can reach on a chocobo from an NPC-run chocobo stable, you can also call your own chocobo. Any place you can't, you can't. (I suppose the logical conclusion is that when past chocobo stables are unlocked, PC-raised chocobos will gain time travel abilities...)
    Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
    RDM90, PLD90, DRG90, COR90, SCH90, BLU54
    All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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    • #17
      Re: Why Are These Chocobo No-go Zones?

      Originally posted by Karinya View Post
      (I suppose the logical conclusion is that when past chocobo stables are unlocked, PC-raised chocobos will gain time travel abilities...)
      They use the DeLorean.
      This is a game, things are made to work a certain way for game mechanics, not to work with real life physics or common sense.

      Are icelands, qufim, and tavnazia the only places you can't ride a choco? they're the only ones that come to mind atm.
      I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

      PSN: Caspian

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      • #18
        Re: Why Are These Chocobo No-go Zones?

        If they can't be teleported, then why can I call mine at the Altepa telepoint? Does she walk through Korroloka every time I whistle? (No, can't, it's a dungeon.) And how the *heck* does she get to the Empire?
        Chocobo Stables transport it. They obviously have means of transportation that we aren't familiar with.

        Or they just pass off a chocobo that looks like yours. I mean ffs, how many different chocobos can there be?

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        • #19
          Re: Why Are These Chocobo No-go Zones?

          Originally posted by Karinya View Post
          (I suppose the logical conclusion is that when past chocobo stables are unlocked, PC-raised chocobos will gain time travel abilities...)
          And thus we stumble upon the hidden quest whereupon SE shall introduce Time Mage: you get the quest from your home-bred Chocobo when it travels through time to answer your call! Task Mage shall be saved!




          (and no, he won't be )

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          • #20
            Re: Why Are These Chocobo No-go Zones?

            Originally posted by Snowball View Post

            It's a completely outdoor area because 99% of it has the sky above, and no roof. (which makes dungeons the way they are)
            So do Beaxdeau and Davoi but you can escape out of them as if they're dungeons.

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            • #21
              Re: Why Are These Chocobo No-go Zones?

              Originally posted by Kafeen View Post
              So do Beaxdeau and Davoi but you can escape out of them as if they're dungeons.
              Parts of Oztroja are open to the sky, too, IIRC.

              You also can't use chocobos in Al'Taieu and Ru'Aun Gardens, which are both outdoor (graphically, at least; and Ru'Aun is an Escape *destination*, so I think it genuinely is outdoor). And in Riverne, which has no buildings in sight. I don't remember about the outdoor parts of Tavnazian Archipelago, but I think they might be the same as northlands/Qufim - NPC chocobos can't get there, so you can't use yours either.
              Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
              RDM90, PLD90, DRG90, COR90, SCH90, BLU54
              All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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              • #22
                Re: Why Are These Chocobo No-go Zones?

                Thus in the end it proves just how stupid Choco raising really was.

                Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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