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  • Teleportation Confusion. Please Help.

    From something I remember reading of in past posts, although rather blurred in my memory.... is it true that you can use NPC teleports to transport yourself to zones near Qufim or Jeuno? And also how to get to the outpost in Valkurm Dunes too?

    The way I see it.... the only way to get to jeuno from a main city (Sandy, Bastok or Windurst) is to use the airships, or chocobo, which takes a bit longer. I do not see any other way to be honest.

    I just completed a supplies quest in Sandy for the Norvallen Region, and looking at the list "HERE" on the ffxi atlas site for the Norvallen region, the only zone which has an outpost for that region, is Jugner Forest. (so that's obviously where I took the supplies to, since it was the only zone I knew of for that region which had the supplies npc there, and the oupost) It's nowhere near Jeuno though.

    Once I had completed the quest, I was half expecting to get a list of zones that I could quicky travel to in the Norvallen region using the teleportation guy in North Sandy, but you only get sent back to Jugner again.

    Having another check over things..... Qufim is a region in itself I believe, and I don't think there is a regular teleport that you can quickly get to near there or Jeuno, where you can get FROM a city or another zone, is there?

    The gate guard in Sandy at least does not do supply quests to there, since there isn't any outposts in any immediate zones outside Jeuno or near Qufim.

    In the past.... few people here have said that airships and the ferrry system are already pointless because of the teleportation NPCs around Vana 'diel, but like I said.... the only quick way to get to Jeuno or Qufim from a main city is to use the airship. And THAT..... I'm rather certain of, unless anyone else knows any differrent.

    As for the outpost in Valkurm Dunes.... well there's no NPC that I know of that provides any travel to there, (the "Zulkheim Region") unless I haven't been looking in the right place. But otherwise, you would have to use the regular system of either chocobo, WHM teleport spells, the ferry or airship as I said before. *sigh!!*
    (\ /)
    ( . .)
    C('')('')



  • #2
    Re: Teleportation Confusion. Please Help.

    http://wiki.ffxiclopedia.org/wiki/Outpost_Teleportation
    http://wiki.ffxiclopedia.org/wiki/Ca...Transportation

    The NPC in your home city will warp you to the Outpost in any region you have done the supply mission for. As you said, you've done Norvallen, so now you can travel back and forth from Jugner to San d'Oria for a small fee as long as one nation controls it.

    In order to teleport back and forth from San d'Oria to Qufim, you need to do the Qufim supply mission; it's the same with Zulkheim. Supply missions are only available for any given region when your nation controls that region. If Qufim isn't available this week, it means another nation controls it. Check every week to see what your nation controls. The outpost in Qufim, incidentally, is by Delkfutt's Tower. You can deliver the supplies to the flag guard who's closer to Jeuno, but you teleport back and forth from the merchant at the outpost.
    Ellipses on Fenrir
    There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
    ,
    . . .

    Comment


    • #3
      Re: Teleportation Confusion. Please Help.

      Also, there are NPCs that can send you to Whitegate from the three starting cities (ability is unlocked by a quest), and two (one may be unavailable due to Besieged results) to send you from Whitegate to Jeuno.

      Comment


      • #4
        Re: Teleportation Confusion. Please Help.

        The main problem is you seem to be looking elsewhere for an answer you already found. The guy in North San d'Oria that teleported you directly to Jugner Forest (the zone the Outpost for Norvallen is located in) is the exact same guy you go to for ALL regional teleports. You simply must do the Outpost Supplies run for each Outpost to unlock the teleport for that region.

        And yes, Qufim Island counts as a region, and can have supplies sent to it. Just talk to the guards standing around on the island either just outside of the tunnel leading up to the island, or the one by Lower Delkfutt's Tower. They count as the Outpost, regardless of the fact there's no building other than the tower around. Same thing for the Tavnazian Archepelago. The only regions that doesn't have an Outpost (or guards providing similar service) are Movalpolos and Tu'Lia. Lumoria doesn't fall under Conquest.

        Here's a list of each Region, the zone the Outpost is in, and the <pos> of said Outpost. Keep in mind, your nation has to control the region to begin with to send the supplies there to unlock it, but afterwards, it doesn't matter who controls it to go there. Coming back is a different matter, however...

        Ronfaure: West Ronfaure G-9
        Zulkheim: Valkurm Dunes H-7
        Gustaburg: North Gustaburg D-10
        Norvallen: Jugner Forest I-8
        Derfland: Pashhow Marshlands K-6
        Aragoneu: Meriphataud Mountains E-5
        Sarutabaruta: West Sarutabaruta H-6
        Kolshushu: Buburimu Peninsula E-7
        Qufim: Qufim Island F-6
        Fauregandi: Beaucedine Glacier H-9
        Valdeaunia: Xarcabard H-9
        Tavnazian Archipelago: Lufaise Meadows E-8
        Li'Telor: The Sanctuary of Zi'Tah H-10
        Vollbow: Cape Terrigan G-7
        Kuzotz: Eastern Altepa Desert F-10
        Elshimo Uplands: Yhoator Jungle I-8
        Elshimo Lowlands: Yuhtunga Jungle G-11

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        • #5
          Re: Teleportation Confusion. Please Help.

          Originally posted by Snowball View Post
          but like I said.... the only quick way to get to Jeuno or Qufim from a main city is to use the airship. And THAT..... I'm rather certain of, unless anyone else knows any differrent.
          As Nuriko pointed out, there is either of the two "Warp Tarus" that will warp you to, or within relative proximity of, Jeuno. In fact, the pay WT (payment is a single Imperial silver piece) will also warp you right to your home nation after 3 consecutive uses. Set you're home point in Whitegate and you can easily get to Jeuno, Sandy, and back to Whitegate.

          Also don't forget about the NPCs in each nation that will warp you to Whitegate for 300g.




          PLD75 DRK60 lots of other levels.
          ------
          Shackle their minds when they're bent on the cross
          When ignorance reigns, life is lost


          Comment


          • #6
            Re: Teleportation Confusion. Please Help.

            Originally posted by LilithAngel View Post
            The main problem is you seem to be looking elsewhere for an answer you already found. The guy in North San d'Oria that teleported you directly to Jugner Forest (the zone the Outpost for Norvallen is located in) is the exact same guy you go to for ALL regional teleports. You simply must do the Outpost Supplies run for each Outpost to unlock the teleport for that region.

            And yes, Qufim Island counts as a region, and can have supplies sent to it. Just talk to the guards standing around on the island either just outside of the tunnel leading up to the island, or the one by Lower Delkfutt's Tower. They count as the Outpost, regardless of the fact there's no building other than the tower around. Same thing for the Tavnazian Archepelago. The only regions that doesn't have an Outpost (or guards providing similar service) are Movalpolos and Tu'Lia. Lumoria doesn't fall under Conquest.
            Here's a list of each Region, the zone the Outpost is in, and the <pos> of said Outpost. Keep in mind, your nation has to control the region to begin with to send the supplies there to unlock it, but afterwards, it doesn't matter who controls it to go there. Coming back is a different matter, however....

            Ronfaure: West Ronfaure G-9
            Zulkheim: Valkurm Dunes H-7
            Gustaburg: North Gustaburg D-10
            Norvallen: Jugner Forest I-8
            Derfland: Pashhow Marshlands K-6
            Aragoneu: Meriphataud Mountains E-5
            Sarutabaruta: West Sarutabaruta H-6
            Kolshushu: Buburimu Peninsula E-7
            Qufim: Qufim Island F-6
            Fauregandi: Beaucedine Glacier H-9
            Valdeaunia: Xarcabard H-9
            Tavnazian Archipelago: Lufaise Meadows E-8
            Li'Telor: The Sanctuary of Zi'Tah H-10
            Vollbow: Cape Terrigan G-7
            Kuzotz: Eastern Altepa Desert F-10
            Elshimo Uplands: Yhoator Jungle I-8
            Elshimo Lowlands: Yuhtunga Jungle G-11
            These are the regions which show up in the list from the gate guard in Sandy at the moment. (the ones I can do the supply runs for)

            Ronfaure (there's another I already completed a while back)
            Norvallen
            Fauregaudi
            Kuzotz
            Vollbow
            Elshimo Lowlands

            As you can see, it isn't really a very long list. But if I wanted to go from my starting city (which for me is Sandy) to say for e.g. the outpost in West Saruta, that zone is not available yet, is it? So I presume that I just keep checking back every week to see when that zone (and any of the others not yet available) will be available to do the supplies quest for, to be able to travel there...... correct??

            Also, when outpost zones become available to do supply quests for, are you saying that once you have done them all, that you will be able to travel to them from your starting city whenever you want to, and that the outpost zones will always appear in the list you can travel to, all the time, regardless of whether or not they are being controlled?

            That would be really handy indeed, and would make things more easier!
            (\ /)
            ( . .)
            C('')('')


            Comment


            • #7
              Re: Teleportation Confusion. Please Help.

              Originally posted by Snowball View Post
              But if I wanted to go from my starting city (which for me is Sandy) to say for e.g. the outpost in West Saruta, that zone is not available yet, is it? So I presume that I just keep checking back every week to see when that zone (and any of the others not yet available) will be available to do the supplies quest for, to be able to travel there...... correct??
              Yes. Don't hold your breath on Sarutabaruta or Gustaberg though. Very, very rarely is control lost from either of those two zones to another nation. It can and does happen, but very rarely.

              Also, when outpost zones become available to do supply quests for, are you saying that once you have done them all, that you will be able to travel to them from your starting city whenever you want to, and that the outpost zones will always appear in the list you can travel to, all the time, regardless of whether or not they are being controlled?

              That would be really handy indeed, and would make things more easier!
              Yes, that's what they're saying. After you have completed the supplies quest for an outpost, the only time it is unaccessible is when beastmen have control of the area. Other than that, the only thing that changes with national control is the fee needed to travel to and fro the outposts.




              PLD75 DRK60 lots of other levels.
              ------
              Shackle their minds when they're bent on the cross
              When ignorance reigns, life is lost


              Comment


              • #8
                Re: Teleportation Confusion. Please Help.

                Thanks a lot for the help guys. I think I know what I'm doing for the Jeuno teleportation now. And I already completed the tele quests for Whitegate a while back. So I have that one too.

                From memory, the tele NPC for Whitegate in West Sandy stands right beside the fountain on the way to the mog house. I can't remember the locations of the ones in Bastok and windy, but I'm sure that I'll easily be able to find them with a bit of searching around.
                (\ /)
                ( . .)
                C('')('')


                Comment


                • #9
                  Re: Teleportation Confusion. Please Help.

                  I think you were being a bit optimistic in thinking that transportation would be convenient or easily obtained. It's FFXI.

                  I still use the airship to Jeuno unless I'm in a rush, since the choice is 300g profit vs. 300g + silver coin expense and it adds up if you do it a few times a day. The ship takes longer but I can go afk anyway.

                  I suppose I could just HP in Whitegate but I spend a lot of time in Windurst for cooking and xping sub-jobs.

                  Comment


                  • #10
                    Re: Teleportation Confusion. Please Help.

                    Originally posted by Esoa View Post
                    I still use the airship to Jeuno unless I'm in a rush, since the choice is 300g profit vs. 300g + silver coin expense and it adds up if you do it a few times a day. The ship takes longer but I can go afk anyway.
                    I know what you mean. Sometimes I use a silver piece to get to Jeuno for only a minute or two; warp back to WG and use another silver piece to get to Bastok. Good thing for Besieged and the fact that (nearly) all EXPing is done in ToAU areas 55+.




                    PLD75 DRK60 lots of other levels.
                    ------
                    Shackle their minds when they're bent on the cross
                    When ignorance reigns, life is lost


                    Comment


                    • #11
                      Re: Teleportation Confusion. Please Help.

                      Originally posted by Ameroth View Post
                      I know what you mean. Sometimes I use a silver piece to get to Jeuno for only a minute or two; warp back to WG and use another silver piece to get to Bastok. Good thing for Besieged and the fact that (nearly) all EXPing is done in ToAU areas 55+.
                      I just keep my HP in Windurst and use the free warp taru to get to jeuno unless Beseiged is on.

                      Comment


                      • #12
                        Re: Teleportation Confusion. Please Help.

                        Originally posted by Kafeen View Post
                        I just keep my HP in Windurst and use the free warp taru to get to jeuno unless Beseiged is on.

                        By windurst to Jeuno, I presume you mean that you travel to the outpost on Quifim, then travel from there to Jeuno.... correct?
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                        I just have another question to ask.

                        For a short while, there were warp moogles in each of the 3 main cities you could use to travel between them. (from city to city)
                        I think they had something to do with the Crystal War, but they don't seem to be there now.

                        I was wondering if there is still a similar way to travel in this manner via NPCs at all?

                        Ameroth said that the option to travel to and from the outposts in Gustaberg and Saruta were very rare, because of excessive control being had over those regions. (presumably by beastmen) Gustaberg and Saruta are the closest zones to Bastok and Windurst, and if there is no easy option to travel to their outposts, or any NPCs that do this in the 3 main cities, then I guess shall just have to go back to the drawing board again. Heheh. (either using my WHM tele spells, taking me 2 zones away from one of the main cities, or the airship to Jeuno, then a city. /sigh!)
                        Last edited by Snowball; 01-16-2008, 08:10 PM. Reason: Automerged Doublepost
                        (\ /)
                        ( . .)
                        C('')('')


                        Comment


                        • #13
                          Re: Teleportation Confusion. Please Help.

                          No, the "free warp taru" is the one in Whitegate that sends you to (or near) Jeuno ... or rather far from Jeuno if the AC is lost. It's a two-hop trip, basically.

                          Comment


                          • #14
                            Re: Teleportation Confusion. Please Help.

                            Originally posted by Snowball View Post
                            For a short while, there were warp moogles in each of the 3 main cities you could use to travel between them. (from city to city)
                            I think they had something to do with the Crystal War, but they don't seem to be there now.
                            I was wondering if there is still a similar way to travel in this manner via NPCs at all?
                            The closest thing you've got now that that event is done is to warp to Al Zahbi (or Whitegate; whatever) using the guys in each city from the Lure of the Wildcat quests, then use the pay Taru to warp to another one (once you've paid him three times). Two hops instead of one, and not free, but still faster than anything else.
                            Originally posted by Snowball View Post
                            Ameroth said that the option to travel to and from the outposts in Gustaberg and Saruta were very rare, because of excessive control being had over those regions. (presumably by beastmen) Gustaberg and Saruta are the closest zones to Bastok and Windurst, and if there is no easy option to travel to their outposts, or any NPCs that do this in the 3 main cities, then I guess shall just have to go back to the drawing board again. Heheh. (either using my WHM tele spells, taking me 2 zones away from one of the main cities, or the airship to Jeuno, then a city. /sigh!)
                            First, it's not beastmen that control the newbie zones; it's their respective cities. If you pay attention to the conquest map, you'll see Bastok basically never loses control of Gustaberg and Windurst never loses control of Sarutabaruta. You can only do a supply mission to an outpost when your country controls the region, and you can only warp to and from an outpost that you've done a supply mission to. So keep an eye out; occasionally, some LS or group will decide to take one of the other nations' newbie regions and they'll actually fall to another nation for a week. But this is very, very rare.

                            For getting to and from the starter cities and Jeuno, that ToAU warp Taru. If you've used him three times, and he gives you the option to go to Windurst, San d'Oria, or Bastok, you can basically set your HP in your home nation. That way you have access to the Wildcat guy who'll port you to the Taru, and the Outpost guy who'll port you to the Outposts you've unlocked. Once you're at the Taru, he can send you to any other of the four cities, and when you're ready to go somewhere else, you can just Warp back to San d'Oria and start it all over. It's expensive (silver pieces), but it's fast.

                            You might also be interested in a Homing Ring and/or Return Ring. They'll take you to an Outpost from anywhere within a region, if your country currently controls that region. So if San d'Oria currently has Zulkheim, you can Teleport-Dem, which puts you inside the Zulkheim region, then use one of those rings, which will take you to the Valkurm Dunes Outpost.
                            Ellipses on Fenrir
                            There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
                            ,
                            . . .

                            Comment


                            • #15
                              Re: Teleportation Confusion. Please Help.

                              Originally posted by Ellipses View Post
                              The closest thing you've got now that that event is done is to warp to Al Zahbi (or Whitegate; whatever) using the guys in each city from the Lure of the Wildcat quests, then use the pay Taru to warp to another one (once you've paid him three times). Two hops instead of one, and not free, but still faster than anything else.

                              First, it's not beastmen that control the newbie zones; it's their respective cities. If you pay attention to the conquest map, you'll see Bastok basically never loses control of Gustaberg and Windurst never loses control of Sarutabaruta. You can only do a supply mission to an outpost when your country controls the region, and you can only warp to and from an outpost that you've done a supply mission to. So keep an eye out; occasionally, some LS or group will decide to take one of the other nations' newbie regions and they'll actually fall to another nation for a week. But this is very, very rare.

                              For getting to and from the starter cities and Jeuno, that ToAU warp Taru. If you've used him three times, and he gives you the option to go to Windurst, San d'Oria, or Bastok, you can basically set your HP in your home nation. That way you have access to the Wildcat guy who'll port you to the Taru, and the Outpost guy who'll port you to the Outposts you've unlocked. Once you're at the Taru, he can send you to any other of the four cities, and when you're ready to go somewhere else, you can just Warp back to San d'Oria and start it all over. It's expensive (silver pieces), but it's fast.
                              I found the warp taru npc in Whitegate yesterday, and yes.... you have to give it silver pieces like you said, but my problem is that I don't really know how you gain these silver pieces in the first place, since I don't really spend a lot of time there. Could you (or anyone really) tell me how please?

                              Unless.... do you get them from doing missions there?
                              All outdoor areas surrounding Whitegate are higher in level to my highest job, so I'm not really sure whether or not I can do this particular warp thing in Whitegate.



                              You might also be interested in a Homing Ring and/or Return Ring. They'll take you to an Outpost from anywhere within a region, if your country currently controls that region. So if San d'Oria currently has Zulkheim, you can Teleport-Dem, which puts you inside the Zulkheim region, then use one of those rings, which will take you to the Valkurm Dunes Outpost.

                              It WOULD be a lot more nicer and more convenient if they could be used to send you to your home nation's outpost, (so for me, that would be West Ronfaure, since Sandy is my character's starting city) regardless of where you were in Vana 'diel. Hence the name : "Homing Ring"
                              But since that isn't the case, I'm not sure if I'll want to use any of those or not. /sigh! Nevermind!

                              Thanks for the links anyway.
                              (\ /)
                              ( . .)
                              C('')('')


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