Re: Mainstream Mages.
Hmm. You may be right, Karinya; the changes in party-target level differences completely slipped my mind. The only caveat is that for as long as I can remember, many people have advocated VT over IT as the ideal exp/hour targets.
Not so sure about chain #5 being the stopping point due to SC+MB use. Many times, what I saw was lacking enough MP to safely proceed.
Perhaps S-E should change the Sanction/Sigil's exp bonus to be based on level difference between party and the monster? Even with that, though, I'm not sure it would bring back the BLM, and not sure what if anything it can do for the SMN.
To be honest, I don't really want to return to the old tactic of "Chain #5 then full rest". Would be nice to have a solution which allows great mid-level parties to make decent exp/hour, chaining to #10 ~ #15 based on prey availability, with each fight lasting long enough for BLM to rest some MP to allow for one or two SC+MB with the highest tier nuke for the level.
Aside from level-dependent exp bonus, what do you think of a hMP+ spell for WHM? Nerfing Utusemi: Ichi down to two copy images on /NIN may also make WHM's higher tier Regen more attractive, too, as well as increase the value of all back line jobs with cures slightly.
* * *
Yes, yes, and S-E needs to do something about SMN, of course.
Hmm. You may be right, Karinya; the changes in party-target level differences completely slipped my mind. The only caveat is that for as long as I can remember, many people have advocated VT over IT as the ideal exp/hour targets.
Not so sure about chain #5 being the stopping point due to SC+MB use. Many times, what I saw was lacking enough MP to safely proceed.
Perhaps S-E should change the Sanction/Sigil's exp bonus to be based on level difference between party and the monster? Even with that, though, I'm not sure it would bring back the BLM, and not sure what if anything it can do for the SMN.
To be honest, I don't really want to return to the old tactic of "Chain #5 then full rest". Would be nice to have a solution which allows great mid-level parties to make decent exp/hour, chaining to #10 ~ #15 based on prey availability, with each fight lasting long enough for BLM to rest some MP to allow for one or two SC+MB with the highest tier nuke for the level.
Aside from level-dependent exp bonus, what do you think of a hMP+ spell for WHM? Nerfing Utusemi: Ichi down to two copy images on /NIN may also make WHM's higher tier Regen more attractive, too, as well as increase the value of all back line jobs with cures slightly.
* * *
Yes, yes, and S-E needs to do something about SMN, of course.
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