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Conventional party issues...

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  • Conventional party issues...

    So like... conventional parties really really suck sometimes ><. Sure it's just my bad experience, but then again if you think about it, a full 6-man party fighting a monster requires a tank and healer, at the right lvl, a refresher, then 3 DDs. That's basic... not to mention hard to keep everyone online and not disbanding because of one vital person leaving. So, i'm asking here how can we avert from that?

    Don't you think with all the crazy classes we have out there we could, you know, find a different method of partying? Sure with the right class you can solo great, or duo really effectively in certain situations, but i'm talking the 3-4 man party.

    So, here's the big question

    Has anyone had any positive experience with smaller scale parties as such? It's not really known to the public WHERE one could go outside the normal party areas, not to mention it's dangerous and people are usually impatient to the point where they don't want to try new things... but... doesn't it bug you sometimes when you have everything you need for a conventional party except that darn tank??

    Come on...

    So, does anyone know of places at any lvl possible where a smaller scale party might work? How about your experiences too? Or even, critiques on the idea.

  • #2
    Re: Conventional party issues...

    If you want to do small party EXP, you'd best get yourself a static party and learn how to pick your own camps, 'cuz you probably won't find any guides.

    Small parties are more restricted in their setups (especially if we're talking about a trio) and only the party itself can know its own limits and what kind of mobs won't screw them over.

    Never forget, though: level difference makes a far bigger impact in performance than the mob's stats itself. Don't overhunt.

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