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  • #91
    Re: Common mobs with odd properties

    If you need help testing, Armando, you know you're always free to PM me and ask for it. As long as I'm not doing anything at the time (sometimes HNMLS stuff gets in the way), I'm willing to pitch in for research as well as transports - I have WHM, RDM and BRD at 75 with a BLM 57 job and some fast running boots. Especially if you're testing against stuff that's too tough for you to handle alone and need backup healing or otherwise (be it Repose/Sleep II/Lullaby to buy breathing room, if nothing else).


    Icemage

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    • #92
      Re: Common mobs with odd properties

      Haha, thanks. I'll keep that in mind.

      I've got some numbers on Magic Jugs. They definitely have Fast Cast. As far as I can tell, they're RDM/BLM with +10 Defense. Having trouble figuring out their Evasion though.

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      • #93
        Re: Common mobs with odd properties

        Is it possible that some mobs may have a second subjob?
        Werewolf Fan



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        • #94
          Re: Common mobs with odd properties

          Originally posted by Armando View Post
          Never mind, QC worms are a perfect match for BLM/BLM mobs with D VIT and E AGI. Stoneskin is there 'cuz worms hack.

          I love it.

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          • #95
            Re: Common mobs with odd properties

            I get the impression that enemies probably do have stats based on job/subjob, but their actual spells/traits/JAs can be anything Square-Enix pleases. Note the above regarding Stoneskin, and the inexplicable +10 Defense on Jugs.

            Also, monsters that have a spellcasting job base have MP (Beetles, Crabs, Worms, etc.) that we'd kill for. I've Aspired hundreds of MP off of a level 0 Worm in West Ronfaure before it ran out of MP. And you should have seen the stupidity which was the early attempts at Kirin, with BLMs chain-spamming Aspir as fast as possible to drain it of MP so that it could be killed without casting Stonega IV on the alliance - literally took hours.


            Icemage

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            • #96
              Re: Common mobs with odd properties

              Is it possible that some mobs may have a second subjob?
              No, or their stats would be significantly higher, and it'd show.
              I get the impression that enemies probably do have stats based on job/subjob, but their actual spells/traits/JAs can be anything Square-Enix pleases. Note the above regarding Stoneskin, and the inexplicable +10 Defense on Jugs.
              Yeah, I think so too. Or rather, S-E can choose to add to a mob however they wish (I doubt they take away traits already present in the job they gave the mob.)
              Also, monsters that have a spellcasting job base have MP (Beetles, Crabs, Worms, etc.) that we'd kill for. I've Aspired hundreds of MP off of a level 0 Worm in West Ronfaure before it ran out of MP.
              So they do eventually run out? That's interesting. All this time I thought they just had a bottomless well of MP. Always did wonder what the hell's the point in using Battery Charge.

              Also, it didn't occur to me that the reason Goobbues and Pots aren't fitting the formulas perfectly might be because they have a bonus +% to their Defense or Evasion rather than a fixed number. For example, Studio Gobli reports Antlions as having +20% Defense, and Rams as having +20% Defense on top of being PLD/PLD mobs. Going to play around with the numbers some more.

              EDIT: Also, going to be editing the first post to reflect my findings.

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              • #97
                Re: Common mobs with odd properties

                Yeah mobs run out of MP but have insanely high amounts of it anyway.

                One thing I used to do back in the day when I pl'd sometimes in the dunes was grab a crab or two as /BLM and use them as MP batteries. They would eventually run out of MP.
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                • #98
                  Re: Common mobs with odd properties

                  Whoops. Made a critical mistake on Magic Pots. They're actually RDM/WAR (yes, they Double Attack.) VIT is D. Still working on Evasion.

                  Will have to put this in hiatus for a couple of days though, my family's going to be staying at an hotel for the rest of the week and I won't have any internet.

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                  • #99
                    Re: Common mobs with odd properties

                    I don't agree with classing the mobs as being of a particular job but you can definitely say that certain mobs have abilities and properties which the FFXI Jobs have also. Just because something Double Attacks you can't conclude that it's a WAR or /WAR, I think that's painting too broad a picture. Rather can't you conclude that a mob has MP and Double Attack instead of saying that it's a RDM/WAR?

                    Also how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?

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                    • Re: Common mobs with odd properties

                      Feenicks: way to completely miss the point. This is hardly about JA and traits, this is about stats.

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                      • Re: Common mobs with odd properties

                        Originally posted by Feenicks View Post
                        Also how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?
                        Actually Double Attack is lvl 25, but it appears that the mobs SJ isn't always level capped, so it could still get DA at 25whatever/warrior.
                        Werewolf Fan



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                        • Re: Common mobs with odd properties

                          Originally posted by Ziero View Post
                          Would it be safe to say that War is the predominant Job choice for mobs? And are there any Thf mobs? I'm not sure if Raptors have Triple Attack or that they're just attacking REALLY fast.
                          Yes, there are in fact THF mobs. Soloing Qiqirn rangers in the Aydeewa and linking their THF buddies? I know that I've been triple attacked before, thus killed in one to two attack rounds as BLM. I've Pankemon'd them many times and gotten main job THF, sub job THF, and Triple Attack. So yes, there are THF mobs. I think they're called Qiqirn Leiuter.

                          Originally posted by Callisto View Post
                          I'm trying to think of other non-casters that have MP as well...I need to try and Aspir more crap in Nyzul, you get access to alot of mob types there(which may make it an awesome place for that Pankration jazz, time permitting. >.>)
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                          • Re: Common mobs with odd properties

                            Even by checking the stats like you are, it still only gives an indication of the defence and evasion of a mobs. None of its attack, accuracy or magic capabilities etc.

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                            • Re: Common mobs with odd properties

                              I don't agree with classing the mobs as being of a particular job but you can definitely say that certain mobs have abilities and properties which the FFXI Jobs have also. Just because something Double Attacks you can't conclude that it's a WAR or /WAR, I think that's painting too broad a picture. Rather can't you conclude that a mob has MP and Double Attack instead of saying that it's a RDM/WAR?

                              Also how do levels play into this? If a mob has /WAR does that mean it'll only Double Attack if it's Lv60 or higher?
                              We've been over this. I'm not blindly and arbitrarily attaching jobs based on the mob's behavior. I check for their stats, and see if they match the formulas. Because I collect the Defense and Evasion checks for more than one level of the same mob, only by using the mob's real job/sub in the formulas can I get them to match the mob's stats across all levels.

                              Moreover, the other traits are present. Every mob I've found to be WAR or /WAR not only Double Attack, they also have Defense Bonus. Every BLM main mob I've found has had E-ranked Evasion, F-ranked job VIT, and C-ranked job AGI, like a BLM should. Mobs I've found to be RDM main don't just have Fast Cast, they also have D-ranked Evasion and RDM's E VIT and AGI.

                              As has already been mentioned, the mob's sub isn't capped at half the main job's level. A /BLM mob can cast all BLM spells and a /WAR mob will start Double Attacking at 25.
                              Even by checking the stats like you are, it still only gives an indication of the defence and evasion of a mobs. None of its attack, accuracy or magic capabilities etc.
                              In most cases, you just need to fight a couple of times to find out these things. I'm sure most people realize Cockatrice hit harder than the average mob, for some reason. Moreover, it's still useful to find this out, because knowing the mob's Job/Sub will tell you most, if not all, of its traits. For instance, now that we know that Uleguerand Range worms are RDM, we also know they have Magic Defense Bonus. Knowing that crabs and beetles are PLD mobs, you'd also know they have Resist Sleep, something that you wouldn't necessarily realize just from knowing they have high defense.

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                              • Re: Common mobs with odd properties

                                I might just put Kafeen on ignore for a while, because it's obvious that the concept flew way over their head 5 pages ago and now they're not adding anything constructive.

                                This is interesting to me as a Tank, and it might be the first thing you've said, Armando, that I understand.

                                So I'm guessing this is why people don't like the Greater Bird family. I'm guessing their THF or /THF? Or is Triple Attack just a job ability? Those things are friggin evil.. I won't believe they are WAR/RDM until you get proof, lol..
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