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  • Common mobs with odd properties

    Original Post
    Current info:

    Abraxas
    Job: WAR/RDM
    VIT: ???
    AGI: ???
    Notes: Second-hand confirmation

    Ahriman
    Job: WAR/BLM
    VIT: ???
    AGI: D
    Notes: Eyes on Me can't be resisted, and its damage is not affected by: the user's TP or HP%; the target's INT, MND, CHR, or HP; Shell; and according to FFXIClopedia, Utsusemi. Its damage is reduced by Magic Defense Bonus, and wearing Magic Damage Taken +X% does increase its damage accordingly.

    Crawlers
    Job: WAR/WAR
    VIT: C
    AGI: E
    Notes: E-ranked Defense.

    Ghosts
    Job: WAR/BLM
    VIT: D
    AGI: D

    Goobbues
    Job: WAR/WAR?
    VIT: ???
    AGI: ???
    Notes: 309-321 Delay. Defense and Evasion don't match the formulas; looking into this.

    Hecteyes
    Job: BLM/WAR
    VIT: D
    AGI: B
    Notes: Evasion +10

    Magic Pots
    Job: RDM/WAR
    VIT: D
    AGI: ???
    Notes: Evasion doesn't match the formulas; looking into this.

    Manticores
    Job: WAR/WAR
    VIT: B
    AGI: E
    Notes: 359-371 Delay (probably 360?) Increased movement speed.

    Morbols
    Job: WAR/WAR
    VIT: E
    AGI: E
    Notes: 197-209 Delay (probably 200?)

    Worms (Original + RoZ Areas)
    Job: BLM/BLM
    VIT: D
    AGI: D
    Notes: Only casts when target is out of range; reduced time between casts.

    Worms (Uleguerand Range; CoP areas in general?)
    Job: RDM/BLM
    VIT: E
    AGI: C
    Notes: Only casts when target is out of range; reduced time between casts.

    References:
    - Standard mob Delay: 240
    - Average stat ranking: D (this holds true for PC races as well.)
    - Base Defense depends on monster family, not its job. The great majority of mobs have C-ranked Defense.
    - Monster's Support Job is NOT capped at half the main job's level.
    Last edited by Armando; 07-21-2008, 10:04 AM.

  • #2
    Re: Common mobs with odd properties

    yea, I never thought about the job of a worm but all the worms I fought casted black magic.

    I wasn't sure that all types of worm mobs were actually just black mages lol

    but thanks for the info. It really helps, so now people could be aware of common mob's abilities and such.

    it'd be dangerous fighting a mob who is thief in upper 50's because they might have triple attack which could be bad for soloing IMO but I haven't reached over 60's lol

    there is possiblities for people to tell what job that mob is, you can tell by what weapon their wielding, though it also may vary if they cast a spell

    Comment


    • #3
      Re: Common mobs with odd properties

      Originally posted by Armando
      Worms
      Tested last week that they cast more often than other caster mobs; however, they only cast when their target is out of range. Haven't tested their jobs but most likely BLM/BLM since they lack Double Attack.
      Would that be solely concerning aggro? I could have sworn that I've been Rasped while dealing with them while inside melee range when leveling BST. ...of course, that's the only time that I can remember actually noticing. I've mostly been whm and blm...so melee is relatively new to me. I don't count my war exp as that was many moons ago and I was just trying to come to grips w/ FFXI.
      Last edited by WovenDarkness; 12-12-2007, 06:58 PM. Reason: added tag

      Comment


      • #4
        Re: Common mobs with odd properties

        Originally posted by WovenDarkness View Post
        Would that be solely concerning aggro? I could have sworn that I've been Rasped while dealing with them while inside melee range when leveling BST. ...of course, that's the only time that I can remember actually noticing. I've mostly been whm and blm...so melee is relatively new to me. I don't count my war exp as that was many moons ago and I was just trying to come to grips w/ FFXI.
        Worms that are aggressive detect by sound. They will never cast spells if you are in melee range of them. You can still get nailed by a spell that was started when you were outside of melee range, however.


        Icemage

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        • #5
          Re: Common mobs with odd properties

          Originally posted by Icemage View Post
          Worms that are aggressive detect by sound. They will never cast spells if you are in melee range of them. You can still get nailed by a spell that was started when you were outside of melee range, however.


          Icemage

          Interesting. Not that I don't believe either of you, but hell, I just like to check shit out for myself. Thanks 1) for the information, and 2) for the clarification.

          Comment


          • #6
            Re: Common mobs with odd properties

            With the exception of beastmen I don't think mobs have specific jobs, just abilities and spells specific to their race.

            For example:
            You say Worms are BLM/BLM. WTF? Firstly why the sub? Secondly, they don't have BLM based spells, they have earth based spells. They'll use Rasp, They'll use Stone and Stonega of various levels but you'll never see one casting Fire or Aero.

            You say Morbols are WAR/WAR. Again, why the sub the same as the main, this will have no effect at all. Do you see them using Aggressor, Beserk or Defender? No. They simply have the double attack trait due to their many arms.

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            • #7
              Re: Common mobs with odd properties

              What about Beetles and Crabs? how come they have MP? its not like they cast magic?

              Aren't Crabs PLD's? with there defence bonus's and resist sleep trait?
              Werewolf Fan



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              • #8
                Re: Common mobs with odd properties

                Worms that are aggressive detect by sound. They will never cast spells if you are in melee range of them. You can still get nailed by a spell that was started when you were outside of melee range, however.
                They will still cast Rasp on you though, even if you are in melee range, but that is the only spell that they will cast and they will cast it rather infrequently.... But normally right when you need to rest


                You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                I don't have a big ego, it just has a large mouth.

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                • #9
                  Re: Common mobs with odd properties

                  For example:
                  You say Worms are BLM/BLM. WTF? Firstly why the sub? Secondly, they don't have BLM based spells, they have earth based spells. They'll use Rasp, They'll use Stone and Stonega of various levels but you'll never see one casting Fire or Aero.
                  Everything in the game has a job and sub, even if it doesn't have the spells for its job learned or S-E doesn't tell them to use its JAs on occasion. In most cases, mobs have the same sub as their main (thus why I list Ahrimans, Ghosts, and Hecteyes as unusual.) This does have an effect - although the mob wouldn't gain any new traits, it DOES affect its stats. A WAR/WAR mob is going to have more STR and VIT than a WAR/BLM mob.

                  What supports all this is the fact that the formulas for calculating mob stats were figured out quite some time ago. It's just something that's not very well known. If you know a mob's job, sub, and racial stat ranks, you can predict the Evasion and Defense for almost anything in the game save for a few rare mob families with additional bonuses (such as Antlions, which have a 20% defense bonus.)

                  Moreover, I don't see the relevance in saying that a worm is not a BLM because it doesn't have all BLM spells. I could be a worm on my BLM too, if I only picked up earth spells =P And even Beastmen BLMs don't have all spells. I've never seen a Lv.60+ BLM mob stop and cast Stone I on me, despite the fact that their AI is stupid as a brick and will let them cast the same enfeeble twice in a row.

                  And it's just not the Double Attack. These mobs which I claim are WAR/WAR, WAR/XXX, or XXX/WAR also have Defense Bonus I. Can you derive some logic for every mob family getting a free 10 Defense?
                  What about Beetles and Crabs? how come they have MP? its not like they cast magic?

                  Aren't Crabs PLD's? with there defence bonus's and resist sleep trait?
                  Yes, both Crabs and Beetles are PLD/PLD mobs.
                  They will still cast Rasp on you though, even if you are in melee range, but that is the only spell that they will cast and they will cast it rather infrequently.... But normally right when you need to rest
                  I double checked lately, no go. It doesn't matter how long I stand in front of a Qufim Land Worm or a Shakhrami Maze Maker, it just won't cast. Plus, while I was running around Shakhrami, I saw a couple of small parties (mostly composed of DNCs as you might've guessed) and a BST take on worms, and not once did the worm cast on them (they all remained within melee range.)

                  I gotta side with Icemage on this one. It's most likely just the fact that the worm will aggro while you're still outside of melee range, and thus is pretty much guaranteed to attempt one spell unless you Silence it beforehand or you run up to it with Sneak up.

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                  • #10
                    Re: Common mobs with odd properties

                    Originally posted by Armando View Post
                    And it's just not the Double Attack. These mobs which I claim are WAR/WAR, WAR/XXX, or XXX/WAR also have Defense Bonus I. Can you derive some logic for every mob family getting a free 10 Defense?Yes, both Crabs and Beetles are PLD/PLD mobs.
                    Sorta off topic, but you wouldn't have access to a general list of what jobs each basic mob has and what special traits they might possess would you? The best place I could think of to look up that info were the two Wiki's but they're spotty at best.
                    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                    • #11
                      Re: Common mobs with odd properties

                      Yeah, the Wiki's kind of been failing at that. Had Beetles listed as DRK, presumably because they generalized from Lumberjack. And they have Goobbues listed as MNKs, even though I've been checking them yesterday and they certainly hit just once, they don't Counter, and they can Double Attack to boot. The only reason I haven't posted my info on them is because the Evasion the formulas give me are off by a little bit, so something must be wrong.

                      Been editing FFXIclopedia according to my findings, though.
                      Sorta off topic, but you wouldn't have access to a general list of what jobs each basic mob has and what special traits they might possess would you? The best place I could think of to look up that info were the two Wiki's but they're spotty at best.
                      The only thing I can offer, which is what I've been using as a reference, is this. Scroll down to the last post.

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                      • #12
                        Re: Common mobs with odd properties

                        Originally posted by Armando View Post
                        Ahriman
                        Indeed WAR/BLM mobs. While I tested this, I discovered Eyes on Me has very peculiar properties: its damage is not affected by the mob's TP, the target's INT/MND/CHR levels, or Shell. Yet Jelly Ring does increase its damage. MDB seems to work though. I also made sure to test if its damage depended on the mob's current HP, or my max HP, but no. Finally, it can't be resisted. Yup, it's pretty much constant, guaranteed damage.
                        I know MDB affects it(BLU roll + Dream Shroud was huge in AU44), but isn't Shell pretty much straight % MDB? Or is Shell figured before MDB is?

                        Originally posted by Armando View Post
                        Abraxas
                        Found a thread many months ago in Allakhazam where it was confirmed (again using Studio Gobli's formulas for mob stats) that Abraxas are indeed WAR/RDM, like the info on their soul plate suggests.
                        This makes me feel better about my time in Qufim as WAR/RDM 3-4 years ago, at least I know I'm not the only noob that tried it...lolabraxas! Ugh...I used a friggin Scythe too...
                        Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                        Formerly Callisto of Ramuh. | Retired 5.28.10

                        Callisto Broadwurst of Palamecia

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                        • #13
                          Re: Common mobs with odd properties

                          Shell is not MDB, Shell is equivalent to Magic Damage Taken -X% (and from what I've read, it even counts towards the 50% cap that stat supposedly has.) I found this a long time ago testing Skillchain damage; Shell will gimp its damage, MDB won't.

                          Blame S-E and their ambiguous descriptions for spells and abilities.

                          Comment


                          • #14
                            Re: Common mobs with odd properties

                            Armando, Buffalo may be interesting to look at as well...they have to have some sort of casting sub, I'm not sure if they have DA or not.

                            The strange thing is they may actually have a different job setup in Limbus, as the Apollyon versions aren't Aspir bait like the normal ones are. /huh
                            Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                            Formerly Callisto of Ramuh. | Retired 5.28.10

                            Callisto Broadwurst of Palamecia

                            Comment


                            • #15
                              Re: Common mobs with odd properties

                              Buffalo, huh? Looks like it would be a PLD mob, but we'll see. Do you know for sure if they Double Attack?

                              By the way, do Manticores and Goobbues have MP?

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