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The pros and cons of WotG so far

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  • The pros and cons of WotG so far

    Pros
    • That annoying trip through Garalige Citadel? A thing of the past. During the War, it was a simple matter to get behind the third banishing gate. Hell, if you're lucky you'll get the Sarumongue Maw on first cutscene in WotG. Perfect for getting to Roc camp and getting those pesky AF coffers done solo
    • Campaign appears to give more worthwhile EXP returns than Besieged. Once you've made the trek to your nation and done the quests, start campaign and collect some Allied Notes, you can make use of the Allied Campaign NPCs in any of the three nations to teleport to any battlefield. Just check out the Campaign menu, talk the the AC NPC and you're warped to the battle in exchange for . Since these battles are more frequent, more chances to EXP. Be sure to pick up your allied tags from the NPCs that give them on the field and report after battle to collect EXP. So all and all, once the initial trips are made through zones, travel is easy
    • Sprites and Pixies can detect the injured nearby and Cure them. If you fall in battle and one comes upon you, it may actually Raise you. Word is they also have shared hate like Tonberries and Formors, the more you kill, they less likely they are to help you in the future as this case goes. So be nice to the sprites and they'll be nice to you
    • Those that hopped right on the EXP grind train right away with a new job, DNC or SCH, you're gonna kick yourself for not taking more time to explore and trotting out to the Dunes right away. The very outside of the past cites offers mobs comprable to Valkrum Dunes. You could be soloing or trioing in peace on these mobs. At level 15 THF, I had found EP Lycopodiums, DC rabbits, T and VT crawlers and IT+ Carrion Crows. East Ronfraure had Colibri scaled at similar levels. The areas do scale fast and there's an HNM-worth Sandworm that shows up on occasion in these areas, but they have EXP options
    • Some decent options for lower level camps. So low level players aren't totally ignored here. Maybe we can finally derail the old 1-50 treadmill a bit.
    • Quests so far play right into your Nation like you'd hope they would, old faces in thier younger days, your nation war-ravaged. Those that completed Rank Missions are in for a real treat of a story, most likely. And yes, you can switch allegiance.


    Cons
    • Campaign is nice, but Campaign Ops are really flakey. Not only do you have to wait a full RL day to engage in another operation, some missions don't let on about having a very sensitive time limit. Better specifics could stand to be given and a tag System like Assault has would have been a better than having to wait a few days for credits toward Campaign Ops to Store up.
    • Time sensitive badges in Campaign Ops mean you have to stay on the Ops to keep them. Much like Chocobo Breeding, this penalizes the player for being away from the game, which shouldn't happen. Make it more like Assault, please, scaled down the bonuses on badges if you have to.
    • Initial trip to any nation is a bit cumbersome, but that can't really be helped if you want people to walk through them at least once. Access to Chocobo stables would have been nice after you got signed up for Campaign, though. Maw functions are understandable though, they're like staging points.
    • Ladybugs are nice and all, but a little more love for BSTs, please. I'm not asking to charm a Sandworm or a Pixie but I can't charm a damn Toad? No Raffelsias? So far its mostly the same old mobs to charm. A reskinned tiger is cute, sure, but its still just a tiger. I've had one before.
    • High level EXP camps seem lacking, and that's not good considering it lets people keep whoring the ToA camps. There are still good ways to get EXP here and not lose your job role in the process (a glaring problem ToA zones have), still, a couple high level camps would have been nice (or just haven't been hyped yet). I'm sure this will be addressed as more zones open up.
    All in all, I've liked my tour of the zones, there seem to be some nice EXP camps for my BST, too

  • #2
    Re: The pros and cons of WotG so far

    WoTG does seem really nice. It seems they took everythign I didn't like about FFXI and made it... well... like-able. I still doubt I will come back though, but when I get off school for winter I might pop in for a bit...
    Originally posted by Ellipses
    Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
    Originally posted by MCLV
    A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
    More Sig:

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    • #3
      Re: The pros and cons of WotG so far

      Good points BBQ. I hadn't even thought of using that Maw for the sake of Coffer hunting!

      I'm sure SE will give us new camps as the expansion progresses.

      The trek to get to Sandy was epic IMO, and really helped set the mood. We're in the midst of the greatest war the middle lands have ever seen, and it should very much feel like it. That said, I can't wait for the trip to Xarcabard. It's gonna be epic!


      As for C-Ops, I agree. The time limit on the crafting one is BS. I barely took 2 minutes to check wiki for a recipe and plug in the ingredients to the NPC and I failed. Total bull.

      I also detest the medal system immensely. 30 day expiry dates? Piss off SE. No real army would ever do this (the in-game excuse is a load of crap) and they've never stiffed us like this before. We all know how demanding Naja was, and even she didn't sit us with this crap. Maybe if we bitch enough SE will change it (unlikely but hey I can hope)

      Sigil is pretty sweet. The base duration (I imagine it goes up with rank) is pretty weak, but it's basically Sanction and Signet combined, and the extra bonuses only cost 50 instead of 100 points. Pretty sweet really. I do find it rather weird though that this is the 1st time we don't earn points from EXP kills.

      It's like a reverse ToAU. Instead of needing to EXP to use warps and stuff, you gotta do the extra stuff to EXP >. >b
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #4
        Re: The pros and cons of WotG so far

        I think you're talking about the Allied Tags - when you request an Allied Tag from the Campaign NPCs on the field (while Campaign is happening), the AT negates EXP gain and you're instead being evaluated for participation in Campaign. When campaign ends, you can earn EXP again.

        As for the Campaign Ops, I think its a matter of SE trying to fix what wasn't broken for the sake of being different. Its OK if they didnt want it to mirror Assault, but they didn't need to change what was already working. Give me three tags by default, let them recharge one per 24 hours. Its what keeped us from spamming assault, it will work in Campaign.

        Don't give me a "mission" that lasts a minute and then make me wait 24 hours to re-attempt it. That's rubbish.

        As far as Campaign itself goes - I just came upon one small issue at the the outpost in West Sarutabaruta - iif you get the mithra and the taru BLMs together, its not even worth fighting the campaign with them. The yagudo trying to assault on us didn't have a snowball's chance and no player there had a hope of making a worthwhile effort to the battle, so our EXP and allied notes reward kinda sucked when the Campaign moment ended.

        Contrast this to the EPIC battles you could have with the Quadav Shieldwarriors on Rolanberry Fields. Those mobs were beasts and we had no NPCs backing us. It was a blast. The Garalige Citadel and Eldamine Necropolis fights also feel pretty grand. But get a hord of taru BLM NPCs anywhere and you may as well just call it a night.

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        • #5
          Re: The pros and cons of WotG so far

          I'm enjoying my trip to the past so far, even though I haven't unlocked any of the jobs yet. My only gripe would be about Campaign Battle - the inside ones are far far too random, and with the Tags - it is way way too easy to cap out on 600xp/600 AN, and if you change tags and have hate, you can die, losing xp. You end up pretty much having to fight next to the C.A. npc. Minor gripes, but so much fun.

          And yes, we saw the potential for the Garliage citadel coffer hunting immediately =)

          The Sandy battles are great, as you get npcs curing you (whm, pld and rng r us). We had some great fun in Jugner with the Archers. Totally epic fights.


          Originally posted by Aksannyi
          "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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          • #6
            Re: The pros and cons of WotG so far

            I am also disappointed about the lack of good merit camps in the new areas, but lately I've gotten plenty of limit points with a good group of friends just from exploring and doing Campaign. Nothing like your typical ZOMFG 10k/hr+ shit, but let's be serious, I never got merits like that anyway.

            Garlaige: gonna finally get that final Selbina Clay quest done, WOOT!
            sigpic
            ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
            ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
            ~I has a blog~~http://aksannyi.livejournal.com/~
            ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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            • #7
              Re: The pros and cons of WotG so far

              The area around Oztroja[S] looked like it had some exp potential when I ran through there, but I haven't actually tried it. It's close to the Meriphataud maw, though, so a pretty short trip by chocobo from Jeuno or Mea. Jugner maw is fairly close to Davoi too IIRC.

              I really, really hope the updates are going to eventually let us raid Oztroja[S], Beadeaux[S] and Davoi[S]. (Some of the trailer footage looked like Davoi before it was flattened and remade by the orcs, so we can hope.) And Zvahl[S] of course.

              It's kinda neat running through Jugner[S] and being passed by the orcish hosts, led by Conqueror Bakgodek... although I wish there were a way to find out where they are going, like the status messages you get from Besieged. (Ironically, you don't even really need them for Besieged, since they're always going the same place.) Maybe if more people do recon missions the allied forces will be able to know a beastman army's plans as soon as they leave?

              The only Campaign I've done so far was right around the Saruta outpost, which was boring - only a half dozen yagudo and they got manaburned instantly by all the BLM NPCs. Fighting to retake Fort Karugo-Narugo would be cool, but if the NPCs aren't going to advance, is there some way to *make* them advance?
              Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
              RDM90, PLD90, DRG90, COR90, SCH90, BLU54
              All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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              • #8
                Re: The pros and cons of WotG so far

                Yeah it can be a bit annoying trying to find out where the npcs/mobs are in Campaign. After the first wave at E Ron, my friend got bored and ran out to try and find them. He brought back a whole wave of fomor...

                I'd like some sign on the map of where they are, though it is kinda cool to experience the whole "waiting for the hoard to arrive - are we going to live or die" thing.


                Originally posted by Aksannyi
                "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                • #9
                  Re: The pros and cons of WotG so far

                  Bakgodek is still an NM in Davoi, right?

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                  • #10
                    Re: The pros and cons of WotG so far

                    My only complaint so far is it seems the XP doesn't scale well for support jobs in campaign battles. While my melee counterparts routinely cap out, I've only once broken 300XP while keeping those meleers alive. However, that's a minor gripe and I'm sure if it isn't working as intended, SE will rescale it.
                    Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
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                    • #11
                      Re: The pros and cons of WotG so far

                      Well, Jugner etc, yeah. I've seen him in Jugner. There is no Davoi in the past that we can access at the moment. Oh and he is called Conqueror back then.


                      Originally posted by Aksannyi
                      "As a RDM, it should irk you to the depths of your soul when a mob had the audacity to buff itself in front of you."

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                      • #12
                        Re: The pros and cons of WotG so far

                        There are mobs that help you? Now that's just plain awesome! Man, Dec 1 can't get here fast enough. I'm missing out on so much fun. /sad panda

                        Edit: Are there any good places for a Lv 75 RNG or 65 SAM? to pt/solo that nets in decent xp?

                        Edit 2: There's colibri in Ronfarue? Why the hell are they there? Shouldn't they be an Aht Urhgan exclusive mob? Guess they got wiped out during the crystal war. o.o
                        Last edited by Dymlos; 11-26-2007, 06:44 AM.




                        Originally posted by FFXI's view on other MMORPGs
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                        Dymlos
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                        Lv 75 Ranger Lv 75 Samurai

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                        • #13
                          Re: The pros and cons of WotG so far

                          About the EXP/Merits - Did it seem to anyone else like the past zones were really empty? It also seemed like mob placements were strange, like several TW (to lvl75) hanging around several T-VT. I was getting the feeling that these zones were almost made exclusively for Campaign.
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                          • #14
                            Re: The pros and cons of WotG so far

                            Originally posted by Aksannyi View Post
                            I am also disappointed about the lack of good merit camps in the new areas, but lately I've gotten plenty of limit points with a good group of friends just from exploring and doing Campaign. Nothing like your typical ZOMFG 10k/hr+ shit, but let's be serious, I never got merits like that anyway.
                            Well, I'd be rather disappointed with WotG if I did find a burn camp right away. Its not something this game needs more of as several jobs have lost thier meaning within them. BRD, PLD, RDM, WAR, BLM and WHM all lost something to thier main functions in exchange for massive EXP gain. I'd like the abuse of that to stop, quite frankly.

                            At the very least - though disorganized now - these fights let people maintain what their job is. Some RDMs are probably just excited to be nuking/enfeebling with no obligation to be curing all the time, meanwhile some BRDs are probably puzzled as to what they're supposed to be doing since they're not used to doing thier actual job.

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                            • #15
                              Re: The pros and cons of WotG so far

                              Okay, new gripe - I've been waiting for two hours for the campaign battle to end in CN so I could trade my Rolanberries for Vellum for Scholar...

                              SE, I can understand depopping NPCs for a half an hour or an hour like you do for Besieged... but over two hours? C'mon!
                              Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
                              How to ask smart questions: catb.org/~esr/faqs/smart-questions.html

                              Boom! (On SCH75/RDM)

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