Pros
Cons
- That annoying trip through Garalige Citadel? A thing of the past. During the War, it was a simple matter to get behind the third banishing gate. Hell, if you're lucky you'll get the Sarumongue Maw on first cutscene in WotG. Perfect for getting to Roc camp and getting those pesky AF coffers done solo
- Campaign appears to give more worthwhile EXP returns than Besieged. Once you've made the trek to your nation and done the quests, start campaign and collect some Allied Notes, you can make use of the Allied Campaign NPCs in any of the three nations to teleport to any battlefield. Just check out the Campaign menu, talk the the AC NPC and you're warped to the battle in exchange for . Since these battles are more frequent, more chances to EXP. Be sure to pick up your allied tags from the NPCs that give them on the field and report after battle to collect EXP. So all and all, once the initial trips are made through zones, travel is easy
- Sprites and Pixies can detect the injured nearby and Cure them. If you fall in battle and one comes upon you, it may actually Raise you. Word is they also have shared hate like Tonberries and Formors, the more you kill, they less likely they are to help you in the future as this case goes. So be nice to the sprites and they'll be nice to you
- Those that hopped right on the EXP grind train right away with a new job, DNC or SCH, you're gonna kick yourself for not taking more time to explore and trotting out to the Dunes right away. The very outside of the past cites offers mobs comprable to Valkrum Dunes. You could be soloing or trioing in peace on these mobs. At level 15 THF, I had found EP Lycopodiums, DC rabbits, T and VT crawlers and IT+ Carrion Crows. East Ronfraure had Colibri scaled at similar levels. The areas do scale fast and there's an HNM-worth Sandworm that shows up on occasion in these areas, but they have EXP options
- Some decent options for lower level camps. So low level players aren't totally ignored here. Maybe we can finally derail the old 1-50 treadmill a bit.
- Quests so far play right into your Nation like you'd hope they would, old faces in thier younger days, your nation war-ravaged. Those that completed Rank Missions are in for a real treat of a story, most likely. And yes, you can switch allegiance.
Cons
- Campaign is nice, but Campaign Ops are really flakey. Not only do you have to wait a full RL day to engage in another operation, some missions don't let on about having a very sensitive time limit. Better specifics could stand to be given and a tag System like Assault has would have been a better than having to wait a few days for credits toward Campaign Ops to Store up.
- Time sensitive badges in Campaign Ops mean you have to stay on the Ops to keep them. Much like Chocobo Breeding, this penalizes the player for being away from the game, which shouldn't happen. Make it more like Assault, please, scaled down the bonuses on badges if you have to.
- Initial trip to any nation is a bit cumbersome, but that can't really be helped if you want people to walk through them at least once. Access to Chocobo stables would have been nice after you got signed up for Campaign, though. Maw functions are understandable though, they're like staging points.
- Ladybugs are nice and all, but a little more love for BSTs, please. I'm not asking to charm a Sandworm or a Pixie but I can't charm a damn Toad? No Raffelsias? So far its mostly the same old mobs to charm. A reskinned tiger is cute, sure, but its still just a tiger. I've had one before.
- High level EXP camps seem lacking, and that's not good considering it lets people keep whoring the ToA camps. There are still good ways to get EXP here and not lose your job role in the process (a glaring problem ToA zones have), still, a couple high level camps would have been nice (or just haven't been hyped yet). I'm sure this will be addressed as more zones open up.
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