http://wiki.ffxiclopedia.org/wiki/Fa...2007_Live_Blog
Some hawt stuff in there (sux for SAM tho). RDM melee finally as intended?
Originally posted by ffxiclopedia
Warrior
Ability that creates a benefit to WAR for claims. Something like a MNK counter that also stores TP. Used to help pulling. Instead of creating a new tank job, trying to imporove existing tanks.
Monk
Concept for MNK is to reduce TP given. Possibly adding something to Kicks - either a weapon skill or a battle stance that slows (kick?) attack speed and increases potency.
White Mage
At the time of the new expansion - new spell called Repose - a sleep spell. Also effective with scholar sub. Also want to add more teleport spells.
Black Mage
Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains in order to promote magic bursts. Also additions to transportations.
Red Mage
Considering magic to allow RDM to move up to front lines.
Thief
New JA "Accomplice" - it will steal a PT enmity and transfer to himself. Used with perfect dodge or to help a mage in troble.
Paladin
Considering a reflect spell to reflect damage from attacks blocked by shields.
Dark Knight
Design concept was attacker with magic. More dark magic specific spells for use in battle.
Beastmaster
Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and loweing recast on reward.
Bard
New songs and abilities. Command to select a single target for a song. Make bard busier by increasing numbr of casts.
Ranger
New ability - Velocity Shot - ranged attacks will be faster and more powerful and mele will be less powerful.
Samurai
Concept is profession able to build TP. Recent additions made SAM too powerful. There will be some adjustments. Additions may include ability to improve skillchains - such as making them faster or reducing resistance to skill chains.
Ninja
Possible new ninjitsu with sneak effect. Possible new ability which temporarily rduces enmity and then restores it to previous amonunt.
Dragoon
Increase number of actions wyvern takes in battle.
Summoner
New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another annoucement on SMN later tonight.
Blue Mage
New monster spells.
Corsair
New rolls for 2 new jobs. Add effect to quick draw where they can charge it like the scholars.
Puppetmaster
Considering new attachments and adjustments to existing ones. New automaton weapon skills.
Thats it for job adjustments.
Ability that creates a benefit to WAR for claims. Something like a MNK counter that also stores TP. Used to help pulling. Instead of creating a new tank job, trying to imporove existing tanks.
Monk
Concept for MNK is to reduce TP given. Possibly adding something to Kicks - either a weapon skill or a battle stance that slows (kick?) attack speed and increases potency.
White Mage
At the time of the new expansion - new spell called Repose - a sleep spell. Also effective with scholar sub. Also want to add more teleport spells.
Black Mage
Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains in order to promote magic bursts. Also additions to transportations.
Red Mage
Considering magic to allow RDM to move up to front lines.
Thief
New JA "Accomplice" - it will steal a PT enmity and transfer to himself. Used with perfect dodge or to help a mage in troble.
Paladin
Considering a reflect spell to reflect damage from attacks blocked by shields.
Dark Knight
Design concept was attacker with magic. More dark magic specific spells for use in battle.
Beastmaster
Several new things. 1. Amount of HP with wait will be Greatly increased. 2. New pet command - Snarl - jug pet only order a pet to take all master enmity. A provoke for pets. 3. New pet food to cure all status aliments and loweing recast on reward.
Bard
New songs and abilities. Command to select a single target for a song. Make bard busier by increasing numbr of casts.
Ranger
New ability - Velocity Shot - ranged attacks will be faster and more powerful and mele will be less powerful.
Samurai
Concept is profession able to build TP. Recent additions made SAM too powerful. There will be some adjustments. Additions may include ability to improve skillchains - such as making them faster or reducing resistance to skill chains.
Ninja
Possible new ninjitsu with sneak effect. Possible new ability which temporarily rduces enmity and then restores it to previous amonunt.
Dragoon
Increase number of actions wyvern takes in battle.
Summoner
New ability. Restore MP by elemental spirits. Ability may also be tied to days of the week and weather. There will be another annoucement on SMN later tonight.
Blue Mage
New monster spells.
Corsair
New rolls for 2 new jobs. Add effect to quick draw where they can charge it like the scholars.
Puppetmaster
Considering new attachments and adjustments to existing ones. New automaton weapon skills.
Thats it for job adjustments.
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