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When do sub jobs become important?

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  • #16
    Re: When do sub jobs become important?

    In the 1-15 solo stretch I usually subbed /war for more attack power. Even with WHM and BLM.

    The main choice comes if you're soloing or partying and at what level. When I soloed RDM to 37 to sub for my BLM I used /nin or /war. I liked the /nin with daggers for more enspell damage where as Dual Wield I trait is usually worthless for most Melee jobs that use it.

    Subbing a melee job for soloing also adds more HP, Vit and other such stats that will help your endurance as opposed to subbing a mage job for those levels. It also boost your attack power marginally helping speed up solo kills a little bit.

    When you take into account partying dynamics, your subjob choices might change. RDM and BLM will often sub /WHM for more support, NIN will sub /WAR for more enmity tools, PLD will sub /WAR for Provoke. The 'best' support job will often vary with level as more abilities/spells become unlocked.

    When leveling BLM from about 40 to 75 solo I made use of /WHM, /RDM, and /NIN. And it varied from camp to camp and level to level which was the 'best'. Whm added more MP (doesn't matter if I'm one shotting gob pets though). RDM added more INT as well as fast cast and gravity. /NIN provided 3 shadows to let me get a sleep off in case of a resist.

    Personally I liked /WHM earlier for blink/stoneskin but once I could get those spells from /RDM I automatically swapped so that I could make use of Gravity as well.

    Back to the point of when it becomes important; no matter the sub you use, you're added stats to you character while also providing spells and abilites that you might find useful. So it's also a nice boost. But as for what the 'best' sub is is a dicussion onto itself. The most effective sub it dependent upon what you're fighting and at what level.

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    • #17
      Re: When do sub jobs become important?

      OP: stop reminding me of me.

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      • #18
        Re: When do sub jobs become important?

        DRG is a powerful DD sub from 10-29. At 10 you get Jump, and at 20 you get an Attack Bonus.

        RNG is also powerful from 20-29 for DD jobs, offering 10 free Accuracy/R.Accuracy along with Sharpshot, Widescan, and access to Ranged WS.

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        • #19
          Re: When do sub jobs become important?

          I've found BST to be an excellent SJ for DD from 1-29. It easily increases the player's damage output by 25% and often closer to 50% while spreading hate out to assist the tank. Granted you must have BST leveled first, but if you do, it is a great way to boost the power of your DD job until you get better boosts from other jobs.

          I recommend this combination for parties where you know you can find a good DC or EM pet. However, try to keep your pet from taking damage because it can be difficult to quickly find a replacement. Also your pet can help in the case of a link or even with pulling in a spot where new pets are plentiful.
          Last edited by Ryoii/Nonomii; 11-15-2007, 03:17 PM.

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