Re: When do sub jobs become important?
In the 1-15 solo stretch I usually subbed /war for more attack power. Even with WHM and BLM.
The main choice comes if you're soloing or partying and at what level. When I soloed RDM to 37 to sub for my BLM I used /nin or /war. I liked the /nin with daggers for more enspell damage where as Dual Wield I trait is usually worthless for most Melee jobs that use it.
Subbing a melee job for soloing also adds more HP, Vit and other such stats that will help your endurance as opposed to subbing a mage job for those levels. It also boost your attack power marginally helping speed up solo kills a little bit.
When you take into account partying dynamics, your subjob choices might change. RDM and BLM will often sub /WHM for more support, NIN will sub /WAR for more enmity tools, PLD will sub /WAR for Provoke. The 'best' support job will often vary with level as more abilities/spells become unlocked.
When leveling BLM from about 40 to 75 solo I made use of /WHM, /RDM, and /NIN. And it varied from camp to camp and level to level which was the 'best'. Whm added more MP (doesn't matter if I'm one shotting gob pets though). RDM added more INT as well as fast cast and gravity. /NIN provided 3 shadows to let me get a sleep off in case of a resist.
Personally I liked /WHM earlier for blink/stoneskin but once I could get those spells from /RDM I automatically swapped so that I could make use of Gravity as well.
Back to the point of when it becomes important; no matter the sub you use, you're added stats to you character while also providing spells and abilites that you might find useful. So it's also a nice boost. But as for what the 'best' sub is is a dicussion onto itself. The most effective sub it dependent upon what you're fighting and at what level.
In the 1-15 solo stretch I usually subbed /war for more attack power. Even with WHM and BLM.
The main choice comes if you're soloing or partying and at what level. When I soloed RDM to 37 to sub for my BLM I used /nin or /war. I liked the /nin with daggers for more enspell damage where as Dual Wield I trait is usually worthless for most Melee jobs that use it.
Subbing a melee job for soloing also adds more HP, Vit and other such stats that will help your endurance as opposed to subbing a mage job for those levels. It also boost your attack power marginally helping speed up solo kills a little bit.
When you take into account partying dynamics, your subjob choices might change. RDM and BLM will often sub /WHM for more support, NIN will sub /WAR for more enmity tools, PLD will sub /WAR for Provoke. The 'best' support job will often vary with level as more abilities/spells become unlocked.
When leveling BLM from about 40 to 75 solo I made use of /WHM, /RDM, and /NIN. And it varied from camp to camp and level to level which was the 'best'. Whm added more MP (doesn't matter if I'm one shotting gob pets though). RDM added more INT as well as fast cast and gravity. /NIN provided 3 shadows to let me get a sleep off in case of a resist.
Personally I liked /WHM earlier for blink/stoneskin but once I could get those spells from /RDM I automatically swapped so that I could make use of Gravity as well.
Back to the point of when it becomes important; no matter the sub you use, you're added stats to you character while also providing spells and abilites that you might find useful. So it's also a nice boost. But as for what the 'best' sub is is a dicussion onto itself. The most effective sub it dependent upon what you're fighting and at what level.
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