At the recent Altana Festival in Osaka, Japan, a audience Q&A session revealed a useful fact about the Treasure Hunter job trait, and about relic armor drops in Dynamis:
The first answer is a huge revelation to many players, and helps clear up questions raised about how TH works in general. We already knew that when a Thief hits a mob, TH is activated and the chance of rare drops goes up. However, in a group environment it was unclear how multiple instances of TH worked. It was believe that simply having a Thief in the party or alliance increased drop rates. It was also believed that multiple instances of TH stacked. Both these theories are disproven.
The second answer I found a bit unexpected. I thought the number of mobs in each zone was roughly the same - but that they were spread out over a wider area in Xarcabard and Glacier and are harder to kill so it seems like you're doing more work for less reward.
Dynamis is a particularly unique environment for drops because the treasure pool is shared among all participants, not just the individual alliances. Therefore it stands to reason that a group could try the following two plans to increase the number of overall drops per Dynamis run:
1) The Thief with the highest total TH trait needs to hit each and every mob at least once. This works because of the open treasure pool.
2) A Thief needs to be present in each and every party within your group, if possible.
Anyways, on to practicality. Last night we did a Xarc run. Before this run, we were averaging exactly one armor piece per run (and that includes a run where we got 3 100v and a Shadow Mantle as the ONLY armor drop). We also had the fortunate timing of a full moon during the entire run.
I went with plan #2. Normally I have two THFs in my puller group, and 1-2 in each alliance, but this run I had plenty of THFs so I spread them out - each of our 7 parties, except the BLM group, had a THF with Thief's Knife.
We got three relic drops - WAR, DRK and WHM - and no 100v. Not bad at all!
I'll need to do further testing during our other runs to see if this method works better than what I was doing before. If anyone else wants to share their experience, go right ahead.
Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place?
A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
Q: Why are the drop rates in Dynamis-Xarcabard and Dynamis-Tavnazia so horrible?
A: The drop rates are not different than any other nation's Dynamis. Since there are less enemies to defeat, it makes it appear as if the drop rate is that much worse.
A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
Q: Why are the drop rates in Dynamis-Xarcabard and Dynamis-Tavnazia so horrible?
A: The drop rates are not different than any other nation's Dynamis. Since there are less enemies to defeat, it makes it appear as if the drop rate is that much worse.
The second answer I found a bit unexpected. I thought the number of mobs in each zone was roughly the same - but that they were spread out over a wider area in Xarcabard and Glacier and are harder to kill so it seems like you're doing more work for less reward.
Dynamis is a particularly unique environment for drops because the treasure pool is shared among all participants, not just the individual alliances. Therefore it stands to reason that a group could try the following two plans to increase the number of overall drops per Dynamis run:
1) The Thief with the highest total TH trait needs to hit each and every mob at least once. This works because of the open treasure pool.
2) A Thief needs to be present in each and every party within your group, if possible.
Anyways, on to practicality. Last night we did a Xarc run. Before this run, we were averaging exactly one armor piece per run (and that includes a run where we got 3 100v and a Shadow Mantle as the ONLY armor drop). We also had the fortunate timing of a full moon during the entire run.
I went with plan #2. Normally I have two THFs in my puller group, and 1-2 in each alliance, but this run I had plenty of THFs so I spread them out - each of our 7 parties, except the BLM group, had a THF with Thief's Knife.
We got three relic drops - WAR, DRK and WHM - and no 100v. Not bad at all!
I'll need to do further testing during our other runs to see if this method works better than what I was doing before. If anyone else wants to share their experience, go right ahead.
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