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  • Job roles at 75

    So, I keep hearing RDM becomes main healer later down the road and it got me thinking, what are all of the jobs roles at endgame?



  • #2
    Re: Job roles at 75

    It varies according to the situation and the subjob used, but in a (admittedly small) nutshell, it goes:

    WAR: DD
    MNK: DD
    THF: TH whore or DD/Hate Management/Puller
    WHM: Healer/Support
    BLM: Nuker
    RDM: Support/Enfeebling

    PLD: Tank
    DRK: DD
    BRD: Support/puller for Merit parties
    RNG: DD
    BST: DD with pet
    SMN: DD

    SAM: DD
    NIN: Tank
    DRG: DD

    BLU: DD
    COR: Support
    PUP: Hasn't really been established as useful in endgame yet ... or if it has, please educate me.

    I think people are going to correct me on some of these but as far as I feel like thinking, this is what comes out.

    Comment


    • #3
      Re: Job roles at 75

      There are more. Its all depend on how people want to play the classes.
      But without a doubt, DRK, MNK, SAM, are Only bound to be DD

      war/nin can be tanks
      thf/nin can also somewhat tank...
      PLD+Nin are bound by their only roles..but people do attempts to "want to DD"

      DRG + PUP + BST have multiply roles... but mostly DD

      Cor + BRD are pullers + buffer

      While

      SMN can DD or they are usually taken as healer... (since no healer seeking)

      Blm are DD

      WHM + RDM are healers...

      Never expect Rdm to nuke like blm... because rdm can never do it. But people DO love to be picky and want their job only to DD... (i mean they do love run in to melee even @ 60s...)

      Roles are different during BCNM

      Cor are NEVER to be invited for BCNM... i can tell you that...
      I do found people are ignorant... Cor can reset 2hr + do a very powerful dmg attack during their 2hr (only for /rng) yet no one use them.

      For fights like Diabolos.. wouldn't it be better then bring a cor and take your luck? 1/3 chance the cor reset everyone's 2hr ... = 100% win.
      -add later-

      Comment


      • #4
        Re: Job roles at 75

        Just remember that you as a player have a choice, you can play the job the way you want (within reason of course). If you forge good relationships with people in game and join a good ls, you can have a lot of fun and don't have to conform all the time. I'm sure plenty of people are going to post and tell me I'm full of it but they are wrong. I've done it, my son has done it, and plenty of my friends have too. It won't be as fast as if you conform to the way mainstream players ways but at least you can do it your way. Or make 2 characters, one for mainstream playing and the other for doing your own thing. But like I said, make sure you have a good group of people behind you.
        Originally posted by Feba
        But I mean I do not mind a good looking man so long as I do not have to view his penis.
        Originally posted by Taskmage
        God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
        Originally posted by DakAttack
        ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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        • #5
          Re: Job roles at 75

          If it's "endgame" instead of just meriting, then...
          Originally posted by Feenicks View Post
          SMN: DD
          Originally posted by wrongfeifong View Post
          SMN can DD or they are usually taken as healer... (since no healer seeking)
          From what I've seen of my sister's SMN75, the role is actually DD and support in endgame activities. (Earthen Ward is fairly popular.)



          Originally posted by Feenicks View Post
          BLU: DD
          Try DD and enfeebling.



          Originally posted by wrongfeifong View Post
          WHM + RDM are healers...
          I don't think RDM is used as main healer much in endgame, outside of merit parties. Many fights need Cure V and Bar-spells from WHM, I think, and Regen III sometimes makes the difference between a tank lasting that extra few seconds to get the Cure V needed and an alliance wipe.



          Originally posted by Feenicks View Post
          COR: Support
          Originally posted by wrongfeifong View Post
          Cor + BRD are pullers + buffer
          CORs can contribute direct damage in endgame, I believe; ask BBQ for details.



          Originally posted by wrongfeifong View Post
          PLD+Nin are bound by their only roles..but people do attempts to "want to DD"
          Originally posted by Feenicks View Post
          PLD: Tank
          ...
          NIN: Tank
          Kiting is a variation of tanking, but specialized enough to called a role, and commonly used enough so it should be noted. Both NIN and PLD are frequently used for kited battles, from what I've heard.


          * * *

          It's worth pointing out a very narrow but important role not previously mentioned: crowd control. This is mostly done with BRDs and RDMs, and sometimes BLMs are used as well. BLU, the only job with both light and dark based AoE sleep, may be employed in that fashion, too, but I'm not sure about that.

          RNG has one trick--but one very good trick--for keeping alliance safe from certain types of dangerous attacks (e.g. Hundred Fist): Shadowbind.

          DRKs, BLMs, RDM/DRK, and maybe BLUs are used as stunners. RDM/DRK in particular can use Chainspell+Stun to keep monster from doing much for a minute, and BLU's Head Butt is on a short 10 second recast--even shorter with Haste.

          I'm sure there are other important niches for various jobs, but those are what came to mind at the moment.
          Bamboo shadows sweep the stars,
          yet not a mote of dust is stirred;
          Moonlight pierces the depths of the pond,
          leaving no trace in the water.

          - Mugaku

          Comment


          • #6
            Re: Job roles at 75

            As RDM in my endgame shell I have so far done...

            * Main Healing
            * Support/Enfeebling
            * Stunner (Loads of situations)
            * Kiter (Mainly Sea stuff so far)
            * Sleeper
            * Soon to come, Tank.

            Comment


            • #7
              Re: Job roles at 75

              A few observations about COR as puller (I've been meritting with it for a while now)

              COR/NIN
              Can be puller, but since guns are slow it means leaving the DDing early on current mob and also might need Light Shot to sleep the mob back at camp (like BRD does). Light shot is 60 secs recast normally, 50 secs with full merits, possibly shorter with lots of haste gear. I would much prefer an RDM pull if no BRD in merit party.

              COR/RNG
              Don't bother asking COR/RNG to pull unless you want slow pulls once the current mob is dead. COR/RNG does some nice dmg but doesn't like mob hate. Will want to do Slug Shot while engaged with mob, so takes a while to finish shot and disengage before pulling.

              COR/WHM
              I don't have any mage jobs lvled so have no experience of this, but I'm guessing this combo can pull with Blink/SS up (does /WHM give blink or SS?)

              Comment


              • #8
                Re: Job roles at 75

                All jobs play a myriad of roles at endgame depending on circumstances and what it is that you're doing. I'll throw my 2 cents in on what I've seen or experienced doing as well.

                WAR: DD Primarily, occasionally a tank (though rarly) often used to set up skill chains.

                MNK: DD Primarily, occasionally tank (sky farming and such, not usually on bigger prey). Used in skill chains at times. Also a dying fad, but Chi Blast with a MND build can prove useful. Occasionally subs WHM if Chi Blasting.

                THF: Treasure Hunter at the end of a fight, hate management for PLD/NIN tanks, skill chainer.

                WHM: Healer, has to be on top of statis effects, raises (yes we let people die sometimes :3 ), curing. Haste, though usually handled by RDM or split responsibities.

                BLM: Nuker, ES Sleep, crowd control. other ES enfeebles.

                RDM: Number 1 enfeebler, usually back up healing (can main heal if no WHMs are available). Refresher and crowd control. Also, provided they have the gear to do it, can be a tank. Typically requires another source of refresh, enmity gear, and a thf to help with hate control. Not generally the best tank, but will fill the role exceptionally if you lack a pld or nin (or they died :x ).

                PLD: Tank/kiter; Can DD, but usually best not to if Mob TP gain is an issue.

                DRK: DD, skill chainer, Very heavy DD with soul eater and/or 2hr abilitiy. Nearly required if wishing to melee burn something (Kirin, Baha1/2, Vrtra et cetera). Can take 6% off JoL with Soul Eater alone I've seen @.@

                BRD: Support, refresher. Wonderful for BLM parties with AoE refresh. Occasionally sub BLM for ES for elegy (Kimaria) or finale (Baha 2). Meritable songs to decrease hate gain or hate loss can prove useful in particularly long fights.

                RNG: DD, skill chainer, kiter.

                BST: Can DD, but what I've seen them used most for is crowd control. Particularly useful on Rostrum Pump runs, and also Tiamat using antilions to battle Course lings and elementals. Can save the day in Aery charming an accidently aggroed Darter.

                SMN: DD, support buffs. The level 70 blood pacts work wonders on many HNMs. We've done a Tiamat in under an hour using 3 SMNs with Levithan and Diabolos blood pacts. Very strong DD in many cases. Can also help with tricky pulls (Limbus) using Carbuncle. Also been known to solo/duo an number of tough NMs with a lot of patiences and time.

                SAM: DD, skillchainer. Very very useful in fights where you don't want to feed TP to a mob. Meditate and the meritable JA to give TP to other party members means you can do a skill chain with out ever hitting the mob (appart from the skillchain itself).

                NIN: Tank, kiter, crowd control. Subtle blow is often underused. They really don't feed that much TP to mobs (though might want to diengage is you need a quick recovery). Often use /drk for tanking. Can be used to hold two of the shark pets from JoL once you have him locked, meaning JoL will only spawn one pet every couple of minutes as opposed to 3.

                DRG: Primarily DD, but Dragon killer effect can be helpful as well in certain fights. Good job for longer fights since High Jump and Super Jump will remove a bit of thier built up hate. However, most people that have this leveled in my shell don't typically come as DRG, but do occasionally for Dynamis and various special case events.

                BLU: DD, support, healing and lots more. Very very powerful DD in HNMs with Cannonball spam. AoE stoneskin and various buffs are helpful as well. Of thier new catagory 2 merits, the one that makes a single buff AoE is very useful in situations. In particular I recall a few 3k+ magic burst on various HNMs where the blue used the AoE ability and the Magic Attack bonus trait.

                COR: Support/slight DD. Mostly used and refresher and thier pet roll is very very useful for smns, bst and pups. Thier elemental shots help enfeebles be a bit more powerful as well.

                PUP: We only have 1 of these in my shell currently, and hasn't been able to play it that much, but depending on set up of the pup it can be support, DD, skillchainer. I havn't personally noticed one area that they excell, but seems to be a decent over all job. I'm sure more uses will be found with this job.

                EDIT: Keep in mind what I or others listed are by no means a complete list. What I stated is only what I've seen or experienced myself. There are plenty of people and groups that have experimented with various strategies that have worked for them. In particular I remember a blm/nin tanking Byakko, that is an amazing feat in my opinion. Most jobs have a defined place in an event, but over time people stretch thier limits and explore new territory. If people didn't do that we wouldn't have PLD/NINs tanking fights or any of the various strategies we have today. So don't feel restricted if you class or job you love doesn't do what you want. Experiment with it and see if you can force you way into a fight.
                Last edited by Necropolis; 11-05-2007, 02:53 AM.

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                • #9
                  Re: Job roles at 75

                  I think versatile roles likle RDM really depend on your shell.

                  Some shells would have been using RDM Tanks for ages regularly, and will say RDM Tanks are as common as PLD or NIN to them.

                  Others with less exposure will say different.

                  Comment


                  • #10
                    Re: Job roles at 75

                    Originally posted by hongman View Post
                    I think versatile roles likle RDM really depend on your shell.

                    Some shells would have been using RDM Tanks for ages regularly, and will say RDM Tanks are as common as PLD or NIN to them.

                    Others with less exposure will say different.
                    Very true. Most of my experience with tanking is within my current shell. We have, I believe about 12 PLDs fairly well equipped (one with Aegis) so we don't typically depend on having another job tank as well.

                    LS structure and recruitment I suppose could play a major role in what is considered the stantard function for any particular job for that LS.

                    Comment


                    • #11
                      Re: Job roles at 75

                      I'm surprised to hear that the RDM is used as main healer at big fights. Then again, I know a lot of WHM players... >_>;
                      Bamboo shadows sweep the stars,
                      yet not a mote of dust is stirred;
                      Moonlight pierces the depths of the pond,
                      leaving no trace in the water.

                      - Mugaku

                      Comment


                      • #12
                        Re: Job roles at 75

                        Originally posted by IfritnoItazura View Post
                        I'm surprised to hear that the RDM is used as main healer at big fights. Then again, I know a lot of WHM players... >_>;
                        Well given thier near infinite MP, they can certainly preform the job well I'd think. Long fights I'd hope they use more -enmity gear to keep low on the hate list. But in a smaller shell were you lack numbers, I'd rather a player that has both Rdm and Whm leveled to come Rdm if we lacked both enfeeblers and healers for a fight.

                        But on the other hand, I hate having to rebuild a buffer, so if we can spare it bring a whm >.>;

                        ---

                        Sidenote: Ita, log in sometime I have something for you since you're up late tonight trolling the forums. D:

                        Comment


                        • #13
                          Re: Job roles at 75

                          Originally posted by Feenicks View Post
                          It varies according to the situation and the subjob used, but in a (admittedly small) nutshell, it goes:
                          WAR: DD
                          MNK: DD
                          THF: TH whore or DD/Hate Management/Puller
                          WHM: Healer/Support
                          BLM: Nuker
                          RDM: Support/Enfeebling
                          PLD: Tank
                          DRK: DD
                          BRD: Support/puller for Merit parties
                          RNG: DD
                          BST: DD with pet
                          SMN: DD
                          SAM: DD
                          NIN: Tank
                          DRG: DD
                          BLU: DD
                          COR: Support
                          PUP: Hasn't really been established as useful in endgame yet ... or if it has, please educate me.
                          I think people are going to correct me on some of these but as far as I feel like thinking, this is what comes out.
                          Ya know, it sorta surprises me no one said this, but here goes anyway...

                          The jobs roles at endgame are the exact same roles at early game.

                          Disagree with me? Well you shouldn't.

                          Wars can tank great in the dunes true...but they can also tank great at certain endgame situations. Not as good as Nin or Pld, but damn good enough to be called a tank. While at the same time, they're great DDs...in both early lvls and endgame situations.

                          Mnk: DD, through and through DD. Sure they can tank at times for some endgame NMs and fights...but they can also spot tank early on too.

                          Thf: DD 'hate managment' (personally I think that's more of a side effect of one of their 'don't kill me' abilities rather then an actual role), puller....yup, does that as well in the dunes as it does endgame.

                          Whm, Rdm, Smn, why they're all support/healer classes. And though Smn is a top tier DD at HNMs, they can also bust out some big hits early on as well.

                          Blm...well they ain't tanks, they don't get natural cures, guess that leaves them with only one role (though I do feel bad when they become full time /whm healer in Colibri pts)

                          Sam, Rng, Bst, Drk and Drg, all as good at DDing in the dunes as they are in sky.

                          Blu, well seeing as their first three spells are a DD spell(foot kick) a debuff(sand spin) and a buff(pollen), I think this one is fairly obvious.

                          Cor? They buff, they shoot, they support. Whether it's the exp bonus in the dunes or the MACC bonus in a mana burn, they're always a support class that can drop some dmg.

                          Brds, they sing their songs, buff the allies and weaken the mobs. Same as they do at lvl 10 is exactly what they do at lvl 75. Brds can always pull, so that's not something that's endgame exclusive.

                          And Pup...well I have no idea what Pups role is other then to make Bst and Drg look good (I keed, I keed)

                          Long story short, the jobs roles at 75 are pretty much the same roles at 15. And unless I'm completely missing a class or job role or something, I'd say a jobs' role doesn't change much.
                          "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

                          Comment


                          • #14
                            Re: Job roles at 75

                            Originally posted by Feenicks View Post
                            It varies according to the situation and the subjob used, but in a (admittedly small) nutshell, it goes:
                            WAR: DD
                            MNK: DD/Enfeebling w/Chi Blast
                            THF: TH whore or DD/Hate Management/Puller/Kite
                            WHM: Healer/Support
                            BLM: Nuker/Hate Management through Sleep
                            RDM: Support/Enfeebling/Hate Management through Sleep
                            PLD: Tank/Kite
                            DRK: DD
                            BRD: Support/puller for Merit parties/Hate Management through Lullaby/Enfeebling
                            RNG: DD
                            BST: DD with pet
                            SMN: DD/Support/Enfeebling through Blood Pacts
                            SAM: DD
                            NIN: Tank/Enfeebling w/Ninjitsu/Kite
                            DRG: DD/Enfeebling w/Angon
                            BLU: DD/Enfeebling
                            COR: Support/Hate Management through Light Shot/Enfeebling

                            PUP: Hasn't really been established as useful in endgame yet ... or if it has, please educate me.
                            I think people are going to correct me on some of these but as far as I feel like thinking, this is what comes out.
                            Additions made in red.. I haven't figured out PUP in endgame yet either.
                            Host of irc.gamesurge.net #FF14 - TheAfterLife XI & XIV LS
                            Olorin (Ramuh): BLM75 BRD78 WHM75 RDM75
                            Olorin Branwen (Melmond): Lv12 LNC9 CON7 THM6 MNR6 ALC4

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                            • #15
                              Re: Job roles at 75

                              Originally posted by Ziero View Post
                              The jobs roles at endgame are the exact same roles at early game.

                              Disagree with me? Well you shouldn't.
                              I don't think you can say exact same, I play all my jobs very differently in EXP vs Endgame. Though the general roles they fill are similar.

                              Melee DDs play thier role very differently in HNMs vs EXP. If you told a MNK to DD Tiamat like a traditional TP burn party you're going to get your tanks roar'ed out the wazoo and the mnk will end up dead.

                              Before the Melee burn trend on fights like Vrtra, Kirin and Bahamut a MNK typically just sat in the corner boosting and unleashing Chi Blast whenever it was up.

                              Rdms don't play thier typical Pink Mage role at endgame either. Dynamis they are the sleepers, sky...well sky they can solo. JoL they can hold Phuabos to keep JoL from spawning 3 at a time.

                              Blms in particular is very different from thier EXP roles. Modern Blms solo pretty much from 55-75; which means unload all your MP as fast as you can. HNMs we coordinate our spells with skillchainers and/or other BLMs. It's not always tossing free nukes.

                              PLDs are still tanks, but thier sub job differs and how they play is different. /Drk and /Nin are far more common than /War on HNMs.

                              I'll agree that the typical role they fill is similar to what they did for 75 levels; but exp does not give you an accurate view of what they'll do in endgame. Not by a long shot.

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