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  • Super Ultimate Osaka event wrap up

    (Move this if you want, its got some new, some old info)

    Source: http://www.watch.impress.co.jp/game/...04/ff11off.htm

    Translation by Elmer the pointy

    Originally posted on BG

    On November 3rd, Square Enix held the “Altana Festival in Osaka” in Umeda, at the Umeda Fine Arts Theater in support of their MMORPG Final Fantasy XI, which currently serves players in Japan, North America, and Europe.

    With an attendance limit of 1,800, this was a hot ticket, including a mini-concert and the revelation of highly anticipated information on the new expansion, Wings of the Goddess, set to go on sale November 22nd. Final Fantasy XI Producer Tanaka Hiromichi led an array of development team members in divulging news across a two-part event, and we’ve outlined everything we could below. So let’s get to the good stuff.

    The latest new job with Magic-boosting abilities: Scholar! Then, Dancer and Campaign Info


    At beginning and end of the festival, there were opportunities for the fans of Final Fantasy XI to hear the latest scoop on Wings of the Goddess.

    The first presentation revealed “Campaign,” a new battle system mixing elements of Conquest and Besieged. Also brought to light were new jobs Dancer and Scholar.


    ^Scholar: The second job released with Wings of the Goddess. Using ancient magical tomes of battle tactics, known as “Grimoire,” they can enhance White or Black magic as well as wield some unique spells of their own.


    Campaign

    First, regarding Campaign, it will be a large-scale system that sets the stage for the battles of Vana’diel’s past. Players from San’dOria’s Royal Army, Bastok’s Republican Forces, or Windurst’s Federation, will all fight together under the Allied Forces of Altana against the Beastman Confederate.


    ^The Wings of the Goddess Region Map. Here you will not use Conquest, but wage battle under the new Campaign system. (Image translation by Elmerthepointy)

    It plays out similar to Conquest, with individual battles taking elements from Besieged in Al Zahbi. Mixing these aspects together, Square Enix has created a whole new system for this expansion.

    The flow of Campaign basically follow that of Conquest, in that it works on weekly cycles. The division of power for each area changes depending on the outcome of skirmishes between the Allied Forces of Altana and the Beastman Confederate. After a week’s time, each area has its total calculated and the results determine who holds power over which region for the following week. The overall winners or losers will they attain an advantage (or disadvantage) in the coming battles. One example is that those with greater forces will be able to obtain higher rank Campaign Missions. Also, Players will receive “Alliance Points” and experience points based on their performance.


    ^Players reach the past in Wings of the Goddess by travelling through a “Cavernous Maw.” They are located everywhere in Vana’diel, and after fulfilling certain conditions, they can be used free of charge.

    Campaign is broken up into four separate events. First, is Campaign Battle. This is when a target area randomly erupts into conflict. Previous screenshots have depicted this event, (such as the Orcs battling in Ronfuare). Basically, you participate in a fight similar to Garrison, but are restricted to a certain area of space like in Besieged.

    As for the system governing all of this, instead of Signet or Sanction, there will be a completely new magic cast upon you, which eliminates experience loss upon death. Like Besieged, you can participate as you please from start to finish. Your activity in battle will determine what rewards you receive. It’s perfect for casual users and beginners to jump in and play.

    The second type of event is Campaign Missions. These are meant to earn one an advantage in Campaign. If Campaign Battles are like Besieged, then Campaign Missions are more like Assault.

    These missions are available based on conditions met through improving rank, war situation, military policy, domestic policy, division of power for areas, and Scout. These missions can also scale to meet the needs of a wider variety of players than Assault, which was generally limited to 3 or more level 50+ players. There are Campaign Missions you can solo, complete with low level players, set to short periods of time, or enjoy without battles. There is much more variation incorporated into the missions this time around.

    The system is similar to Assault in that you use tickets to undertake a challenge, but the big difference is that only the Leader’s ticket is used up. Therefore, a party of six players could tackle the same mission six times in a row if they wanted. The rewards boost your “fame” in some way, but the results are unclear. (different than present-day fame)

    The third type of event within Campaign is called Scout. Just like the title, you will be seeking out “scout” NPCs unaffiliated with the Allied Forces of Altana in Field Areas and Dungeons. Upon meeting them, you will attempt to convince them to join the Alliance, which can produce beneficial effects for your country. Furthermore, you may just run into some unexpected characters and get a look into their past. It sounds like this particular event will make great use of NPCs.

    The fourth event within Campaign is Survey. This system makes use of the opinions of adventurers to determine national policies and military action. Each week, adventurers are tallied, and the results determine the course of action their nation will take the following week. Campaign Battles and Campaign Missions will become available based on the findings from Survey. For instance, questions like, “What areas should we invade?” or “What battle strategies should we employ?” or “What techniques should we develop?” will all have an effect on national policy. It lets the players control the course of the game, and should prove to be a great addition to Campaign.



    Before the official implementation of Campaign, there is a “rehearsal” planned in the form of an event called, “Crystal War Revisited.” Beginning of November 8th, players will have a chance to compete for a prize of red sunglasses. The victorious nation will also receive a special vendor selling goods exclusive to their homeland. In addition, the World with the greatest results will get a special Tele-point that allows travel between the three nations, not to mention the possibility of “HQ sunglasses.” Adventurers everywhere should be ready to enthusiastically take on this challenge.




    Picture 1 is present-day Bastok, while picture 2 depicts its past. During the Talk Section, we were able to see San’dOria and Windurst as well, but nothing of their appearance during wartime. Basic amenities like the Auction House or shops will not be available, but you can still get a Rental House and receive deliveries. Despite the overwhelming negative imagery of looming conflict, we were treated to a budding Lycopodium, a member of the Mandragora family, in full bloom.



    Dancer


    ^During the Talk Section, they displayed a battle scene with Dancer. In the movie, the Dancer used “Drain Samba” to absorb HP as it fought the enemy.

    Finally, all the guys who were (eagerly?) awaiting, were shown male Artifact Armor for Dancer. It was also revealed that each sex and race will receive their own sets of specific dancing motions.

    The AF has the same basic design for males and females, with red and black colors with tights. On a female, the costume looks quite natural, but for males it’s a little hard to swallow. Anyway, there are four different motions to dancing, and each race has their own unique styles and finishing poses.

    The Job has a variety of abilities and functions. “Dance” lets you heal party members and endow them with a number of beneficial effects. “Step” is used to enfeeble enemies, and adds an Additional Effect to the Dancer used in conjunction with “Flourish.” All these actions require the consumption of TP to activate. In other words, a Dancer must fight on the front lines, accumulating TP from the enemy.

    Within “Dance” there are various moves like Samba, Waltz, and Jig. In the demonstration, we saw Drain Samba absorb HP and Haste Samba grant the effect of Haste. “Step” and “Flourish” are used together as a set. When using “Step,” the Dancer receives the bonus status of “Finishing Move,” and can utilize that condition to perform “Flourish.” All this new terminology is a little tough to take in, but the point is that “Dance” buffs members, “Step” enfeebles enemies, and “Step” is capped with a “Flourish,” allowing a Dancer to adapt their strategies along with the flow of battle.

    The effects of “Flourish” range from a Provoke effect, Weapon Skill strengthener, TP conversion, and Skillchain openers. With this variety of effects, Dancer looks to have a great many benefits to front-line attackers.

    Dancer Artifact Armor
    http://www.watch.impress.co.jp/game/...1104/alt09.htm
    http://www.watch.impress.co.jp/game/...1104/alt10.htm
    http://www.watch.impress.co.jp/game/...1104/alt11.htm

    Dancer Artifact Armor for Hume Males has finally made its appearance. From the looks of it, you’ll need to summon more courage than it took to wear Puppetmaster AF. Their dancing motions are slightly different than that of females.

    Scholar


    ^Scholar’s demonstration movie treated us to the effect of White and Black Grimoire, as well as its own unique skills. With Black Grimoire active, the Scholar used “Chapter: Elemental Presence” 精霊光来の章, which allows single target Enfeebling and Dark magic spells to be cast as AoE.

    Support happy players have been eagerly awaiting a job like Scholar, a new back-line job that functions like Summoner. Throughout the Crystal War, these tacticians utilized great tomes, known as Grimoire, to guide their military strategies. They are experts at wielding both White and Black magic.

    The foundation of a Scholar is comprised of the “White Grimoire” and “Black Grimoire,” two abilities that are used to enhance White Magic and Black Magic respectively. There is no time limit to these abilities, so a player can freely switch between White Mage mode and Black Magic mode as the battle progresses. By the way, Scholar’s mainly use Staves and Clubs, and the book is simply an effect generated through use of their abilities. They cannot attack with books as Scholars did in Final Fantasy III.

    Upon using “White Grimoire,” White Magic casting time is shortened, MP cost is lowered, and the player’s Healing/Divine/Enhancing magic skills are all raised. Also, there is a limit on what magic can be used while the White Grimoire is in effect. The Black Grimoire is the Black Magic version of this. As a penalty, the line of magic opposite to the Grimoire receives an increase in MP cost and lengthened casting times. While a Grimoire is active, a Scholar gains access to a number of unique abilities, such as magic which can alter the designated weather for a target party member and a powerful DoT spell. The weather magic allows a player to ignore the current weather for all intents and purposes. Moreover, it allows the use of equipment that has special latent effects under certain weather conditions.

    Now, when the Grimoire effect was unleashed, a wave of awe washed over the entire conference hall. Under the White Grimoire, Stoneskin completed casting at only 40% of the casting gauge. Under the Black Grimoire, Gravity became Graviga (an AoE version of Gravity). The possibilities immediately captivated the audience. With White Grimoire or Black Grimoire as a support job, there is an unknown number of benefits one can find for key spells like Bind, Haste, Raise, Stun, or Ancient Magic. No doubt, Scholar is an amazing force to join the line of support jobs.

    Scholar Artifact Armor
    http://www.watch.impress.co.jp/game/...1104/alt13.htm
    http://www.watch.impress.co.jp/game/...1104/alt15.htm

    New Goods for Sale and the Japanese Offline Event

    As the first Offline Event for Final Fantasy XI, The Altana Festival in Osaka received an enormous response. Tickets were sold out the day they went on sale, and subsequently could only be found on internet auction sites at ten times the price.

    http://www.watch.impress.co.jp/game/...1104/alt16.htm
    ^The Umeda Fine Arts Building

    The program consisted of two Talk Sections, a special Battlefield event, and a Star Onions mini-concert. Final Fantasy XI original products were on sale in the lobby, and immediately there was an insanely long line to purchase them.

    http://www.watch.impress.co.jp/game/...1104/alt17.htm
    ^This long line was assembled in front of the Shop Corner on the 1st floor. It snaked all the way around and up the stairs to floor three.

    The most popular goods were the special rings for San d’Oria, Bastok, and Windurst. By the time the curtain went up, they were completely sold out, but they expressed the intent to sell them again in the future. That’s probably a good decision.

    http://www.watch.impress.co.jp/game/...1104/alt20.htm

    As a souvenir, guests received a serial code used to take part in one of four special battle events, as well as an actual Halloween-related Pumpkin Head to wear.

    Shop Corner

    http://www.watch.impress.co.jp/game/...1104/alt18.htm
    http://www.watch.impress.co.jp/game/...1104/alt19.htm

    The shop turned out to be amazingly popular. The three Silver Rings were bought up especially quickly, most notably the Windurst version. At 11,000 yen ($95.87), they certainly were not cheap, but there were still some who bought all three as a set.

    World Seal

    World Seals were distributed at the entrance to the festival. These allowed attendees to display their server and easily indentify and chat with others who played in the same World. However, there was a lot of confusion and not a lot of time to fully put this plan into motion and unfortunately, both this and the player survey sort of fell by the wayside.

    http://www.watch.impress.co.jp/game/...1104/alt21.htm
    http://www.watch.impress.co.jp/game/...1104/alt22.htm
    http://www.watch.impress.co.jp/game/...1104/alt23.htm

    Hardware Corner

    In the second floor lobby, Final Fantasy XI related material was displayed, such as numerous soundtracks and recommended hardware for game play.

    http://www.watch.impress.co.jp/game/...1104/alt24.htm
    http://www.watch.impress.co.jp/game/...1104/alt25.htm
    http://www.watch.impress.co.jp/game/...1104/alt26.htm

    The New Special Battle “Mercenary Camp,” Mihli’s Hexa Strikes Wipes the Competition

    Along the lines of “Heroes Combat” and “Heroines Combat,” a third, new special battlefield was presented: “Mercenary Camp.” As players of Treasures of Aht Urghan may have already guessed, this time your opponents were the Five Serpent Generals, protectors of the Empire of Aht Urghan. Fans have been waiting with baited breath to take on these generals ever since they first fought alongside them in Besieged.

    The rules included a 15-minute time limit, level 60 cap, and a ban on Raise or Reraise. The Serpent Generals were non-aggro, in that the players could decide upon a target to fight, but after a set amount of time, another randomly chosen general would move to engage the alliance. Their jobs were as follows: Skyserpent General Rughadjeen was a Paladin, Stoneserpent General Zazarg was a Monk, Galeserpent General Najelith was a Ranger, Flameserpent General Gadalar was a Black Mage, and Waterserpent General Mihli Aliapoh was a White Mage. As special characters, they each had their own unique Weapon Skills, and their battle AI was noticeably improved.


    ^Mercenary Camp: A battle against the Five Serpent Generals. The amount of participants and strategy involved is reminiscent of Divine Might.

    On stage, 18 lucky contestants were allowed to participate in the fight against the Generals in three teams of six members. As noted in the title above, the result was utter defeat. Players were allowed the standard six jobs, Warrior, Monk, Thief, Red Mage, White Mage, and Black Mage.

    The job choices were fixed, so everyone knew their place by upon the onset of the battle. The general consensus was to Sleep all the Generals and start with the relatively weak Black Mage, then take out the Attacker types, and finish with the Paladin and White Mage who would take longer to beat comparatively, due to their healing magic.

    However, in this battlefield, the order of Generals after the first is random, so inevitably, the strategy fell apart. Instead they decided in the first battle to target Mihli (WHM), in the second battle, Gadalar (BLM), and the third, Zazarg (MNK).

    http://www.watch.impress.co.jp/game/...1104/alt28.htm

    In the first battle, Mihli proved quite tenacious with her array of healing magic. She made short work of Warrior with her mighty Hexa Strike, and let bruisers Zazarg and Rughadjeen come out to clean up the remaining players. Underestimating Mihli as a simple White Mage certainly cost the players their lives.

    Round 2 saw the players looking to quickly crush Gadalar to start things off with an edge. Unfortunately, next up was Mihli, who plowed through Warrior, Monk, and White Mage alike to claim a decisive victory.

    The intended plan of Round 3 was unclear, and due to mishap, the players incurred the wrath of Zazarg. His intense Asuran Fists made short work of players, and just for good measure, Mihli came out next for a little cleanup duty.

    Upon witnessing this, it appears the battle is simply unbeatable. Still, my recommendation would be to have a tank kite one of the more ferocious Attacker types. By the way, with the special battle codes attendees received, they can take on the challenge themselves, and I’m sure many of them will be eager to claim victory.

    Star Onions Mini-Concert, Plus New Songs for Wings of the Goddess

    http://www.watch.impress.co.jp/game/...1104/alt29.htm

    As a special treat, a small concert was held by the Star Onions, a band comprised of members of the Square Enix sound team. The five member band is comprised of Lead Composer Mizuta Naoshi on Bass, Sekito Tsuyoshi on Guitar, Tanioka Kumi on Piano, and Iwasaki Hidenori on Synthesizer, and Michael-Christopher Koji Fox on Drums. Their last full concert was in March of 2006 at the “Final Fantasy XI Fan Festival 2006” in Santa Monica two years prior.

    http://www.watch.impress.co.jp/game/...1104/alt30.htm

    The Mini Concert began with the Aht Urghan city theme, then went on to include the Chocobo Raising tune, the main theme of Chains of Promathia as a piano solo, Wings of the Goddess Field Area music (piano solo), the Shadow Lord theme (piano solo), the Ark Angel theme, and an encore of the theme music for Jeuno. All in all, the concert included seven different songs.

    The highlight was no doubt the three consecutive solos by pianist Tanioka Kumi. The Chains of Promathia and Shadow Lord themes were especially beautiful as piano arrangements, and the Field Music for Wings of the Goddess did an exceptional job of conveying the sorrow of traversing those horrid battlefields. As a composer on Final Fantasy Crystal Chronicles: Ring of Fates, among other Square Enix works, Tanioka Kumi awed all in attendance with her skill on the piano.

    Lead member, Mizuta Naoshi, had this to say, “Wings of the Goddess has many songs used to paint a picture of the conflict waged 20 years ago. A soundtrack is planned, but we wish for players to experience its impact in the game before releasing it for sale.”

    http://www.watch.impress.co.jp/game/...1104/alt31.htm
    http://www.watch.impress.co.jp/game/...1104/alt32.htm
    http://www.watch.impress.co.jp/game/...1104/alt33.htm
    http://www.watch.impress.co.jp/game/...1104/alt34.htm
    http://www.watch.impress.co.jp/game/...1104/alt35.htm
    http://www.watch.impress.co.jp/game/...1104/alt36.htm

    The concert lasted close to an hour, and was accompanied by the final Talk Section. The soundtrack for Wings of the Goddess should go on sale sometime early next year.

    Finale

    http://www.watch.impress.co.jp/game/...1104/alt37.htm
    http://www.watch.impress.co.jp/game/...1104/alt38.htm
    http://www.watch.impress.co.jp/game/...1104/alt39.htm

    The finale re-introduced all participating staff and graciously thanked all attendees for their participation. Tanaka reassured everyone by promising to continue the journey with players through Vana’diel for many years to come.

    (Please note that any terms in the above article are subject to change. Even the Japanese terms for Campaign events were said to be "unofficial.")

    So there ya go, a more definitive explanation of how Dancer and Scholar work as well as more info on Champaign. Sorry a lot of the pics are links, I guess we can only post 10 images.

    (Images are Copywrite of Square-Enix Co LTD and are the property of Square-Enix and GameWatch)
    Last edited by Gobo; 11-04-2007, 11:13 AM.
    sigpic
    Y'okay!

    PSN: goboaj (be my friend damnit)

  • #2
    Re: Super Ultimate Osaka event wrap up

    Wow, really nice post. Kudos to Elmer, and thanks for bringing it here, Gobo.

    I love the idea of soloable missions.

    Comment


    • #3
      Re: Super Ultimate Osaka event wrap up

      I can see it now, Drainga, Dread Spikesra, Stunga, even more powerful soro rdms...
      I'm sooo gonna level scholar and hope it has hexa and maybe... hope it gets reverend mail access.

      Thanks for the info
      Adventures of Akashimo Hakubi & Nekoai Nanashi


      Comment


      • #4
        Re: Super Ultimate Osaka event wrap up

        Hmm ya know Hume dancer AF isn't that bad if they're not doing their dancing. Scholar seems to be shaping up very well but now we wait for Sandy's job. Please let it be Mystic Knight!




        Originally posted by FFXI's view on other MMORPGs
        'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
        Dymlos
        Bahamut server
        Lv 75 Ranger Lv 75 Samurai

        Comment


        • #5
          Re: Super Ultimate Osaka event wrap up

          I'm sooo gonna level scholar and hope it has hexa and maybe... hope it gets reverend mail access.
          Don't hold your breath.

          Comment


          • #6
            Re: Super Ultimate Osaka event wrap up

            I know unlikely, but its unlikely that usually shapes out ;3
            Adventures of Akashimo Hakubi & Nekoai Nanashi


            Comment


            • #7
              Re: Super Ultimate Osaka event wrap up

              Oh snap, theres more (again, translated by Elmer the pointy, original post was too long with new stuff)


              =================================
              ADDITIONAL INFORMATION
              =================================

              Macro Palette
              The Macro Palette will be increased from 200 entries to 4000. The current set of 200 entires will be multiplied across "books," labeled Book 1 ~ Book 20. Book names can be changed by the player.

              Gobbie Bag Expansion
              The current inventory limit will be increased from 60 to 70.

              Mog House
              You will be able to bring friends into your Mog House. On the screen, a party of 6 members were shown in a Mog House. In the background a snowman could be seen.

              Special Task Team Activity


              Monopoly of Notorious Monsters
              The usage of 3rd Party Tools to monopolize certain NMs has caused a lot of trouble. However, the number of players doing this has decreased dramatically over the past year.

              Fish Bots
              The focus here is on quantity over quality. We are employing methods that will eliminate large amounts of fish bots at a time, and their number has been steadily decreasing overall.

              Crafters
              People who monopolize NMs and fish for long periods of time are able to make further money through crafting. We began taking action against these players in August and have seen their numbers begin to decrease. As these merchants decrease, so does the supply of items, which brings an increase in prices. This attracts regular crafters, who then refill the supply. This is the game balance that we are aiming to achieve.

              Illicit Use of Game Mechanics

              There is a pattern of flagrant disregard for the proper use of game mechanics. For instance, the misuse of a certain Pankration NPC to gain money. We have been working hard since the summer to eradicate such players.

              Plans for Aht Urghan


              Pankration
              In order to alleviate congestion, there are plans to install a "practice arena."

              Einherjar
              A certain enemy's Zantestuken is known to wipe out all players within range, but there is a way to avoid its damage. By paying your respects through prayer, you can avoid being defeated. (This is the the original line hinting at using /kneel to avoid Zantestuken).

              Hints and Tips

              For the ENM Quest "Pulling the Strings" ...
              As a Thief, you can steal one of the dice! Success depends on luck

              When World Designer Iwao needs relief from the stress of work...
              He buys some armor. Iwao is a weaponry and armor collector.

              On the Tonberry technique, "Words of Bane" ...
              You can see 呪言 written on the effect. ("Jyu-gen" means cursed words)

              Ibwam might look a little familiar...
              there's a reason. He was designed because of the immense popularity over the "Dondake!?" incident. (OK, this is some homosexual phrase in Japan that's supposedly hilarious. Dondake!? is the equivalent of some flaming gay man saying 'What the!?' It started with some incident on a TV show, but I'm sorry to say I can't find the clip as YouTube removed it as per the request of Tokyo Broadcasting. Oh, and if you're wondering, Ibwam is a Lure of the Wildcat NPC in Windurst Waters by the fountain, I believe.)

              Qiqirun have a strange manner of speaking, but...
              There's a reason. It originated from Variety and Sports programs based on the way "The Strongest Amateur" would speak. (This is in reference to Bobby Ologun, who achieved infamy through his numerous linguistic gaffes. http://en.wikipedia.org/wiki/Bobby_Ologun)

              The familiar look of Mihli Aliapoh was an accident. We're not even fans of that show! They say she looks like a certain character from a popular robot anime, but it really, really is just a coincidence.

              Judge series gear...
              has hidden effects.
              The soft burning effect is not the Judge's body, and will stop if the Judge Sword is removed.
              With "Judge Minnow," they will always fish up a monster.
              With "Judge Lure," they can fish up a stack of fish at once.

              In Vana'diel's past...
              There seems to be new species of Mandragora. The previously shown Lycopodium exchange Dream Flower for a move that clears TP.

              In Salvage, there's a certain NM on Floor 1 of Zhayolm Remnants...
              It will pop if make it to the sub-boss without using any Imbued Items.

              Even a GM...
              Must pay the costs to travel around Vana'diel. For instance, GMs can't ride an airship without a pass.

              Questions From Adventurers

              Q: Will we be able to actually dance now using the /dance emote?
              A: The "Dance" command of a Dancer requires TP, so it cannot be used in towns. However, if the demand is there...

              Q: What plans are there to counter the recent influx of spyware on the internet?
              A: Final Fantasy XI has very strong defensive measures in place, but individual players should take the time to protect their own hardware as well.

              Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place?
              A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.

              Q: Why are the drop rates in Dynamis Xarcabard and Dynamis Tavnasia so horrible?
              A: The drop rates are not different than any other nation's Dynamis. Since there are less enemies to defeat, it makes it appear as if the drop rate is that much worse.
              Last edited by Gobo; 11-06-2007, 03:32 PM.
              sigpic
              Y'okay!

              PSN: goboaj (be my friend damnit)

              Comment


              • #8
                Re: Super Ultimate Osaka event wrap up

                Yes go Mystic Knight!


                And I wonder, will Scholar get Haste 2 ?! What about subbing Scholar? Will RDM/SCH get a boost to refresh or Phalanx! O. O? Enspells?! ZOMG teh possibilities!
                sigpic


                "BLAH BLAH BLAH TIDAL WAVE!!!"

                Comment


                • #9
                  Re: Super Ultimate Osaka event wrap up

                  I'm glad they're increasing the macro pallett. With all these new jobs we need more pallets. >.> Honestly I wouldn't be suprised if SCH's Grimore's abilities would be reduced as a SJ. But I wonder.. could SCH be a GEO/TIM combo job?




                  Originally posted by FFXI's view on other MMORPGs
                  'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?"
                  Dymlos
                  Bahamut server
                  Lv 75 Ranger Lv 75 Samurai

                  Comment


                  • #10
                    Re: Super Ultimate Osaka event wrap up

                    I absolutely love how casual players can jump in and have fun (at least, from what is said). That really appeals to me -- because I am deciding to come back, but won't be able to spend the 6 hours to go through a dungeon to get no items.

                    "... and so I close, realizing that perhaps the ending has not yet been written."

                    Comment


                    • #11
                      Re: Super Ultimate Osaka event wrap up

                      So THF have to accumulate at least some hate! That's good to know.

                      And Odin ftw. Bow before his might! ^ _ ^ (check sig for Zantetsuken video)



                      .... 4000 macros? Is SE serious? That and the Gobbie Bags...


                      best expansion evar? If I see mystic knight @ Annaheim I'ma just crap myself :3
                      sigpic


                      "BLAH BLAH BLAH TIDAL WAVE!!!"

                      Comment


                      • #12
                        Re: Super Ultimate Osaka event wrap up

                        You know, it's all well and good that they're giving us 20x more macroes, but would it kill them to give us arbitrarily long macroes or macroes that are at least long enough for complete gear swaps?
                        Last edited by Tsrwedge; 11-04-2007, 11:44 PM. Reason: strange things get from the brain to the keyboard at 2 am...
                        Wii Number - 2810 2423 4673 3261 - Please PM me if you add me!
                        How to ask smart questions: catb.org/~esr/faqs/smart-questions.html

                        Boom! (On SCH75/RDM)

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                        • #13
                          Re: Super Ultimate Osaka event wrap up

                          Maybe for AV all you have to do is /no to stop him from doing stuff >.>

                          Comment


                          • #14
                            Re: Super Ultimate Osaka event wrap up

                            Originally posted by Gobo View Post
                            Q: Do multiple instances of Treasure Hunter in a single party increase the chances of a drop? When exactly does the effect of Treasure Hunter take place?
                            A: When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
                            This alone made the event worth it.





                            Edit > PS: By the way Aka (if you are reading this) you are still dealing the mob the last hit on mobs either you like it or not.
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                            その目だれの目。

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                            • #15
                              Re: Super Ultimate Osaka event wrap up

                              Last part, its more detail about things explained before:

                              Source: http://www.watch.impress.co.jp/game/...71105/god4.htm
                              Translation by Elmer the pointy

                              Summary of first part:

                              * The four races will all have different dances. Mithra have a light and easy dance, Galka dance slow, pounding with their feet, and all races have a unique finishing pose. Dances are meant to reflect the demeanor of the race.
                              * Being Elvaan, the MC was reassured that Elvaan will not dance a bow-legged jig.
                              * While the Hume was dancing, a small figure, far in the distance, was walking slowly towards the foreground. Everyone in the audience was whispering, "What is that?" Suddenly, the screen changes to reveal a never-before-seen character. The character activates an ability, revealing the graphic of the Grimoire and the crowd just loses it. With that, Scholar was announced. The MC is thankful, having thought they'd end up equipping Rock Salt to the Ranged Slot with the new job, (in reference to the Sumo rumor).
                              * This second job changed again and again during development, and took long hours of discussion and debate to come to a solid decision to make it Scholar.
                              * "Dance" can be used to heal party members. Drain Samba puts a special status effect on the monster you attack. When you strike the monster, it has the Additional Effect of Drain for the entire party. (This seems to imply the Dancer has to strike the monster each time, and that Endrain isn't given to all members. It sounds more like the Dancer gets Endrainga for themselves.)
                              * "Step" is used to enfeeble enemies. Using "Step" grants the Dancer the bonus status of "Finishing Move." This status is then consumed by using "Flourish" to produce a variety of effects. For example, Quick Step gives the monster the effect of Evasion Down for a period of time. The Dancer receives "Finishing Move," which is then used in conjunction with "Flourish." A. Flourish (perhaps standing for Aggressive Flourish?) produces the effect of Provoke. They showed five effects on the screen out of an unknown total of Flourishes. These included a Weapon Skill strengthener, TP converter, and skillchain opener.
                              * While you need to first strike the enemy and gather TP, using "Step" will vary from Weapon Skills and not require the consumption of a full 100 TP.
                              * Being a Ranger, the MC expressed his intent to quit Ranger to play Dancer. He was delighted to then hear that Ranger is set to receive new abilities and changed his mind, proclaiming, "Ranger for life!"
                              * Scholar uses White Magic, Black Magic, and a set of unique spells of its own, which are either White or Black. The Scholar is not a magician, but rather one who combines a number of unique abilities to master the usage of magic. It is also expected to be an ideal Support Job for White Mages and Black Mages.
                              * White Grimoire and Black Grimoire work like a Samurai's Hasso and Seigan. They are mutually exclusive, but have no set time limits on their usage.
                              * The White Grimoire was said to affect White Magic by shortening casting time, lowering MP cost, and boosting the skills for Healing, Divine, and Enhancing Magic. There are also four new abilities available exclusively during the usage of White Grimoire. Conversely, Black Magic receive a heightened MP cost and increased casting times.
                              * At this point, the main screen displayed a Scholar casting Stoneskin, which finished when the casting gauge had only reached 40%. The MC was stunned. However, the staff warned him that this speed is not a given, but can be attained through the usage of special abilities available while White Grimoire is active.
                              * If a White Mage subs Black Mage, they gain very little in the ways of Black Magic skills, and thus see limited results from casting those spells. However, Scholar allows one to boost those skills, and as a subjob, White Mage could see better results from Drain and Aspir, or perhaps have an easier time sticking easily resisted spells, such as Paralyze.
                              * Scholars will have an ability called "Store Recast" that lets them build up uses of an ability. For example, usually an ability with a 4 minute recast can only be used once every 4 minutes. However, a Scholar can choose to instead store these uses to a maximum of 3 consecutive recasts. Still, you must wait 4 minutes times 3 uses to do this. (Before, it sounded like it was unique to Scholar's abilities. Now the actual transcript makes it seem as if its a natural ability usable on anything. I would assume if that's the case, then it would be level 37+ and unique to only main job Scholars)
                              * Scholar will have spells unique to itself from both White and Black schools of magic. An AoE Gravity spell was cast on multiple beetles, to the delight of the audience. In addition, it was explained that Scholar could alter the weather for a target party member through magic, as well as cast a powerful DoT spell.
                              * A new macro system will be put in place, with 4,000 total entries. These will be divided into 20 books, one for each job, that can be named by the player. Each book contains the original set of 200 buttons. There was no mention of increasing number of lines per entry.
                              * When explaining the macro system, one of the reasons for its inception was "the addition of 2 new jobs." Also, they said, "with the addition of the new jobs, we're brought to 20 jobs, one for each book." This most likely means Dancer and Scholar are it for this expansion.



                              * Gobbie Bag will be expanded for 60 to 70 slots. They hoped to add another "Mog Safe" type storage unit, but memory restrictions prevent it for the time being.
                              * With that segue, they displayed a screen of multiple players visiting someone's Mog House. Originally, they planned for the Mog House to have minimal uses, but recently have been considering improving upon the concept. You will now be able to invite friends in, and other possibilities involving expansion are under discussion.
                              * Wings of the Goddess is about exploring the past, a glimpse of which is caught in the original opening movie. Cavernous Maws will take you there at no cost. The intent is to make freely explorable content that can be enjoyed at one's leisure.
                              * The Auction House, along with many shops will not be available. This is explained because of the shortage of supplies during wartime. Rental Houses will still be available to facilitate Job Changing. Items can also be sent freely to the past and present, and GMs will be able to travel back and forth as well.
                              * Gil will still be used in the past, despite it not being officially adopted as a universal currency at the time. It was said that it was already in wise use across the various nations.

                              They are planning a number of new events. They are vague but one we know about is "Crystal War Revisited." Rewards are given based on most successful country and server. These include the sale of special goods in one's city or the addition of cross-nation tele-points to one's server. Also, the Christmas Tree battle event may make a reappearance near the end of the year. They also hinted at a "Lottery," where adventurers participate by throwing in gil, and the lucky winners can receive some highly sought-after items, like Relic Armor or a Ridill.

                              The interview on the bottom

                              Q: So, is it correct to say you will be adding 2 jobs to Wings of the Goddess?
                              A: Yes, 2 jobs this time.

                              ---

                              Q: Tell us about the concepts behind Dancer and Scholar.
                              A: Dancer is a job that must be on the front-lines to heal. In addition, it can enfeeble, and attain a variety of beneficial effects. Scholar is job that skillfully manipulates magic through the use of various abilities.

                              We made these jobs to fill the perceived lack of healers. For Dancer, we wanted a healer that wouldn't be required to simply sub White Mage and stand off the side.

                              ---

                              Q: When balancing together 20 jobs, didn't you consider the shortage of tank jobs?
                              A: We don't have much to say about that at this time.

                              There was certainly a lot of debate during development, but it's hard to explain...

                              There was talk from the very beginning of making a "tank job," as its called. Basically, we couldn't make a whole new job around that concept... it's hard to give you a complete answer right now.

                              ---

                              Q: These new jobs seem to be aimed at advanced players.
                              A: That wasn't the intention. When we made Blue Mage during Treasures of Aht Urghan, we thought that job ended up being a little too complicated. Despite that, users of all kinds seemed to be able to grasp the concept of Blue Mage pretty readily.

                              ---

                              Q: What can we anticipate you guys presenting when the Fan Festival 2007 in Anaheim rolls around?
                              A: It's tough to say, with the release of Wings of the Goddess so close to the Anaheim event.

                              ---

                              Q: You didn't really touch on how existing jobs will be changed in Wings of the Goddess today. Will we hear about that at Fan Festival 2007?
                              A: Good question (laughs) Well, you'll have to wait and see.

                              ---

                              Q: Tell use about "Lottery."
                              A: We don't know what we'll do at this time, but we've got a vision (laughs)

                              It's been discussed for a long time.

                              About 3 or 4 years now, huh.

                              It's a little difficult to devise a system wherein gil is collected into a pot and then distributed out to winners. There was the idea to make the reward a highly-sought after item, like the Ridill. We're closing in on a final concept to implement soon. Something where the item changes as more and more gil enters the pot.

                              ---

                              Q: What prizes are you thinking of?
                              A: What would you like? (laughs) The ideas keep changing.

                              Winning the prize is based completely on luck, so we thought it best not to include any Lottery-exclusive prizes. It's still being discussed with the staff. Most likely is some amount of gil or an item.

                              ---

                              Q: As time passes in the world of the past, it seems like the time-line will eventually converge with that of the present-day world.
                              A: It's difficult to think of the game world in terms of real-time. You can freely travel to and from the past, so it is always around the same period of time. We feel "game time" is better measured through the progression of missions.

                              There's no real concept of time in the world of the past. (laughs)

                              Time just passes as players interact with each other.

                              You can see Earth time via the Menus, but as for Vana'diel, only the present-day time is visible.

                              ---

                              Q: How many players can one invite into their Mog House?
                              A: You can call your current party members into the house by pressing a button to summon them.

                              Q: What will you be able to do inside the Mog House from here on out?
                              A: For now, just call your friends inside. It's up to the individual to do whatever they've always wanted. (laughs)

                              ---

                              Q: What plans are there for the Chocobo Circuit?
                              A: With only one race a week you can participate in, there isn't much reason to go to the tracks. We're looking to shorten this restriction to allow players to enjoy more races.

                              To better prepare for the race, we're going to add a function in the next Version Update where you can view the characteristics and tactics of your various opponents beforehand.

                              Also, we're talking about adding a variety of NPCs to the races. For example, Trion arriving and affecting the odds for San d'Oria.

                              ---

                              Q: How are the plans for improved version of AF for Blue Mage, Puppetmaster and Corsair?
                              A: It's not that we don't have plans for it, but it is still unclear how soon they will be implemented. There's an order of priority for developing new items, but either way they will be made.



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