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Have the expansions altered the newbie experience?

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  • #16
    Re: Have the expansions altered the newbie experience?

    Actually the start of the game is different...though I'm not sure which expansion changed it.

    It's a lot more explanatory now than it was the first time a played with my old disks. This time around with the 2007 collection...the beginning gave me some things to do right away rather than having a girl begging to go out side of the Bastok gates like it did with my original game (2005 version of the game).
    Tirjasdyn

    Fuzzy Thoughts

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    • #17
      Re: Have the expansions altered the newbie experience?

      Originally posted by Tirjasdyn View Post
      Actually the start of the game is different...though I'm not sure which expansion changed it.

      It's a lot more explanatory now than it was the first time a played with my old disks. This time around with the 2007 collection...the beginning gave me some things to do right away rather than having a girl begging to go out side of the Bastok gates like it did with my original game (2005 version of the game).
      Are you sure? I was at my brother's house this weekend and created a mule on his account, and it was the same newbie experience I'd had since I first started playing at launch.

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      • #18
        Re: Have the expansions altered the newbie experience?

        That's easily tested by making a new mule, but I doubt it actually changed.
        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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        • #19
          Re: Have the expansions altered the newbie experience?

          Well, I can't make a mule where I am right now. But I'm already certain so it doesn't matter.

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          • #20
            Re: Have the expansions altered the newbie experience?

            There is more than one opening scene for each starting city. I'm not sure if it's just determined by character race or if there is a random factor.
            Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
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            • #21
              Re: Have the expansions altered the newbie experience?

              the thing is probably that you learned to read. The opening CS always tells you how to find a starter NPC that will give you things to do and send you off in the right direction.


              n00bs do not read, however.

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              • #22
                Re: Have the expansions altered the newbie experience?

                Originally posted by Lunaryn View Post
                There is more than one opening scene for each starting city. I'm not sure if it's just determined by character race or if there is a random factor.
                It's random. I've deleted and remade characters enough to know that for certain.

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                • #23
                  Re: Have the expansions altered the newbie experience?

                  I do see an issue with the endgame shell tards leveling new jobs, and trying to force TP-burn mechanics onto low-level parties, which is obviously not very effective. It might be possible to blame this on ToAU, but I'd just blame normal stupidity.
                  Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

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                  • #24
                    Re: Have the expansions altered the newbie experience?

                    Originally posted by Callisto View Post
                    I do see an issue with the endgame shell tards leveling new jobs, and trying to force TP-burn mechanics onto low-level parties, which is obviously not very effective. It might be possible to blame this on ToAU, but I'd just blame normal stupidity.
                    I've tp burned in the dunes for excellent exp. Killing t-vt mobs in quick succession is always great exp, as long as you have enough mobs. This happened pre-toau btw, with numerous pts, though many of the pts were heavy with ls members.

                    As such, that tactic of exp had nothing to do with expansions.
                    "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                    • #25
                      Re: Have the expansions altered the newbie experience?

                      Originally posted by Lunaryn View Post
                      There is more than one opening scene for each starting city. I'm not sure if it's just determined by character race or if there is a random factor.
                      Really? Now I'm curious to know what they are.

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                      • #26
                        Re: Have the expansions altered the newbie experience?

                        You could set aside a content ID and just make various characters for various nations on it, deleting them after a short time. I wouldn't do it in rapid succession, though, as that might appear abusive.
                        Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
                        DRK99,DNC91,THF90
                        Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
                        Koren, San d'Orian Adv.(Rank 10)
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                        All celestials(Trial-Size), Fenrir, Diabolos, Alexander, Odin
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                        • #27
                          Re: Have the expansions altered the newbie experience?

                          Originally posted by Lunaryn View Post
                          You could set aside a content ID and just make various characters for various nations on it, deleting them after a short time. I wouldn't do it in rapid succession, though, as that might appear abusive.
                          How on earth could it appear abusive? If he wants to do it, there's no reason he shouldn't.

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                          • #28
                            Re: Have the expansions altered the newbie experience?

                            Originally posted by Ziero View Post
                            I've tp burned in the dunes for excellent exp. Killing t-vt mobs in quick succession is always great exp, as long as you have enough mobs.
                            True, but a tp burn party setup is not often helpful for doing so at low levels. Without dark staffs and refresh and other high-level tricks, it's more beneficial to have a balanced party IMO, even for T-VT targets.
                            This happened pre-toau btw, with numerous pts, though many of the pts were heavy with ls members.
                            As such, that tactic of exp had nothing to do with expansions.
                            Yes, it did. Colibri massively increased the rewards of having a melee-heavy party and Sanction greatly reduced the drawbacks (even at high levels a melee-heavy party doesn't perform as well on more typical mobs and outside the Empire).

                            And of course it's hard to ignore the ultra-short repop times of TAU areas and the impact that has on exp camps and target levels. You can't sustain the kill rate of Mamool Ja Staging Point in an area with 10 or 15 minute repops. I've pulled for T-VT hunting parties in Valkurm and you have to cover a *wide* area to pull in enough mobs to keep your chains alive even up to #5 - enough that there could be 2-3 parties there on a busy night. (Fortunately Valkurm doesn't have many busy nights anymore... although that may change when more jobs are introduced.)
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                            • #29
                              Re: Have the expansions altered the newbie experience?

                              Originally posted by Murphie View Post
                              Please explain how the expansions have affected the 1-10 level range. That's what the OP was asking.
                              Uh, 1-10 not really, but newbie experience? To me that's level 30 and under.

                              Kazham, Korroloka, Carpenters' Landing, and Bibiki Bay are all expansion areas. I can't remember the last time someone invited me to a party outside Kazham or Bibiki Bay 25-30.

                              Let's forget items like Cunning Earring. Before that piece, the BLM earring slots were his most expensive slots. Enchantment items like Vision Ring are quite a big deal.

                              If you count the actions of teams during expansions(as no expansion is released all at once), then things like Empress Rings and Outpost warps certainly have had their effects on the starter game.
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                              • #30
                                Re: Have the expansions altered the newbie experience?

                                Originally posted by Legal Fish View Post
                                Uh, 1-10 not really, but newbie experience? To me that's level 30 and under.
                                Sure, if you alter the question altogether, there is a lot to be said. And a lot of posters (myself included) have made mention of all of these things. But as for the question the OP asked, no. It hasn't changed.

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