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o Longer Draw Distance
o Some kind of full screen filter (or at least AA ...)
o Longer Complex Object Draw Distance - what I mean here is that even if you jack up the draw distance using a 3rd party program, the game still draws simple models for trees and such until you get really close to them
o HDR lighting or some form of lighting engine which changes land textures to suit sunsets, full moons, fog etc in the same manner Oblivion does (it'll never happen, I know)
o Better weather effects - at the moment I have trouble telling the difference between a windy day and a sandstorm. Also Dark weather should be dark like as in the way Dynamis looks, not this weird purple fog nonsense.
Longer Draw Distance is possible with DX8, obviously given the 3rd party programs out there, SE just hasn't bothered to raise the cap for some reason.
curiously enough, so is windowing; so SE must be doing something more than just putting a window handle wrapper around the app.
my money is on an emulation engine upgrade; although how far reaching that will be is anyone's guess.
they've got a pretty high bar to hit these days though (irc style timestamps, recasts, increased macro lines, exact mob HP% indicators. etc) although at this point honestly, I don't think it would hurt the game to provide an extensible UI (one of the key reasons to move to dx9 maybe?) on the pc; even if it would make some ps2 and xbox360 players a little upset.
Grant me wings so I may fly;
My restless soul is longing.
No Pain remains no Feeling~
Eternity Awaits.
Yeah, you can't really expect much from the upgrade but I'll repeat what I've said the last 100 times the subject came up:
All I want is an emulation engine upgrade (please do not confuse this with a full model remake/upgrade, they are completely different things) which would include:
-Hardware acceleration support
-Better texture handling
-AA support
-True-form support (very very optional)
-Improved particle effect handling
-Much larger drawing distance
-Improved frame rate
All this changes should be quite easy once XI gets DX9 support, but it seems they will never happen.
Draw and AA i would love, can generate the entire map on my pc just fine, problem is you loose fog and fog looks nice on ffxi, so if se let you see further, but keep that light fog you get allover it would be sweet.
I'm not talking MIRE fog, that’s just OTT, I'm talking like highlands fog, the weather effect "fog"
Also some weather effect changed would be nice, light could look better, double light could have light rays, but I don’t mind about those, oh no my problem is with tornados ugliness’, and with sandstorms resource devouring prowess.
Excuse my typing, just had 4 teeth pulled, still drugged up and in pain.
Also, calm down Feba, I was on your side -.- I now regret naming a character in my uni entrance exam after you ¬,¬
1) it's an FFXI coding issue, the calls used were legacy and hit software paths in most nVidia driver/card combos (this is why it's more noticeable on newer cards) yes; they were legacy when FFXI was written. no this is not nVidia's fault (blame ps2)
2) forceWare release 162.18 for win XP/2k 32bit appears to fix the problem anyway on most/all cards. (July 26, 2007)
Grant me wings so I may fly;
My restless soul is longing.
No Pain remains no Feeling~
Eternity Awaits.
I have to agree with Feba. I wish that FFXI would work via WINE. It's the only thing I keep Windows XP around for. *sigh*
Also agreed; the kind of control over the environment FFXI normally demands makes it seem unlikely that SE would have given a second thought at considering FFXI under WINE anything other than a major ToS violation on 3rd-party software grounds, but if they are willing to concede on Windowed mode it may be a sign that they are backing off from this kind of position and focusing more on the difference between difference of setup/interface vs. exploitive interference with the program. WINE has seen a lot of DirectX work recently, and it will no doubt need to improve further before FFXI on WINE could be a stable option, but an FFXI for DX9 that was written more accurately to API specifications could make FFXI compatibility more readily achievable. (That said, though, older APIs often get implemented faster, so a DX9 move could also represent a temporary setback...)
In my case it's Windows 2000, but yes, it is there just to support FFXI, otherwise I'd be using GNU/Linux for everything.
Actually, Lunaryn, you'd be impressed with some of the DX stuff working now. I've run EVE online and Silkroad Online *flawlessly* once I got them working. FFXI itself even seems like it's not too far from working-- the benchmark works, although character models are screwed up, but the main problem is you can't get past the user login screen.
If FFXI worked in WINE, I'd seriously consider renewing my IDs, even though I don't really like the game very much anymore.
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