Re: What the hell is wrong with Melee?
this is silly. first, I'll assume you mean hnm ground and not say, dynamis/limbus/einherjar/salvage/kitchen sink. because your lists break down outside of one-mob fights. (even then..)
there's some really simple rules for endgame tanking:
1) you have enough hp for the job. with few exceptions, that's 1500hp (and both pld and nin, and half a dozen other jobs can get here. this is a player discriminator)
2) you have a way to gain consistent spike and cumulative hate. (flash, stun, cures, damage, enfeebling magic, mazurka(pre-nerf) etc.)
3) you have a way to mitigate or recover sufficient damage.
I'm not going to bother to tier the tank jobs because after you accept that in the right circumstances, pld, nin, redmage, monk, and at least two other jobs can all tank hnm, it becomes a matter of available subs, player skill and available support; and which job sits on top of the tier will vary based on these answers (which makes it wholly different than say: war/nin vs. drg/x pre-patch)
short of obvious stuff like: nin/drk will be able to consistently outtank monk/thief - it's too small a margin and too specialized a player skillset to even be able to say: "if I were to give a pld/war a pld/nin he'd be able to tank better than he does now" and that's one of the smallest playstyle changes available between endgame tanks. (you could say it's nin/war->nin/drk until that nin/drk goes up against a fight where you can't waste stuns; which is common enough today that it's a required part of a nin/drks skillset and makes it play -very- differently than nin/war.)
it is probably important to make explicit the little disclaimer most endgame style discussions tend to assume is in place: "assuming all relevant gear and a complete list of subjobs"
it is the issue with tiers though (and many other mnemonic tools) that they can lead from a shortcut of rework effort to short circuiting logic in the first place, which turns it from a useful tool to a dangerous one.
meritting is not endgame.
endgame *is* merit-like activities. (this was the core issue with why 2handers being weak in merit = broken)
merit like: assaults, salvage, nyzul isle, limbus, sky farming, sea farming, city dynamis farming.
non-merit like: dynamis relic completion, cop dynamis, sky gods, sea gods, 'traditional' hnm.
I disagree. (primarily about exp on weak mobs) puks and imps may be weak sure. greater colibri are level 82, mamools go to 83. skoffins are 83. qutrub are 82.
there's only 7 mobs that cap higher (4 of them are kindred, level 84) then aura statues, 84; then Tavnazian rams (2 spawn points worldwide) 84; then Elder Treants 86.
so basically, within one level we're already fighting the hardest non-hnm mobs in the game.
not the same at all, neither nin nor pld needs war to tank.
summoner's core issue is that their job's primarily role is on a one minute timer (like cor) but their main doesn't provide an alternate thing to do for the other 50 seconds like corsair's does; and due to the nature of how healing magic interacts with magic skill caps, playing healer for their non-main role time is the best use of their large mp pool.
flash is a paladin's provoke. (and responds to haste!) ^^
Originally posted by SevIfrit
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there's some really simple rules for endgame tanking:
1) you have enough hp for the job. with few exceptions, that's 1500hp (and both pld and nin, and half a dozen other jobs can get here. this is a player discriminator)
2) you have a way to gain consistent spike and cumulative hate. (flash, stun, cures, damage, enfeebling magic, mazurka(pre-nerf) etc.)
3) you have a way to mitigate or recover sufficient damage.
I'm not going to bother to tier the tank jobs because after you accept that in the right circumstances, pld, nin, redmage, monk, and at least two other jobs can all tank hnm, it becomes a matter of available subs, player skill and available support; and which job sits on top of the tier will vary based on these answers (which makes it wholly different than say: war/nin vs. drg/x pre-patch)
short of obvious stuff like: nin/drk will be able to consistently outtank monk/thief - it's too small a margin and too specialized a player skillset to even be able to say: "if I were to give a pld/war a pld/nin he'd be able to tank better than he does now" and that's one of the smallest playstyle changes available between endgame tanks. (you could say it's nin/war->nin/drk until that nin/drk goes up against a fight where you can't waste stuns; which is common enough today that it's a required part of a nin/drks skillset and makes it play -very- differently than nin/war.)
Originally posted by Omgwtfbbqkitten
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it is the issue with tiers though (and many other mnemonic tools) that they can lead from a shortcut of rework effort to short circuiting logic in the first place, which turns it from a useful tool to a dangerous one.
And then there's people who talk about meritting too fucking much. I'm sorry if meritting is all the endgame some of you will ever have, but meritting is not really endgame, not even close.
endgame *is* merit-like activities. (this was the core issue with why 2handers being weak in merit = broken)
merit like: assaults, salvage, nyzul isle, limbus, sky farming, sea farming, city dynamis farming.
non-merit like: dynamis relic completion, cop dynamis, sky gods, sea gods, 'traditional' hnm.
but meritting is just extended EXP and, worse, its EXP on weak mobs, which pushes things further out of proportion.
there's only 7 mobs that cap higher (4 of them are kindred, level 84) then aura statues, 84; then Tavnazian rams (2 spawn points worldwide) 84; then Elder Treants 86.
so basically, within one level we're already fighting the hardest non-hnm mobs in the game.
Originally posted by Malacite
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summoner's core issue is that their job's primarily role is on a one minute timer (like cor) but their main doesn't provide an alternate thing to do for the other 50 seconds like corsair's does; and due to the nature of how healing magic interacts with magic skill caps, playing healer for their non-main role time is the best use of their large mp pool.
Originally posted by Aksannyi
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